feat(chat): Campaign CH slice CH4 — command registry completion
Brings acdream's / and @ command parsing to parity with the complete
retail registry (130 registered verbs + 22 unregistered GetChannelID
fallback tags = 152 client-parsed verbs), per
docs/research/2026-08-09-chat-retail-command-registry.md.
Parser semantics (retail OnChatCommand/DoCommand):
- : and ; rewrite to "@emote <rest>" before dispatch.
- Verb trailing-comma trim ("@f, hi" == "@f hi") applied at every
verb-lookup site in the catalog and the parser.
- @tell/aliases split the target on the FIRST COMMA, not the first
whitespace token, so multi-word names work ("@tell Aunt Agatha, hi").
- The 22 unregistered GM/faction channel tags (admin, sentinel,
celestialhand, ...) now broadcast for real via a new
RetailChannelTagTable + SendRawChannelCmd bypass, reusing the existing
BuildChatChannel wire builder.
Binding corrections:
- /g, /group, /party -> Fellowship (0x800), not General.
- /rp -> reply alias (retail's own help text confirms "@r or @rp"), not
Roleplay; /role (an acdream invention) deleted.
- /allegiance, /all -> the allegiance management command
(RetailClientCommandCatalog), not a channel verb.
- /house no longer swallows unrecognized subcommands with a local usage
error; they now correctly fall through to ACE.
- @mr/@pr pinned as permanently non-executable (retail registers them
with a null function pointer).
New verbs with real local execution: endurance, speaker, title (silent,
AP-182), chat, notell, join, leave, permit, hslist, index, clist, on,
off, alh/ah (+ "@allegiance hometown"/"ho"), "@allegiance info",
"@house abandon"; a missing-alias sweep across pkl/hou/message_types/
msgtypes/msg_types/rt/send/whisper/w/vassal/covassal/co-vassals/c/
fellows/group/party/guild/gu/cg/ct/clfg/crp/soc/o; the non-retail
inventions gen/cv/lookingforgroup/tr/role/h are deleted. New Core.Net
wire builders (IndexChannels, ListChannels, AddChannel, RemoveChannel,
RecallAllegianceHometown, AllegianceInfoRequest, ListAvailableHouses,
AddPlayerPermission, RemovePlayerPermission, AbandonHouse) are all
parameterless or single-field payloads cross-checked against ACE's
GameAction readers, not guessed.
Deferred (filed as #360/#361/#362, register rows TS-68/TS-69/TS-70):
the ~22 remaining allegiance/house subcommands + standalone @motd
(largest single item, needs its own slice per the doc), the three
still-inert pure-local commands (day/log/render), and the inbound
GameEvent responses for the new outbound requests. All correctly fall
through to ACE server-passthrough rather than being silently swallowed
or faking success.
RetailCommandRegistryConformanceTests pins the complete 152-verb
registry against production: every verb resolves through exactly one
production surface if Implemented, through none if HelpOnly/
ServerPassthrough, and two reverse-direction tests fail the build if
RetailClientCommandCatalog or ChatInputParser ever claims a verb
outside this registry again. Final tally: 138 Implemented / 5
ServerPassthrough / 9 HelpOnly = 152.
Release suite: 12,190 passed / 4 skipped / 0 failed (up from CH3's
11,964/4/0).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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23 changed files with 2069 additions and 97 deletions
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@ -427,7 +427,25 @@ internal sealed class LiveSessionRuntimeFactory
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},
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HasOpenVendor: () => false,
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FillComponentBuyList: (_, _) => { },
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EnterPkLite: session.SendEnterPkLite),
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EnterPkLite: session.SendEnterPkLite,
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// Campaign CH slice CH4 (2026-08-09): command-registry completion.
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IsUsingTurbineChat: () => _domain.Communication.TurbineChat.Enabled,
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// No chat-window title chrome exists yet (AP-182) — retail's own
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// @title has no visible confirmation on success either, so a
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// silent accept is exactly as faithful as a stored-but-unread
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// value would be, without inventing a consumer.
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SetChatTitle: _ => { },
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SetSingleCharacterOption: session.SendSetSingleCharacterOption,
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AddPlayerPermission: session.SendAddPlayerPermission,
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RemovePlayerPermission: session.SendRemovePlayerPermission,
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RequestAvailableHouses: session.SendListAvailableHouses,
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RequestChannelIndex: session.SendIndexChannels,
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RequestChannelList: session.SendListChannel,
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JoinGmChannel: session.SendOnChannel,
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LeaveGmChannel: session.SendOffChannel,
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RecallAllegianceHometown: session.SendRecallAllegianceHometown,
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RequestAllegianceInfo: session.SendAllegianceInfoRequest,
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AbandonHouse: session.SendAbandonHouse),
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_domain.Communication.Chat,
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_domain.Communication.TurbineChat,
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PlayerGuid: () => _player.Identity.ServerGuid,
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