Revert "fix(render): Phase A8 RR7.3 — dat-driven BFS in BuildingLoader"
This reverts commit 56673e1b1e.
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parent
56673e1b1e
commit
07c5981824
2 changed files with 47 additions and 154 deletions
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@ -5895,17 +5895,7 @@ public sealed class GameWindow : IDisposable
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uint lbRegistryKey = lb.LandblockId & 0xFFFF0000u;
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_buildingRegistries[lbRegistryKey] =
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AcDream.App.Rendering.Wb.BuildingLoader.Build(
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lbInfo,
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lb.LandblockId,
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_cellVisibility.AllLoadedCells,
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// RR7.3: dat-driven BFS — completes regardless of which
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// cells have streamed into _cellVisibility by the time
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// lbInfo arrives. Without this, large multi-room
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// buildings (Holtburg Inn = 209 leaves, 2 entry portals)
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// had EnvCellIds short of the building's actual cell
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// set when intermediate cells weren't yet loaded.
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dats: _dats,
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landblockOrigin: origin);
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lbInfo, lb.LandblockId, _cellVisibility.AllLoadedCells);
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}
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}
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