feat: port retail magic lifecycle and retained spell UI

Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-15 10:55:22 +02:00
parent 7b7ffcd278
commit 07be994d97
84 changed files with 17822 additions and 1051 deletions

View file

@ -328,7 +328,9 @@ public static class PlayerDescriptionParser
CharacterOptionDataFlag optionFlags = CharacterOptionDataFlag.None;
uint options1 = 0;
uint options2 = 0;
uint spellbookFilters = 0;
// Retail CPlayerModule ctor (0x005D5245) enables every school and
// level filter before any optional PlayerDescription override.
uint spellbookFilters = 0x3FFFu;
List<ShortcutEntry> shortcuts = new();
List<IReadOnlyList<uint>> hotbarSpells = new();
List<(uint, uint)> desiredComps = new();
@ -687,10 +689,7 @@ public static class PlayerDescriptionParser
ReadOnlySpan<byte> src, ref int pos, List<EnchantmentEntry> dest,
EnchantmentBucket bucket)
{
uint count = ReadU32(src, ref pos);
if (count > 0x4000) throw new FormatException("unreasonable enchantment list count");
for (int i = 0; i < count; i++)
dest.Add(ReadEnchantment(src, ref pos, bucket));
dest.AddRange(EnchantmentWireReader.ReadList(src, ref pos, bucket));
}
private static EnchantmentEntry ReadEnchantment(
@ -703,29 +702,7 @@ public static class PlayerDescriptionParser
// f32 degrade_modifier, f32 degrade_limit, f64 last_time_degraded,
// u32 stat_mod_type, u32 stat_mod_key, f32 stat_mod_value, (28)
// if has_spell_set_id != 0: u32 spell_set_id (0 or 4)
if (src.Length - pos < 60) throw new FormatException("truncated enchantment record");
ushort spellId = ReadU16(src, ref pos);
ushort layer = ReadU16(src, ref pos);
ushort spellCategory = ReadU16(src, ref pos);
ushort hasSpellSetId = ReadU16(src, ref pos);
uint powerLevel = ReadU32(src, ref pos);
double startTime = ReadF64(src, ref pos);
double duration = ReadF64(src, ref pos);
uint casterGuid = ReadU32(src, ref pos);
float degradeModifier= ReadF32(src, ref pos);
float degradeLimit = ReadF32(src, ref pos);
double lastDegraded = ReadF64(src, ref pos);
uint statModType = ReadU32(src, ref pos);
uint statModKey = ReadU32(src, ref pos);
float statModValue = ReadF32(src, ref pos);
uint? spellSetId = null;
if (hasSpellSetId != 0)
spellSetId = ReadU32(src, ref pos);
return new EnchantmentEntry(
spellId, layer, spellCategory, hasSpellSetId, powerLevel,
startTime, duration, casterGuid, degradeModifier, degradeLimit,
lastDegraded, statModType, statModKey, statModValue, spellSetId,
bucket);
return EnchantmentWireReader.Read(src, ref pos, bucket);
}
/// <summary>Strict inventory + equipped block reader. Returns true if