docs: Campaign OP CODE-COMPLETE — plan/script/CLAUDE.md status flips
The campaign's /goal stop condition is reached: all nine slices landed and reviewed (OP1/OP2/OP7/OP9 CLOSED; OP3-OP6 + OP8 code-complete with connected gates owed), and the gate script is the complete per-tab connected-gate contract (launch with ACDREAM_RETAIL_UI=1; §OP7 already PASSED live bot-vs-ACE). OP9's ledger row records the combined review chain (289bf5bcAPPROVE-WITH-FIXES -> residuals07f2b3f7) including SF-4's corrected test-delta arithmetic (-84, not the implementation commit's '-80 exactly'). CLAUDE.md Current-state gains the campaign paragraph per feedback_claude_md_staleness; the settings digest (claude-memory/project_settings_options_digest.md) is the new domain entry point. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Campaign OP connected-gate test script
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**Status:** OP3, OP4, OP5, OP6, OP7, and OP8 sections. The campaign's OP9
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closeout gate is this document complete plus every slice code-complete.
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**Status: COMPLETE (2026-08-11) — the campaign is code-complete and this
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script is its connected-gate contract.** §OP3–§OP6 and §OP8 are the gates
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the user still owes their eyes; §OP7's gate already PASSED (coordinator,
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evidence in-section). Launch with `ACDREAM_RETAIL_UI=1` against live ACE.
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Re-gate note for the previously-blank tabs: #372's viewport fix landed
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(`057d8cd7`), and every wired Gameplay-tab button now logs
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`[options] gameplay button 0x... clicked` — a silent click in that log IS
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evidence, report it per-button.
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This document is the script the user runs against the live connected
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client (`ACDREAM_LIVE=1` against the local ACE server) to accept each
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