docs: Campaign OP CODE-COMPLETE — plan/script/CLAUDE.md status flips

The campaign's /goal stop condition is reached: all nine slices landed and
reviewed (OP1/OP2/OP7/OP9 CLOSED; OP3-OP6 + OP8 code-complete with
connected gates owed), and the gate script is the complete per-tab
connected-gate contract (launch with ACDREAM_RETAIL_UI=1; §OP7 already
PASSED live bot-vs-ACE). OP9's ledger row records the combined review
chain (289bf5bc APPROVE-WITH-FIXES -> residuals 07f2b3f7) including
SF-4's corrected test-delta arithmetic (-84, not the implementation
commit's '-80 exactly'). CLAUDE.md Current-state gains the campaign
paragraph per feedback_claude_md_staleness; the settings digest
(claude-memory/project_settings_options_digest.md) is the new domain
entry point.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Erik 2026-08-11 13:43:33 +02:00
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# Campaign OP connected-gate test script
**Status:** OP3, OP4, OP5, OP6, OP7, and OP8 sections. The campaign's OP9
closeout gate is this document complete plus every slice code-complete.
**Status: COMPLETE (2026-08-11) — the campaign is code-complete and this
script is its connected-gate contract.** §OP3§OP6 and §OP8 are the gates
the user still owes their eyes; §OP7's gate already PASSED (coordinator,
evidence in-section). Launch with `ACDREAM_RETAIL_UI=1` against live ACE.
Re-gate note for the previously-blank tabs: #372's viewport fix landed
(`057d8cd7`), and every wired Gameplay-tab button now logs
`[options] gameplay button 0x... clicked` — a silent click in that log IS
evidence, report it per-button.
This document is the script the user runs against the live connected
client (`ACDREAM_LIVE=1` against the local ACE server) to accept each