feat(ui): FA3 -- mount the social panel shell (Friends/Allegiance/Fellowship/Squelch)

Campaign FA slice FA3: retail's four-tab social panel (LayoutDesc
0x2100006E slot 0x1000018F, RetailPanelCatalog id 12), built on the OP3
OptionsPanelController recipe -- Type-8 tab host, ActivateTabBehavior,
per-page scoped controllers.

- SocialPanelController mounts the tab host and wires the close button;
  F3 (ToggleAllegiancePanel) and F4 (ToggleFellowshipPanel) open the
  panel and switch to their own tab, sharing the same gmPanelUI
  one-active-panel exclusivity every sibling main panel already has.
- The live-DAT tab table CORRECTS the coordinator addendum's x-order
  guess: button 0x1000028C ("Allegiance") pairs with page 0x10000291 and
  is the authored DEFAULT entry, not Friends -- each button's own page
  id and its own P0x57 (matching the F3/F4 ActionMap ids on the
  Allegiance/Fellowship pages specifically) both corroborate the real
  pairing. See SocialPanelController's class doc for the full table.
- SocialFellowshipPageController swaps the two authored empty/full
  frames (0x1000026B/0x10000275) on RuntimeFellowshipState's
  IsInFellowship -- both frames' full containment (name box, create
  button, checkboxes vs. roster list, six buttons) was confirmed by the
  live-mount probe, so a single Visible toggle per frame is the whole
  swap (closes lane-A unknown U6).
- SocialAllegiancePageController hides the monarch/patron blocks and
  blanks their name text to a literal space when
  RuntimeAllegianceState.Snapshot.HasProfile is false, using SCOPED
  FindDescendant lookups (the panel authors 0x10000492 twice, once per
  block).
- SocialFriendsPageController/SocialSquelchPageController bind their
  ListBoxes read-only to RuntimeCommunicationState's existing J4.1
  Friends/Squelch owners (names only), rebuilding on revision change.
  Their action buttons are honest INERT (D1) -- register row AD-79.
- UiTemplateListBox gains Flush() (lane A/D's "Gap found" prerequisite)
  so a poll-and-rebuild list can shrink between refreshes.
- RetailPanelCatalog.SocialPanel = 12, byte-verified from the live slot's
  own P0x10000029; listed in Mounted only (no toolbar button -- lane A
  §6.1: the open path is keyboard-only).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-12 02:58:09 +02:00
parent b560f415cd
commit 0a9ca2f1f9
12 changed files with 854 additions and 1 deletions

View file

@ -0,0 +1,32 @@
namespace AcDream.App.UI.Layout;
/// <summary>
/// Campaign FA slice FA3: shared row-text lookup for the social panel's
/// Friends/Squelch read-only list rows. Both row templates
/// (<c>0x2100005D</c>/<c>0x10000519</c> for Friends,
/// <c>0x21000060</c>/<c>0x10000541</c> for Squelch — FA3 live-mount probe)
/// author the SAME two-deep nested-text shape: a Type-3 row root, one
/// Type-0xC text child, and ONE MORE Type-0xC text grandchild at the
/// identical rect. Neither <c>gmFriendsUI</c> nor <c>gmSquelchUI</c> is in
/// this campaign's decompiled scope (lane A/B/C/D cover only Fellowship/
/// Allegiance), so which of the two carries the actual glyph flow is not
/// established from retail decomp — the innermost leaf is used here
/// (deepest-first is the common "structural wrapper, then label leaf"
/// shape elsewhere in this dat format).
/// </summary>
internal static class SocialPanelRowText
{
/// <summary>Returns the deepest <see cref="UiText"/> descendant of
/// <paramref name="row"/> (pre-order, last match wins), or null if the
/// built row contains no text element at all.</summary>
public static UiText? FindDeepest(UiElement row)
{
UiText? found = row as UiText;
foreach (UiElement child in row.Children)
{
if (FindDeepest(child) is { } deeper)
found = deeper;
}
return found;
}
}