docs: Campaign OP CODE-COMPLETE — plan/script/CLAUDE.md status flips
The campaign's /goal stop condition is reached: all nine slices landed and reviewed (OP1/OP2/OP7/OP9 CLOSED; OP3-OP6 + OP8 code-complete with connected gates owed), and the gate script is the complete per-tab connected-gate contract (launch with ACDREAM_RETAIL_UI=1; §OP7 already PASSED live bot-vs-ACE). OP9's ledger row records the combined review chain (289bf5bcAPPROVE-WITH-FIXES -> residuals07f2b3f7) including SF-4's corrected test-delta arithmetic (-84, not the implementation commit's '-80 exactly'). CLAUDE.md Current-state gains the campaign paragraph per feedback_claude_md_staleness; the settings digest (claude-memory/project_settings_options_digest.md) is the new domain entry point. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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@ -156,7 +156,24 @@ colors, the SpewBox with retail's two-plane glyph outlines, working side
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channels, the 152-verb command registry, the CH6 window shell (floating
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windows, all-corner resize, opacity), and verbatim /help. Carried tail:
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#360/#361, #366, #369, AP-177/190/191, and the round-5 review S1–S3
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polish items.
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polish items. **Campaign OP — the retail four-tab Options panel
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(`docs/plans/2026-08-10-options-panel-campaign.md`) is CODE-COMPLETE
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2026-08-11.** Retail's Options panel (Gameplay Options / Character / Chat /
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Config, LayoutDesc `0x2100002B`) plus the Configure Keyboard screen are
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acdream's ONE in-client settings surface (design D1): F11/toolbar open the
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authored tab host; `RuntimeCharacterOptionsState` + the 53-id
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`CharacterOptionTable` own option storage; retail's wire split ships exactly
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(21 auto-save ids → `0x0005` immediate, the rest ride the real `0x01A1`
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PlayerModule blob with Apply/logout/480 s flushes, header always `0x460`);
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headless bots declare options by name (OP7's live bot-vs-ACE gate PASSED);
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OP9 retired the dead F11 `SettingsPanel`/`SettingsVM` surface and the
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`GameplaySettings` record outright. OP1/OP2/OP7/OP9 CLOSED through dual/
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combined Opus review; **OP3–OP6 + OP8 owe their connected user gates** —
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script `docs/research/2026-08-11-campaign-op-test-script.md`, launch with
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`ACDREAM_RETAIL_UI=1` (#372's blank-tabs half is FIXED at `057d8cd7`; its
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Gameplay-buttons half needs the re-gate with the new click logs). Tail:
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#371, #373, AP-198/199/201/202/203. START at
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`claude-memory/project_settings_options_digest.md`.
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**Placement cutover — C4 COMPLETE 2026-08-05, merged to main.** Every
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placement route now runs through the canonical residence + continuation-
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