feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
parent
7b7ffcd278
commit
07be994d97
84 changed files with 17822 additions and 1051 deletions
|
|
@ -77,6 +77,8 @@ public static class DatWidgetFactory
|
|||
{
|
||||
UiRadar.RetailClassId => new UiRadar(), // gmRadarUI (Register 0x004D8B80)
|
||||
1 => BuildButton(info, resolve, elementFont, stringResolve), // UIElement_Button
|
||||
EffectsIndicatorController.RetailClassId => BuildButton(
|
||||
info, resolve, elementFont, stringResolve), // gmUIElement_EffectsIndicator
|
||||
6 => new UiMenu(), // UIElement_Menu (reg :120163)
|
||||
7 => BuildMeter(info, resolve, elementFont), // UIElement_Meter
|
||||
0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue