fix(chat): #363 — retail 0x1A typing for command refusals via the interface-text seam

ChatVM gains an OnInterfaceText hook + ShowInterfaceText(text), the
App-layer composition wires it to RuntimeCommunicationState.AddText,
and ChatCommandRouter routes every retail-0x1A command refusal through
it instead of the chat log's 0x00 sink. UI.Abstractions still never
references Runtime directly; unwired hosts (headless, tests) fall back
to the chat log tagged ClientLocal so no text is ever silently lost.

Reclassified per register row AP-183 (DoChannelList/On/Off, DoAllegiance,
DoHouseAvailableList — the last also corrected to retail's own bad-house-
type string instead of a synthesized "Usage:" line) and newly wired two
sites that previously showed nothing at all (DoStupidChannelHack's bare
legacy-channel-verb refusal, DoReply's message-but-no-last-teller
refusal). The generic bad-args fallback now resolves WeenieErrorMessages
0x026 ("That is not a valid command.", retail's HandleFailureEvent(0x26))
instead of synthesizing "Usage: {Usage}". DoSpeaker/DoEndurance/DoTitle
are untouched — already correct at 0x00.

Also closes #367 (DoHelp's "Unknown command" fallback and the degenerate-
prefix refusal now reach the SpewBox too) and retires register row
AP-186, whose own filing proposed exactly this seam shape.

Full Release suite: 12,542 passed / 4 skipped / 0 failed (baseline
12,466/4/0 at ff2784ea).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-10 15:20:57 +02:00
parent ff2784eaa4
commit 09453ecae8
14 changed files with 702 additions and 106 deletions

View file

@ -562,7 +562,15 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
var chat = new ChatVM(
d.Communication.Chat,
displayLimit: 200,
commandTargets: d.Communication.CommandTargets);
commandTargets: d.Communication.CommandTargets)
{
// Issue #363 / #367: routes ChatCommandRouter's 0x1A
// (ClientLocal) command refusals to the same SpewBox
// chokepoint every other interface-text producer uses,
// instead of the chat scroll.
OnInterfaceText = text =>
d.Communication.AddText(text, RetailLogTextType.ClientLocal),
};
AcDream.UI.Abstractions.Panels.Settings.SettingsStore? layoutStore =
d.Settings.LayoutStore;
RetailUiPersistenceBindings? persistence = layoutStore is null