feat: port retail magic lifecycle and retained spell UI

Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-15 10:55:22 +02:00
parent 7b7ffcd278
commit 07be994d97
84 changed files with 17822 additions and 1051 deletions

View file

@ -57,6 +57,20 @@ public class KeyBindingsTests
Assert.Null(b.Find(new KeyChord(Key.S, ModifierMask.None), ActivationType.Press));
}
[Fact]
public void RetailDefaults_resolve_shared_number_key_by_scope()
{
var bindings = KeyBindings.RetailDefaults();
var chord = new KeyChord(Key.Number1, ModifierMask.None);
Assert.Equal(
InputAction.UseQuickSlot_1,
bindings.Find(chord, ActivationType.Press, InputScope.Game)?.Action);
Assert.Equal(
InputAction.UseSpellSlot_1,
bindings.Find(chord, ActivationType.Press, InputScope.MagicCombat)?.Action);
}
[Fact]
public void ForAction_returns_all_chords_bound_to_action()
{