docs(linux): close Slice L0

This commit is contained in:
Erik 2026-07-27 11:59:58 +02:00
parent 66f114b258
commit 07bb1c5a74
9 changed files with 264 additions and 14 deletions

View file

@ -241,6 +241,9 @@ src/
World/
RuntimeWorldEnvironmentState.cs -> canonical calendar/time/weather owner
RuntimeWorldTransitState.cs -> canonical reveal generation/readiness owner
Platform/
ApplicationPathSet.cs -> shared BCL-only XDG/Windows config, data,
cache, plugin, screenshot, and diagnostic paths
RuntimeGenerationReset.cs -> one retryable canonical-generation reset
-> Slice J complete; graphical and no-window hosts share one GameRuntime
-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
@ -266,6 +269,11 @@ src/
ISelectionService.cs -> done
AcDream.App/ Layer 1 + Layer 4 wiring
Platform/
GraphicalHostPlatformServices.cs -> one startup OS/architecture/RID,
native-manifest, path, pacing owner
GraphicalLegacyConfigurationMigrator.cs -> no-overwrite Windows
LocalAppData migration
Physics/
ProjectileController.cs -> live-record projectile orchestration/corrections
RemotePhysicsUpdater.cs -> ordinary/Hidden remote narrow-tick integration
@ -283,6 +291,8 @@ src/
RetailLiveFrameCoordinator.cs -> object/physics-before-network frame barrier
Rendering/
GameWindow.cs -> native composition/callback shell
FramePacingWaiterFactory.cs -> startup-selected Windows/Linux waiter
LinuxMonotonicFramePacingWaiter.cs -> absolute CLOCK_MONOTONIC sleep
LiveEntityAnimationScheduler.cs -> canonical ordinary live-object workset
RetailStaticAnimatingObjectScheduler.cs -> retail static-animation workset
StaticLiveRootCommitter.cs -> static root pose/collision commit boundary