feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
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84 changed files with 17822 additions and 1051 deletions
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@ -191,6 +191,8 @@ public sealed class ClientObject
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public byte? CombatUse { get; set; }
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/// <summary>Retail <c>PublicWeenieDesc._ammoType</c>; zero is <c>AMMO_NONE</c>.</summary>
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public ushort? AmmoType { get; set; }
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/// <summary>Retail <c>PublicWeenieDesc._spellID</c>; used by caster endowments.</summary>
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public uint? SpellId { get; set; }
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/// <summary>Client-side trade state used by ItemHolder legality gates.</summary>
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public int TradeState { get; set; }
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/// <summary>Resolved membership in SpellComponentTable (retail IsComponentPack).</summary>
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@ -258,7 +260,8 @@ public readonly record struct WeenieData(
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byte? CombatUse = null,
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string? PluralName = null,
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uint? PetOwnerId = null,
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ushort? AmmoType = null);
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ushort? AmmoType = null,
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uint? SpellId = null);
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/// <summary>
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/// Retail ITEM_USEABLE helpers (acclient.h:6478, ItemUses::* at 0x004fccd0).
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@ -700,6 +700,7 @@ public sealed class ClientObjectTable
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if (d.PetOwnerId is { } petOwnerId) obj.PetOwnerId = petOwnerId;
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if (d.CombatUse is { } combatUse) obj.CombatUse = combatUse;
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if (d.AmmoType is { } ammoType) obj.AmmoType = ammoType;
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if (d.SpellId is { } spellId) obj.SpellId = spellId;
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if (d.RadarBlipColor is { } radarBlipColor) obj.RadarBlipColor = radarBlipColor;
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if (d.RadarBehavior is { } radarBehavior) obj.RadarBehavior = radarBehavior;
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if (d.ItemsCapacity is { } ic) obj.ItemsCapacity = ic;
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