feat: port retail magic lifecycle and retained spell UI

Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-15 10:55:22 +02:00
parent 7b7ffcd278
commit 07be994d97
84 changed files with 17822 additions and 1051 deletions

View file

@ -4,6 +4,7 @@ using System.Numerics;
using AcDream.App.Rendering;
using AcDream.Core.Items;
using AcDream.Core.Textures;
using AcDream.Core.Spells;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
@ -35,6 +36,8 @@ public sealed class IconComposer
private readonly TextureCache _cache;
private readonly Dictionary<(uint, uint, uint, uint, uint), uint> _byTuple = new();
private readonly Dictionary<(uint, uint, uint), ComposedIcon> _dragByTuple = new();
private readonly Dictionary<uint, uint> _spellIcons = new();
private readonly Dictionary<uint, uint> _componentIcons = new();
private sealed record ComposedIcon(byte[] Rgba, int Width, int Height, uint Texture);
@ -298,4 +301,71 @@ public sealed class IconComposer
var decoded = SurfaceDecoder.DecodeRenderSurface(rs, palette: null);
layers.Add((decoded.Rgba8, decoded.Width, decoded.Height));
}
/// <summary>
/// Retail ClientMagicSystem::CompositeSpellIcon (0x00567550): power-level
/// backing, spell art, reversed/normal recolor, then self/fellow overlay.
/// </summary>
public uint GetSpellIcon(uint spellId)
{
if (_spellIcons.TryGetValue(spellId, out uint cached)) return cached;
DatReaderWriter.DBObjs.SpellTable? table =
_dats.Get<DatReaderWriter.DBObjs.SpellTable>(0x0E00000Eu);
if (table is null || !table.Spells.TryGetValue(spellId, out var spell)) return 0u;
uint power = spell.Components.Count == 0
? 0u
: RetailSpellFormula.DeterminePowerLevelOfComponent(spell.Components[0]);
uint powerBacking = RetailDataIdResolver.Resolve(_dats, power, 0x10000006u);
var layers = new List<(byte[] rgba, int w, int h)>();
AddLayer(layers, powerBacking);
AddLayer(layers, spell.Icon);
if (layers.Count == 0) return 0u;
var composed = Compose(layers);
uint tintIndex = (spell.Bitfield & DatReaderWriter.Enums.SpellIndex.Reversed) != 0
? 1u : 2u;
uint tintDid = RetailDataIdResolver.Resolve(_dats, tintIndex, 0x10000007u);
if (TryDecode(tintDid, out DecodedTexture tint))
ReplaceWhiteFromSurface(composed.rgba, composed.w, composed.h,
tint.Rgba8, tint.Width, tint.Height);
uint overlayIndex = (spell.Bitfield & DatReaderWriter.Enums.SpellIndex.FellowshipSpell) != 0
? 4u
: (spell.Bitfield & DatReaderWriter.Enums.SpellIndex.SelfTargeted) != 0
? 3u : 0u;
if (overlayIndex != 0u)
{
uint overlayDid = RetailDataIdResolver.Resolve(_dats, overlayIndex, 0x10000007u);
if (TryDecode(overlayDid, out DecodedTexture overlay))
composed = Compose([
(composed.rgba, composed.w, composed.h),
(overlay.Rgba8, overlay.Width, overlay.Height)]);
}
uint texture = _cache.UploadRgba8(composed.rgba, composed.w, composed.h, nearest: true);
_spellIcons[spellId] = texture;
return texture;
}
/// <summary>
/// Retail ClientMagicSystem::CompositeSpellComponentIcon (0x00567720).
/// Components use their raw DAT art with pure white replaced by black.
/// </summary>
public uint GetSpellComponentIcon(uint iconId)
{
if (iconId == 0u) return 0u;
if (_componentIcons.TryGetValue(iconId, out uint cached)) return cached;
if (!TryDecode(iconId, out DecodedTexture icon)) return 0u;
byte[] rgba = (byte[])icon.Rgba8.Clone();
for (int i = 0; i + 3 < rgba.Length; i += 4)
{
if (rgba[i] != 255 || rgba[i + 1] != 255 || rgba[i + 2] != 255 || rgba[i + 3] != 255)
continue;
rgba[i] = rgba[i + 1] = rgba[i + 2] = 0;
}
uint texture = _cache.UploadRgba8(rgba, icon.Width, icon.Height, nearest: true);
_componentIcons[iconId] = texture;
return texture;
}
}