feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
parent
7b7ffcd278
commit
07be994d97
84 changed files with 17822 additions and 1051 deletions
|
|
@ -42,37 +42,92 @@ public sealed class CastSpellTests
|
|||
public void ParseMagicUpdateSpell_RoundTrip()
|
||||
{
|
||||
byte[] payload = new byte[4];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x3E1u);
|
||||
Assert.Equal(0x3E1u, GameEvents.ParseMagicUpdateSpell(payload));
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x123403E1u);
|
||||
var parsed = GameEvents.ParseMagicUpdateSpell(payload);
|
||||
Assert.Equal(0x123403E1u, parsed);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseMagicUpdateEnchantment_RoundTrip()
|
||||
{
|
||||
byte[] payload = new byte[16];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 42u); // spellId
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(4), 7u); // layerId
|
||||
BinaryPrimitives.WriteSingleLittleEndian(payload.AsSpan(8), 300.0f); // duration
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(12), 0xBEEFu); // caster
|
||||
byte[] payload = BuildEnchantment(spellId: 42, layer: 7, duration: 300, caster: 0xBEEF);
|
||||
|
||||
var parsed = GameEvents.ParseMagicUpdateEnchantment(payload);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal(42u, parsed!.Value.SpellId);
|
||||
Assert.Equal(7u, parsed.Value.LayerId);
|
||||
Assert.Equal(300f, parsed.Value.Duration, 4);
|
||||
Assert.Equal((ushort)42, parsed!.Value.SpellId);
|
||||
Assert.Equal((ushort)7, parsed.Value.Layer);
|
||||
Assert.Equal(300d, parsed.Value.Duration, 4);
|
||||
Assert.Equal(0xBEEFu, parsed.Value.CasterGuid);
|
||||
Assert.Equal(0x20u, parsed.Value.StatModType);
|
||||
Assert.Equal(7u, parsed.Value.StatModKey);
|
||||
Assert.Equal(1.25f, parsed.Value.StatModValue);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseMagicRemoveEnchantment_RoundTrip()
|
||||
{
|
||||
byte[] payload = new byte[8];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 7u); // layerId
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(4), 42u); // spellId
|
||||
byte[] payload = new byte[4];
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(payload, 42);
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(2), 7);
|
||||
|
||||
var parsed = GameEvents.ParseMagicRemoveEnchantment(payload);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal(7u, parsed!.Value.LayerId);
|
||||
Assert.Equal(42u, parsed.Value.SpellId);
|
||||
Assert.Equal((ushort)7, parsed!.Value.Layer);
|
||||
Assert.Equal((ushort)42, parsed.Value.SpellId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseMagicUpdateMultipleEnchantments_ReadsEveryRecord()
|
||||
{
|
||||
byte[] first = BuildEnchantment(42, 1, 60, 0xAA);
|
||||
byte[] second = BuildEnchantment(43, 2, 120, 0xBB);
|
||||
byte[] payload = new byte[4 + first.Length + second.Length];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 2);
|
||||
first.CopyTo(payload, 4);
|
||||
second.CopyTo(payload, 4 + first.Length);
|
||||
|
||||
var parsed = GameEvents.ParseMagicUpdateMultipleEnchantments(payload);
|
||||
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal(2, parsed!.Count);
|
||||
Assert.Equal((ushort)42, parsed[0].SpellId);
|
||||
Assert.Equal((ushort)43, parsed[1].SpellId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseMagicUpdateEnchantment_RejectsTruncatedOptionalSpellSetId()
|
||||
{
|
||||
byte[] payload = BuildEnchantment(42, 1, 60, 0xAA);
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(6), 1);
|
||||
|
||||
Assert.Null(GameEvents.ParseMagicUpdateEnchantment(payload));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseMagicLayeredSpellList_RejectsTruncation()
|
||||
{
|
||||
byte[] payload = new byte[8];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 2);
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(4), 42);
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(6), 1);
|
||||
|
||||
Assert.Null(GameEvents.ParseMagicLayeredSpellList(payload));
|
||||
}
|
||||
|
||||
private static byte[] BuildEnchantment(
|
||||
ushort spellId, ushort layer, double duration, uint caster)
|
||||
{
|
||||
byte[] payload = new byte[60];
|
||||
int offset = 0;
|
||||
WriteU16(spellId); WriteU16(layer); WriteU16(3); WriteU16(0);
|
||||
WriteU32(8); WriteF64(10); WriteF64(duration); WriteU32(caster);
|
||||
WriteF32(0.1f); WriteF32(-1f); WriteF64(0);
|
||||
WriteU32(0x20); WriteU32(7); WriteF32(1.25f);
|
||||
return payload;
|
||||
|
||||
void WriteU16(ushort value) { BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(offset), value); offset += 2; }
|
||||
void WriteU32(uint value) { BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(offset), value); offset += 4; }
|
||||
void WriteF32(float value) { BinaryPrimitives.WriteSingleLittleEndian(payload.AsSpan(offset), value); offset += 4; }
|
||||
void WriteF64(double value) { BinaryPrimitives.WriteDoubleLittleEndian(payload.AsSpan(offset), value); offset += 8; }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue