feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
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198
tests/AcDream.App.Tests/UI/Layout/EffectsUiControllerTests.cs
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tests/AcDream.App.Tests/UI/Layout/EffectsUiControllerTests.cs
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Spells;
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namespace AcDream.App.Tests.UI.Layout;
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public sealed class EffectsUiControllerTests
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{
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private static (uint, int, int) NoTex(uint _) => (0u, 0, 0);
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[Fact]
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public void Rebuild_DoesNotAutoSelectFirstEffect_AndClearsRemovedSelection()
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{
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var table = SpellTable.LoadFromReader(new StringReader(
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"Spell ID,Name,Flags [Hex]\n42,Boon,0x4\n"));
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var spellbook = new Spellbook(table);
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var root = new UiPanel { Width = 160f, Height = 100f };
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var list = new UiItemList(NoTex) { Width = 160f, Height = 64f };
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var info = new UiText { Width = 160f, Height = 32f };
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root.AddChild(list);
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root.AddChild(info);
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>
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{
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[EffectsUiController.ListId] = list,
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[EffectsUiController.InfoTextId] = info,
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});
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using EffectsUiController controller = EffectsUiController.Bind(
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layout, spellbook, positive: true, () => 0d, NoTex, id => id)!;
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spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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42u, 1u, 60f, 1u, Bucket: 1u, SpellCategory: 42u));
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spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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42u, 2u, 60f, 1u, Bucket: 4u, SpellCategory: 42u));
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spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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42u, 3u, 60f, 1u, Bucket: 8u, SpellCategory: 42u));
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Assert.Null(controller.SelectedSpellId);
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Assert.Equal(1, list.GetNumUIItems());
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UiCatalogSlot row = Assert.IsType<UiCatalogSlot>(list.GetItem(0));
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row.OnEvent(new UiEvent(0, row, UiEventType.Click));
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Assert.Equal(42u, controller.SelectedSpellId);
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spellbook.OnEnchantmentRemoved(1u, 42u);
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Assert.Null(controller.SelectedSpellId);
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}
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[Fact]
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public void DuplicateLayersOfSameSpell_ShareRetailSelection()
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{
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var table = SpellTable.LoadFromReader(new StringReader(
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"Spell ID,Name,Flags [Hex]\n42,Boon,0x4\n"));
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var spellbook = new Spellbook(table);
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var root = new UiPanel { Width = 160f, Height = 100f };
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var list = new UiItemList(NoTex) { Width = 160f, Height = 64f };
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root.AddChild(list);
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>
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{
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[EffectsUiController.ListId] = list,
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});
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using EffectsUiController controller = EffectsUiController.Bind(
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layout, spellbook, positive: true, () => 0d, NoTex, id => id)!;
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spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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42u, 1u, 60f, 1u, Bucket: 1u, SpellCategory: 100u));
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spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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42u, 2u, 60f, 2u, Bucket: 2u, SpellCategory: 101u));
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UiCatalogSlot first = Assert.IsType<UiCatalogSlot>(list.GetItem(0));
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UiCatalogSlot second = Assert.IsType<UiCatalogSlot>(list.GetItem(1));
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first.OnEvent(new UiEvent(0, first, UiEventType.Click));
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Assert.Equal(42u, controller.SelectedSpellId);
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Assert.True(first.Selected);
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Assert.True(second.Selected);
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second.OnEvent(new UiEvent(0, second, UiEventType.Click));
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Assert.Null(controller.SelectedSpellId);
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Assert.False(first.Selected);
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Assert.False(second.Selected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void AuthoredEffectsFixture_InheritsListAndInfo_AndBinds(bool positive)
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{
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ElementInfo info = positive
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? FixtureLoader.LoadPositiveEffectsInfos()
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: FixtureLoader.LoadNegativeEffectsInfos();
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uint expectedRoot = positive
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? EffectsUiController.PositiveRootId
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: EffectsUiController.NegativeRootId;
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Assert.Equal(expectedRoot, info.Id);
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Assert.Equal(0x1000001Bu, info.Type);
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Assert.Equal(300f, info.Width);
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Assert.Equal(362f, info.Height);
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Assert.True(info.TryGetEffectiveProperty(0x1000000Cu, out UiPropertyValue effectType));
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Assert.Equal(UiPropertyKind.Enum, effectType.Kind);
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Assert.Equal(positive ? 1u : 2u, effectType.UnsignedValue);
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Assert.Equal(
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positive,
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info.TryGetEffectiveBool(0x10000049u, out bool restorePrevious)
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&& restorePrevious);
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ElementInfo[] children = info.Children.OrderBy(child => child.ReadOrder).ToArray();
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Assert.Equal(
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[0x100000FCu, 0x10000120u, 0x10000123u, 0x10000124u, 0x10000125u],
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children.Select(child => child.Id));
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Assert.Equal([1u, 2u, 3u, 4u, 5u], children.Select(child => child.ReadOrder));
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Assert.Equal(children.Length, children.Select(child => child.Id).Distinct().Count());
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ElementInfo listInfo = Assert.Single(children, child => child.Id == EffectsUiController.ListId);
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Assert.Equal(5u, listInfo.Type);
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Assert.Equal(300f, listInfo.Width);
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Assert.Equal(249f, listInfo.Height);
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Assert.Equal(12u, FindInfo(info, EffectsUiController.InfoTextId)?.Type);
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ImportedLayout layout = LayoutImporter.Build(info, NoTex, datFont: null);
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var spellbook = new Spellbook();
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int closes = 0;
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using EffectsUiController? controller = EffectsUiController.Bind(
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layout, spellbook, positive, () => 0d, NoTex, id => id, () => closes++);
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Assert.NotNull(controller);
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Assert.NotNull(layout.FindElement(EffectsUiController.ListId));
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Assert.IsType<UiText>(layout.FindElement(EffectsUiController.InfoTextId));
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Assert.Equal(expectedRoot, layout.Root.DatElementId);
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UiButton close = Assert.IsType<UiButton>(layout.FindElement(EffectsUiController.CloseId));
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close.OnEvent(new UiEvent(0, close, UiEventType.Click));
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Assert.Equal(1, closes);
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uint panelId = positive
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? RetailPanelCatalog.PositiveEffects
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: RetailPanelCatalog.NegativeEffects;
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Assert.True(RetailPanelCatalog.TryGetWindowName(panelId, out string windowName));
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Assert.Equal(
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positive ? WindowNames.PositiveEffects : WindowNames.NegativeEffects,
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windowName);
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Assert.DoesNotContain(
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RetailPanelCatalog.ToolbarPanels,
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entry => entry.PanelId == panelId);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void AuthoredRestorePreviousProperty_DrivesRetailPanelLifecycle(bool positive)
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{
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ElementInfo info = positive
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? FixtureLoader.LoadPositiveEffectsInfos()
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: FixtureLoader.LoadNegativeEffectsInfos();
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var visible = new Dictionary<string, bool>(StringComparer.Ordinal)
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{
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[WindowNames.Inventory] = false,
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[positive ? WindowNames.PositiveEffects : WindowNames.NegativeEffects] = false,
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};
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var panelUi = new RetailPanelUiController(
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name => visible[name],
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name =>
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{
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visible[name] = true;
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return true;
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},
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name =>
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{
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visible[name] = false;
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return true;
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});
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uint effectsPanel = positive
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? RetailPanelCatalog.PositiveEffects
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: RetailPanelCatalog.NegativeEffects;
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string effectsWindow = positive
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? WindowNames.PositiveEffects
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: WindowNames.NegativeEffects;
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panelUi.Register(RetailPanelCatalog.Inventory, WindowNames.Inventory);
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panelUi.Register(
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effectsPanel,
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effectsWindow,
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info);
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panelUi.SetPanelVisibility(RetailPanelCatalog.Inventory, visible: true);
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panelUi.SetPanelVisibility(effectsPanel, visible: true);
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panelUi.SetPanelVisibility(effectsPanel, visible: false);
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Assert.Equal(positive, visible[WindowNames.Inventory]);
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Assert.False(visible[effectsWindow]);
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Assert.Equal(
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positive ? RetailPanelCatalog.Inventory : null,
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panelUi.ActivePanelId);
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}
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private static ElementInfo? FindInfo(ElementInfo root, uint id)
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{
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if (root.Id == id) return root;
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foreach (ElementInfo child in root.Children)
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if (FindInfo(child, id) is { } found)
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return found;
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return null;
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}
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}
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