feat(app): Phase A.1 — LandblockStreamer (background worker + channels)

Background thread pulls load/unload jobs from an inbox channel, invokes
a caller-supplied Func<uint, LoadedLandblock?> (production wraps
LandblockLoader.Load, tests inject a fake), and posts results to an
outbox channel the render thread drains. Graceful shutdown via
CancellationToken; failed loads reported rather than retried.

4 new tests, all green.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-11 22:14:18 +02:00
parent 9d1c2c45e5
commit 0904372af6
2 changed files with 248 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
using AcDream.Core.World;
namespace AcDream.App.Streaming;
/// <summary>
/// Background worker that services landblock load and unload requests off
/// the render thread. Loads are executed on a dedicated thread via a
/// caller-supplied delegate (the production instance wraps
/// <see cref="LandblockLoader.Load"/>); completed results are posted to
/// an outbox channel the render thread drains once per OnUpdate.
///
/// <para>
/// Unloads are passed through the same channel as a <see cref="LandblockStreamResult.Unloaded"/>
/// record so the render thread can release GPU state on the next drain —
/// the worker never touches GPU resources directly.
/// </para>
/// </summary>
public sealed class LandblockStreamer : IDisposable
{
private readonly Func<uint, LoadedLandblock?> _loadLandblock;
private readonly Channel<LandblockStreamJob> _inbox;
private readonly Channel<LandblockStreamResult> _outbox;
private readonly CancellationTokenSource _cancel = new();
private Thread? _worker;
private bool _disposed;
public LandblockStreamer(Func<uint, LoadedLandblock?> loadLandblock)
{
_loadLandblock = loadLandblock;
_inbox = Channel.CreateUnbounded<LandblockStreamJob>(
new UnboundedChannelOptions { SingleReader = true, SingleWriter = false });
_outbox = Channel.CreateUnbounded<LandblockStreamResult>(
new UnboundedChannelOptions { SingleReader = true, SingleWriter = true });
}
/// <summary>
/// Start the worker thread. Must be called before enqueueing jobs.
/// Calling twice is a no-op.
/// </summary>
public void Start()
{
if (_worker is not null) return;
_worker = new Thread(WorkerLoop)
{
IsBackground = true,
Name = "acdream.landblock-streamer",
};
_worker.Start();
}
public void EnqueueLoad(uint landblockId)
{
_inbox.Writer.TryWrite(new LandblockStreamJob.Load(landblockId));
}
public void EnqueueUnload(uint landblockId)
{
_inbox.Writer.TryWrite(new LandblockStreamJob.Unload(landblockId));
}
/// <summary>
/// Drain up to <paramref name="maxBatchSize"/> completed results.
/// Non-blocking. Call from the render thread once per OnUpdate.
/// </summary>
public IReadOnlyList<LandblockStreamResult> DrainCompletions(int maxBatchSize = 4)
{
var batch = new List<LandblockStreamResult>(maxBatchSize);
while (batch.Count < maxBatchSize && _outbox.Reader.TryRead(out var result))
batch.Add(result);
return batch;
}
private void WorkerLoop()
{
try
{
// Synchronous read loop via .WaitToReadAsync + ReadAllAsync
// would be idiomatic but requires async; the blocking reader
// is simpler and the thread is dedicated anyway.
while (!_cancel.Token.IsCancellationRequested)
{
if (!_inbox.Reader.WaitToReadAsync(_cancel.Token).AsTask().GetAwaiter().GetResult())
break;
while (_inbox.Reader.TryRead(out var job))
{
if (_cancel.Token.IsCancellationRequested) return;
HandleJob(job);
}
}
}
catch (OperationCanceledException) { /* graceful shutdown */ }
catch (Exception ex)
{
// Last-ditch: surface via outbox so the caller at least sees
// something. We never retry a crashed worker.
_outbox.Writer.TryWrite(new LandblockStreamResult.Failed(0, ex.ToString()));
}
finally
{
_outbox.Writer.TryComplete();
}
}
private void HandleJob(LandblockStreamJob job)
{
switch (job)
{
case LandblockStreamJob.Load load:
try
{
var lb = _loadLandblock(load.LandblockId);
if (lb is null)
_outbox.Writer.TryWrite(new LandblockStreamResult.Failed(
load.LandblockId, "LandblockLoader.Load returned null"));
else
_outbox.Writer.TryWrite(new LandblockStreamResult.Loaded(
load.LandblockId, lb));
}
catch (Exception ex)
{
_outbox.Writer.TryWrite(new LandblockStreamResult.Failed(
load.LandblockId, ex.ToString()));
}
break;
case LandblockStreamJob.Unload unload:
_outbox.Writer.TryWrite(new LandblockStreamResult.Unloaded(unload.LandblockId));
break;
}
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
_cancel.Cancel();
_inbox.Writer.TryComplete();
_worker?.Join(TimeSpan.FromSeconds(2));
_cancel.Dispose();
}
}

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using System.Threading.Tasks;
using AcDream.App.Streaming;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using Xunit;
namespace AcDream.Core.Tests.Streaming;
public class LandblockStreamerTests
{
[Fact]
public async Task Load_FollowedByDrain_ReturnsLoadedRecord()
{
var stubLandblock = new LoadedLandblock(
0xA9B4FFFEu,
new LandBlock(),
System.Array.Empty<WorldEntity>());
using var streamer = new LandblockStreamer(
loadLandblock: id => id == 0xA9B4FFFEu ? stubLandblock : null);
streamer.Start();
streamer.EnqueueLoad(0xA9B4FFFEu);
// Spin until the worker produces a completion, with a 2s timeout.
LandblockStreamResult? result = null;
for (int i = 0; i < 200 && result is null; i++)
{
var drained = streamer.DrainCompletions(maxBatchSize: 4);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(10);
}
Assert.NotNull(result);
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(result);
Assert.Equal(0xA9B4FFFEu, loaded.LandblockId);
Assert.Same(stubLandblock, loaded.Landblock);
}
[Fact]
public async Task Load_WhenLoaderReturnsNull_ReportsFailed()
{
using var streamer = new LandblockStreamer(
loadLandblock: _ => null);
streamer.Start();
streamer.EnqueueLoad(0x12340000u);
LandblockStreamResult? result = null;
for (int i = 0; i < 200 && result is null; i++)
{
var drained = streamer.DrainCompletions(4);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(10);
}
Assert.NotNull(result);
Assert.IsType<LandblockStreamResult.Failed>(result);
}
[Fact]
public async Task Load_WhenLoaderThrows_ReportsFailedWithMessage()
{
using var streamer = new LandblockStreamer(
loadLandblock: _ => throw new System.InvalidOperationException("boom"));
streamer.Start();
streamer.EnqueueLoad(0x55550000u);
LandblockStreamResult? result = null;
for (int i = 0; i < 200 && result is null; i++)
{
var drained = streamer.DrainCompletions(4);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(10);
}
var failed = Assert.IsType<LandblockStreamResult.Failed>(result);
Assert.Contains("boom", failed.Error);
}
[Fact]
public async Task Unload_ProducesUnloadedResult()
{
using var streamer = new LandblockStreamer(loadLandblock: _ => null);
streamer.Start();
streamer.EnqueueUnload(0xABCD0000u);
LandblockStreamResult? result = null;
for (int i = 0; i < 200 && result is null; i++)
{
var drained = streamer.DrainCompletions(4);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(10);
}
var unloaded = Assert.IsType<LandblockStreamResult.Unloaded>(result);
Assert.Equal(0xABCD0000u, unloaded.LandblockId);
}
}