docs(issues): #458 — the block z slab matches retail on both paths; suspects narrowed to the block edge-plane test / view union
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -68,6 +68,14 @@ edge planes); (2) retail tokens 1093–1107: two look-in floods acdream never en
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the FW0 `Doorway_still_first_frame_diff` was a diff printer, never an exact pin), now
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exposed by the eight-kind comparison. Signature lengths: retail 1185 tokens, acdream 1170.
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**Z-range note (2026-09-03):** the block's z slab is NOT the difference — retail pads
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`max_zval = Land_Height_Table[max] + 200`, `min_zval = table[min] − 1` (`CLandBlock` @0x0052f297/
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0x0052f2aa) and BOTH acdream paths mirror it (`LandblockBuildFactory.ComputeWalkZSlab` for
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production, `WalkLandscapeDatBuilder` for the replay). Remaining suspects for the `a9c9`
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admission: the per-view block edge-plane test (`WalkVisibilityMath.BlockCheck` against
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`LScape::draw_check_blocks` @0x00505f80's clip-height grid — BN elides the 192 m block
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interval to `0f` there) and the exit-view union at this pose (two surviving views).
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**Degrade note (2026-09-03 review):** the FW0 sibling row for the SAME pose pins
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`RetailFrameWalk.DegradeMultiplier = 0f` because that capture ran under cdb load with
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`Render::deg_mul` depressed; the OH doorway capture also ran under cdb, so check the
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