refactor(N.3): thread isAdditive + substitute 5 decode methods with WB TextureHelpers

Task 2 — isAdditive threading:
SurfaceDecoder.DecodeRenderSurface now accepts isAdditive parameter.
A8/CUSTOM_LSCAPE_ALPHA format splits:
- isAdditive=true:  R=G=B=A=val (terrain alpha, additive entity textures)
- isAdditive=false: R=G=B=255, A=val (non-additive entity textures)
TextureCache passes surface.Type.HasFlag(SurfaceType.Additive).
TerrainAtlas passes isAdditive:true (alpha masks always replicate).
Aligns with WB ObjectMeshManager dispatch logic.

Task 3 — WB body substitution + new formats:
INDEX16, P8, A8R8G8B8, R8G8B8, A8 now delegate to
TextureHelpers.FillIndex16/FillP8/FillA8R8G8B8/FillR8G8B8/
FillA8/FillA8Additive. Validation + DecodedTexture wrapping stays ours.
X8R8G8B8, DXT1/3/5, SolidColor remain our implementations (no WB equiv).

Bonus: R5G6B5 + A4R4G4B4 formats now handled (previously fell to magenta).

9 conformance tests pass. Build 0 errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-08 11:32:37 +02:00
parent 2a491c6f92
commit 0a67254c5e
3 changed files with 50 additions and 94 deletions

View file

@ -316,10 +316,10 @@ public sealed unsafe class TerrainAtlas : IDisposable
return false; return false;
// Alpha maps ship as PFID_CUSTOM_LSCAPE_ALPHA (AC's landscape-alpha // Alpha maps ship as PFID_CUSTOM_LSCAPE_ALPHA (AC's landscape-alpha
// format) or the more generic PFID_A8; SurfaceDecoder routes both // format) or the more generic PFID_A8; terrain blending alpha masks
// through the same "replicate single byte to RGBA" path. Palette is // MUST use isAdditive=true so R=G=B=A=val — the terrain fragment shader
// not used. // reads .r for the blend weight. Palette is not used.
var d = SurfaceDecoder.DecodeRenderSurface(rs, palette: null); var d = SurfaceDecoder.DecodeRenderSurface(rs, palette: null, isClipMap: false, isAdditive: true);
if (ReferenceEquals(d, DecodedTexture.Magenta)) if (ReferenceEquals(d, DecodedTexture.Magenta))
return false; return false;

View file

@ -199,8 +199,9 @@ public sealed unsafe class TextureCache : IDisposable
// Clipmap surfaces use palette indices 0..7 as transparent sentinels. // Clipmap surfaces use palette indices 0..7 as transparent sentinels.
bool isClipMap = surface.Type.HasFlag(SurfaceType.Base1ClipMap); bool isClipMap = surface.Type.HasFlag(SurfaceType.Base1ClipMap);
bool isAdditive = surface.Type.HasFlag(SurfaceType.Additive);
return SurfaceDecoder.DecodeRenderSurface(rs, effectivePalette, isClipMap); return SurfaceDecoder.DecodeRenderSurface(rs, effectivePalette, isClipMap, isAdditive);
} }
/// <summary> /// <summary>

View file

@ -1,5 +1,6 @@
using BCnEncoder.Decoder; using BCnEncoder.Decoder;
using BCnEncoder.Shared; using BCnEncoder.Shared;
using Chorizite.OpenGLSDLBackend.Lib;
using DatReaderWriter.DBObjs; using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums; using DatReaderWriter.Enums;
@ -16,7 +17,7 @@ public static class SurfaceDecoder
/// when a palette is available. /// when a palette is available.
/// </summary> /// </summary>
public static DecodedTexture DecodeRenderSurface(RenderSurface rs) public static DecodedTexture DecodeRenderSurface(RenderSurface rs)
=> DecodeRenderSurface(rs, palette: null); => DecodeRenderSurface(rs, palette: null, isClipMap: false, isAdditive: false);
/// <summary> /// <summary>
/// Decode a RenderSurface's pixel bytes into RGBA8 with optional palette support. /// Decode a RenderSurface's pixel bytes into RGBA8 with optional palette support.
@ -24,8 +25,11 @@ public static class SurfaceDecoder
/// 16-bit value in SourceData is treated as an index into <see cref="Palette.Colors"/>. /// 16-bit value in SourceData is treated as an index into <see cref="Palette.Colors"/>.
/// When <paramref name="isClipMap"/> is true on an indexed surface, palette indices /// When <paramref name="isClipMap"/> is true on an indexed surface, palette indices
/// below 8 are forced to fully-transparent (AC's clipmap alpha-key convention). /// below 8 are forced to fully-transparent (AC's clipmap alpha-key convention).
/// When <paramref name="isAdditive"/> is true, A8/CUSTOM_LSCAPE_ALPHA surfaces
/// replicate the byte into all four channels (R=G=B=A=val, for terrain alpha masks
/// and additive surfaces). When false, R=G=B=255, A=val (WB FillA8 semantics).
/// </summary> /// </summary>
public static DecodedTexture DecodeRenderSurface(RenderSurface rs, Palette? palette, bool isClipMap = false) public static DecodedTexture DecodeRenderSurface(RenderSurface rs, Palette? palette, bool isClipMap = false, bool isAdditive = false)
{ {
if (rs.SourceData is null || rs.Width <= 0 || rs.Height <= 0) if (rs.SourceData is null || rs.Width <= 0 || rs.Height <= 0)
return DecodedTexture.Magenta; return DecodedTexture.Magenta;
@ -40,9 +44,11 @@ public static class SurfaceDecoder
PixelFormat.PFID_DXT1 => DecodeBc(rs, CompressionFormat.Bc1, isClipMap), PixelFormat.PFID_DXT1 => DecodeBc(rs, CompressionFormat.Bc1, isClipMap),
PixelFormat.PFID_DXT3 => DecodeBc(rs, CompressionFormat.Bc2, isClipMap), PixelFormat.PFID_DXT3 => DecodeBc(rs, CompressionFormat.Bc2, isClipMap),
PixelFormat.PFID_DXT5 => DecodeBc(rs, CompressionFormat.Bc3, isClipMap), PixelFormat.PFID_DXT5 => DecodeBc(rs, CompressionFormat.Bc3, isClipMap),
PixelFormat.PFID_A8 or PixelFormat.PFID_CUSTOM_LSCAPE_ALPHA => DecodeA8(rs), PixelFormat.PFID_A8 or PixelFormat.PFID_CUSTOM_LSCAPE_ALPHA => DecodeA8(rs, isAdditive),
PixelFormat.PFID_P8 when palette is not null => DecodeP8(rs, palette, isClipMap), PixelFormat.PFID_P8 when palette is not null => DecodeP8(rs, palette, isClipMap),
PixelFormat.PFID_INDEX16 when palette is not null => DecodeIndex16(rs, palette, isClipMap), PixelFormat.PFID_INDEX16 when palette is not null => DecodeIndex16(rs, palette, isClipMap),
PixelFormat.PFID_R5G6B5 => DecodeR5G6B5(rs),
PixelFormat.PFID_A4R4G4B4 => DecodeA4R4G4B4(rs),
_ => DecodedTexture.Magenta, _ => DecodedTexture.Magenta,
}; };
} }
@ -59,33 +65,7 @@ public static class SurfaceDecoder
return DecodedTexture.Magenta; return DecodedTexture.Magenta;
var rgba = new byte[rs.Width * rs.Height * 4]; var rgba = new byte[rs.Width * rs.Height * 4];
int paletteMax = palette.Colors.Count - 1; TextureHelpers.FillIndex16(rs.SourceData, palette, rgba.AsSpan(), rs.Width, rs.Height, isClipMap);
for (int i = 0; i < rs.Width * rs.Height; i++)
{
// Read each 16-bit value little-endian as a palette index
int src = i * 2;
ushort idx = (ushort)(rs.SourceData[src] | (rs.SourceData[src + 1] << 8));
if (idx > paletteMax) idx = 0;
var c = palette.Colors[idx];
int dst = i * 4;
// Clipmap alpha-key convention (ACViewer: if (isClipMap && color < 8) r=g=b=a=0):
// palette indices 0..7 on clipmap surfaces represent transparent pixels.
if (isClipMap && idx < 8)
{
rgba[dst + 0] = 0;
rgba[dst + 1] = 0;
rgba[dst + 2] = 0;
rgba[dst + 3] = 0;
}
else
{
rgba[dst + 0] = c.Red;
rgba[dst + 1] = c.Green;
rgba[dst + 2] = c.Blue;
rgba[dst + 3] = c.Alpha;
}
}
return new DecodedTexture(rgba, rs.Width, rs.Height); return new DecodedTexture(rgba, rs.Width, rs.Height);
} }
@ -109,30 +89,22 @@ public static class SurfaceDecoder
} }
/// <summary> /// <summary>
/// Decode single-byte-per-pixel alpha (PFID_A8 / PFID_CUSTOM_LSCAPE_ALPHA) /// Decode single-byte-per-pixel alpha (PFID_A8 / PFID_CUSTOM_LSCAPE_ALPHA) into RGBA8.
/// into RGBA8 by replicating each alpha byte into all four channels. AC's /// When <paramref name="isAdditive"/> is true: R=G=B=A=val (terrain alpha masks and
/// terrain blending alpha masks are stored as PFID_CUSTOM_LSCAPE_ALPHA and /// additive entity textures — the shader reads .r for the blend weight). When false:
/// other generic 8-bit alpha surfaces use PFID_A8; the bit layout is /// R=G=B=255, A=val (WB FillA8 semantics for non-additive entity textures).
/// identical so one decoder handles both. Replicating into all four
/// channels lets the fragment shader pull "the blend amount" from either
/// .a or .r without special-casing.
/// </summary> /// </summary>
private static DecodedTexture DecodeA8(RenderSurface rs) private static DecodedTexture DecodeA8(RenderSurface rs, bool isAdditive)
{ {
int expected = rs.Width * rs.Height; int expected = rs.Width * rs.Height;
if (rs.SourceData.Length < expected) if (rs.SourceData.Length < expected)
return DecodedTexture.Magenta; return DecodedTexture.Magenta;
var rgba = new byte[expected * 4]; var rgba = new byte[expected * 4];
for (int i = 0; i < expected; i++) if (isAdditive)
{ TextureHelpers.FillA8Additive(rs.SourceData, rgba.AsSpan(), rs.Width, rs.Height);
byte a = rs.SourceData[i]; else
int d = i * 4; TextureHelpers.FillA8(rs.SourceData, rgba.AsSpan(), rs.Width, rs.Height);
rgba[d + 0] = a;
rgba[d + 1] = a;
rgba[d + 2] = a;
rgba[d + 3] = a;
}
return new DecodedTexture(rgba, rs.Width, rs.Height); return new DecodedTexture(rgba, rs.Width, rs.Height);
} }
@ -143,15 +115,7 @@ public static class SurfaceDecoder
return DecodedTexture.Magenta; return DecodedTexture.Magenta;
var rgba = new byte[expected]; var rgba = new byte[expected];
// Source layout per pixel: B, G, R, A → swap to R, G, B, A TextureHelpers.FillA8R8G8B8(rs.SourceData, rgba.AsSpan(), rs.Width, rs.Height);
for (int i = 0; i < rs.Width * rs.Height; i++)
{
int s = i * 4;
rgba[s + 0] = rs.SourceData[s + 2]; // R <- R
rgba[s + 1] = rs.SourceData[s + 1]; // G <- G
rgba[s + 2] = rs.SourceData[s + 0]; // B <- B
rgba[s + 3] = rs.SourceData[s + 3]; // A <- A
}
return new DecodedTexture(rgba, rs.Width, rs.Height); return new DecodedTexture(rgba, rs.Width, rs.Height);
} }
@ -168,29 +132,7 @@ public static class SurfaceDecoder
return DecodedTexture.Magenta; return DecodedTexture.Magenta;
var rgba = new byte[rs.Width * rs.Height * 4]; var rgba = new byte[rs.Width * rs.Height * 4];
int paletteMax = palette.Colors.Count - 1; TextureHelpers.FillP8(rs.SourceData, palette, rgba.AsSpan(), rs.Width, rs.Height, isClipMap);
for (int i = 0; i < rs.Width * rs.Height; i++)
{
int idx = rs.SourceData[i];
if (idx > paletteMax) idx = 0;
var c = palette.Colors[idx];
int dst = i * 4;
if (isClipMap && idx < 8)
{
rgba[dst + 0] = 0;
rgba[dst + 1] = 0;
rgba[dst + 2] = 0;
rgba[dst + 3] = 0;
}
else
{
rgba[dst + 0] = c.Red;
rgba[dst + 1] = c.Green;
rgba[dst + 2] = c.Blue;
rgba[dst + 3] = c.Alpha;
}
}
return new DecodedTexture(rgba, rs.Width, rs.Height); return new DecodedTexture(rgba, rs.Width, rs.Height);
} }
@ -207,16 +149,7 @@ public static class SurfaceDecoder
return DecodedTexture.Magenta; return DecodedTexture.Magenta;
var rgba = new byte[rs.Width * rs.Height * 4]; var rgba = new byte[rs.Width * rs.Height * 4];
for (int i = 0; i < rs.Width * rs.Height; i++) TextureHelpers.FillR8G8B8(rs.SourceData, rgba.AsSpan(), rs.Width, rs.Height);
{
int src = i * 3;
int dst = i * 4;
// On-disk byte order: B, G, R (little-endian 24-bit BGR, same as DX PFID_R8G8B8)
rgba[dst + 0] = rs.SourceData[src + 2]; // R
rgba[dst + 1] = rs.SourceData[src + 1]; // G
rgba[dst + 2] = rs.SourceData[src + 0]; // B
rgba[dst + 3] = 0xFF; // A = opaque
}
return new DecodedTexture(rgba, rs.Width, rs.Height); return new DecodedTexture(rgba, rs.Width, rs.Height);
} }
@ -245,6 +178,28 @@ public static class SurfaceDecoder
return new DecodedTexture(rgba, rs.Width, rs.Height); return new DecodedTexture(rgba, rs.Width, rs.Height);
} }
private static DecodedTexture DecodeR5G6B5(RenderSurface rs)
{
int expectedBytes = rs.Width * rs.Height * 2;
if (rs.SourceData.Length < expectedBytes)
return DecodedTexture.Magenta;
var rgba = new byte[rs.Width * rs.Height * 4];
TextureHelpers.FillR5G6B5(rs.SourceData, rgba.AsSpan(), rs.Width, rs.Height);
return new DecodedTexture(rgba, rs.Width, rs.Height);
}
private static DecodedTexture DecodeA4R4G4B4(RenderSurface rs)
{
int expectedBytes = rs.Width * rs.Height * 2;
if (rs.SourceData.Length < expectedBytes)
return DecodedTexture.Magenta;
var rgba = new byte[rs.Width * rs.Height * 4];
TextureHelpers.FillA4R4G4B4(rs.SourceData, rgba.AsSpan(), rs.Width, rs.Height);
return new DecodedTexture(rgba, rs.Width, rs.Height);
}
private static DecodedTexture DecodeBc(RenderSurface rs, CompressionFormat format, bool isClipMap) private static DecodedTexture DecodeBc(RenderSurface rs, CompressionFormat format, bool isClipMap)
{ {
var pixels = BcDecoder.DecodeRaw(rs.SourceData, rs.Width, rs.Height, format); var pixels = BcDecoder.DecodeRaw(rs.SourceData, rs.Width, rs.Height, format);