feat: port retail magic lifecycle and retained spell UI

Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-15 10:55:22 +02:00
parent 7b7ffcd278
commit 07be994d97
84 changed files with 17822 additions and 1051 deletions

View file

@ -22,6 +22,9 @@ namespace AcDream.App.UI;
/// </summary>
public sealed class UiText : UiElement
{
/// <summary>Optional base-element click notice used by authored text tabs.</summary>
public Action? OnClick { get; set; }
public override bool HandlesClick => OnClick is not null || base.HandlesClick;
/// <summary>Dat element id for imported UIElement_Text widgets. 0 for synthesized text.</summary>
public uint ElementId { get; set; }
@ -360,6 +363,11 @@ public sealed class UiText : UiElement
public override bool OnEvent(in UiEvent e)
{
if (e.Type == UiEventType.Click && OnClick is not null)
{
OnClick();
return true;
}
switch (e.Type)
{
case UiEventType.Scroll: