feat: port retail magic lifecycle and retained spell UI

Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-15 10:55:22 +02:00
parent 7b7ffcd278
commit 07be994d97
84 changed files with 17822 additions and 1051 deletions

View file

@ -147,6 +147,31 @@ public sealed class ClientCommandRequestsTests
Assert.Equal(25u, Read(body, 16));
}
[Fact]
public void AddSpellFavorite_MatchesRetailThreeIntegerPayload()
{
byte[] body = ClientCommandRequests.BuildAddSpellFavorite(9u, 42u, 3, 7);
Assert.Equal(24, body.Length);
Assert.Equal(ClientCommandRequests.AddSpellFavoriteOpcode, Read(body, 8));
Assert.Equal(42u, Read(body, 12));
Assert.Equal(3u, Read(body, 16));
Assert.Equal(7u, Read(body, 20));
}
[Fact]
public void RemoveFavoriteAndFilter_MatchRetailPayloads()
{
byte[] remove = ClientCommandRequests.BuildRemoveSpellFavorite(2u, 42u, 6);
byte[] filter = ClientCommandRequests.BuildSpellbookFilter(3u, 0xA5u);
Assert.Equal(ClientCommandRequests.RemoveSpellFavoriteOpcode, Read(remove, 8));
Assert.Equal(42u, Read(remove, 12));
Assert.Equal(6u, Read(remove, 16));
Assert.Equal(ClientCommandRequests.SpellbookFilterOpcode, Read(filter, 8));
Assert.Equal(0xA5u, Read(filter, 12));
}
[Fact]
public void LegacyFriendsCommand_IsAControlMessageWithoutGameActionEnvelope()
{