docs: #105 x #110 CLOSED - staged-texture-flush drop close-out (evidence chain + lesson); handoff marked historical

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Erik 2026-06-10 12:17:09 +02:00
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# HANDOFF — #105 intermittent missing indoor textures × #110 near-plane correlation
> **✅ CLOSED 2026-06-10 (same day).** Root cause: the per-frame staged-texture flush
> (WB `GameScene.cs:975``ObjectMeshManager.GenerateMipmaps()`) was dropped in the
> N.4/O-T4 extraction; fix `c787201`, znear=0.1 re-landed `d4b5c71`. §4's "only credible
> link" (upload pressure) was exactly right. **Read the close-out instead:**
> `2026-06-10-105-110-CLOSED-staged-texture-flush-drop.md`. This document is historical.
**Date:** 2026-06-10 (late). **Branch:** `claude/thirsty-goldberg-51bb9b`, HEAD `8bd3492`.
**Status:** #105 struck twice today with the dat-side tripwires SILENT (= GL-side); the
retail near-plane fix (`137b4f2`, 0.1 m) was bisect-implicated in those two runs and