docs(linux): close Slice L0
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9 changed files with 264 additions and 14 deletions
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@ -241,6 +241,9 @@ src/
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World/
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RuntimeWorldEnvironmentState.cs -> canonical calendar/time/weather owner
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RuntimeWorldTransitState.cs -> canonical reveal generation/readiness owner
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Platform/
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ApplicationPathSet.cs -> shared BCL-only XDG/Windows config, data,
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cache, plugin, screenshot, and diagnostic paths
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RuntimeGenerationReset.cs -> one retryable canonical-generation reset
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-> Slice J complete; graphical and no-window hosts share one GameRuntime
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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@ -266,6 +269,11 @@ src/
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ISelectionService.cs -> done
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AcDream.App/ Layer 1 + Layer 4 wiring
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Platform/
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GraphicalHostPlatformServices.cs -> one startup OS/architecture/RID,
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native-manifest, path, pacing owner
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GraphicalLegacyConfigurationMigrator.cs -> no-overwrite Windows
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LocalAppData migration
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Physics/
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ProjectileController.cs -> live-record projectile orchestration/corrections
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RemotePhysicsUpdater.cs -> ordinary/Hidden remote narrow-tick integration
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@ -283,6 +291,8 @@ src/
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RetailLiveFrameCoordinator.cs -> object/physics-before-network frame barrier
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Rendering/
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GameWindow.cs -> native composition/callback shell
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FramePacingWaiterFactory.cs -> startup-selected Windows/Linux waiter
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LinuxMonotonicFramePacingWaiter.cs -> absolute CLOCK_MONOTONIC sleep
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LiveEntityAnimationScheduler.cs -> canonical ordinary live-object workset
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RetailStaticAnimatingObjectScheduler.cs -> retail static-animation workset
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StaticLiveRootCommitter.cs -> static root pose/collision commit boundary
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