docs(render): document the checkpoint's probe flags and re-pin portal_depth

The b3b7d922 investigation checkpoint committed two probe read sites
(ACDREAM_PROBE_CATHEDRAL_SKIP_PUNCH, ACDREAM_PROBE_FACILITY_STAIRS) without
their launch-options rows, and removed the #117/#129 bias from
portal_depth.vert without re-pinning its SPIR-V oracle hash. Both left the
hermetic App lane red at the OVERHAUL v2 base. Rows added (both default-off,
scheduled for deletion in S5); the shader pin now records the binary on the
branch, with S4 named as the owner of its acceptance.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-09-02 19:14:57 +02:00
parent b681717c30
commit 0840d5fb77
2 changed files with 9 additions and 1 deletions

View file

@ -49,7 +49,13 @@ public sealed class VulkanShaderManifestTests
// Same contract for full-mesh particle geometry.
["particle_mesh.vert.spv"] = "b5b3e0f583e00b78b56e297e60e5050013a26b3a74dbec64f6e5b286b751f0fa",
["portal_depth.frag.spv"] = "96755196d4d0da7be4792107557465778be2ebefb5584834cc75bf90ec55a6cc",
["portal_depth.vert.spv"] = "cd113860b7acd6afad3ebcc0a68dd7147f6baae729df51ab360c123588dc3ae2",
// Re-pinned 2026-09-02 (Campaign OVERHAUL S1 hygiene): the b3b7d922
// investigation checkpoint removed the #117 mark-pass NDC bias and the
// #129 eye-span cap from portal_depth.vert (the exact retail depth-state
// candidate: ALWAYS / write / no stencil; far-Z punch, true-depth seal).
// Its acceptance belongs to OVERHAUL S4 (gate G3); this pin records the
// binary that is actually on the branch so accidental drift is still caught.
["portal_depth.vert.spv"] = "4ac1c452e7ac0d08a32f67fb03f21229af2d1605baa81f407240a3626251dfd7",
// sky.frag re-pinned 2026-08-23: the dome's fog blend lost its
// 0.2 floor and is now applied only under an AdminEnvirons fog
// override, retail's GameSky::Draw @0x00506FF0 rule (see