docs: #105 x #110 CLOSED - staged-texture-flush drop close-out (evidence chain + lesson); handoff marked historical
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
d4b5c71e66
commit
096b81657b
2 changed files with 94 additions and 0 deletions
|
|
@ -1,5 +1,11 @@
|
|||
# HANDOFF — #105 intermittent missing indoor textures × #110 near-plane correlation
|
||||
|
||||
> **✅ CLOSED 2026-06-10 (same day).** Root cause: the per-frame staged-texture flush
|
||||
> (WB `GameScene.cs:975` → `ObjectMeshManager.GenerateMipmaps()`) was dropped in the
|
||||
> N.4/O-T4 extraction; fix `c787201`, znear=0.1 re-landed `d4b5c71`. §4's "only credible
|
||||
> link" (upload pressure) was exactly right. **Read the close-out instead:**
|
||||
> `2026-06-10-105-110-CLOSED-staged-texture-flush-drop.md`. This document is historical.
|
||||
|
||||
**Date:** 2026-06-10 (late). **Branch:** `claude/thirsty-goldberg-51bb9b`, HEAD `8bd3492`.
|
||||
**Status:** #105 struck twice today with the dat-side tripwires SILENT (= GL-side); the
|
||||
retail near-plane fix (`137b4f2`, 0.1 m) was bisect-implicated in those two runs and
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue