fix(D.2b): main-pack backpack icon is 0x0600127E, not 0x060011F4
The prior commit pinned 0x060011F4 from a research dat-dump of GetDIDByEnum(0x10000004,7) — it rendered as a GREEN TILE (green slot, no pack) at the visual gate. Dat-exported the candidates (AcDream.Cli dump-sprite-sheet / export-ui-sprite): 0x0600127E is the 32x32 brown backpack (user-hinted, PNG-confirmed). Swap the pinned literal; the test + AP-51 register row updated to the visually-verified id. Container type-underlay (green) + backpack base still composited via _iconIds. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3 changed files with 12 additions and 9 deletions
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@ -225,13 +225,15 @@ public sealed class InventoryController
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// Main-pack cell: the player's own container — clicking it opens/selects the main pack.
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// Retail draws a CONSTANT backpack icon here, NOT the player's body icon: IconData::RenderIcons
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// (0x0058d1ee) has an IsThePlayer() branch that overrides m_idIcon with
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// GetDIDByEnum(0x10000004, 7) = 0x060011F4 and m_itemType = TYPE_CONTAINER. Compose that
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// backpack base over the Container type-underlay (the player object's own IconId is the
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// character body, which would render wrong here). Retires AP-51.
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// (0x0058d1ee) has an IsThePlayer() branch that draws a fixed backpack with m_itemType =
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// TYPE_CONTAINER. Compose that backpack base over the Container type-underlay (the player
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// object's own IconId is the character body, which would render wrong here). The backpack
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// RenderSurface is 0x0600127E, VISUALLY CONFIRMED at the live gate 2026-06-22 (the earlier
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// 0x060011F4 from a research dat-dump of GetDIDByEnum(0x10000004,7) was a green tile, not the
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// pack — the index value was misreported). Retires AP-51.
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if (_topContainer is not null)
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{
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const uint PlayerPackBaseIcon = 0x060011F4u; // GetDIDByEnum(0x10000004, 7)
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const uint PlayerPackBaseIcon = 0x0600127Eu; // constant main-pack backpack (visual gate)
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_topContainer.Flush();
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var main = new UiItemSlot { SpriteResolve = _topContainer.SpriteResolve };
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main.SetItem(p, _iconIds(ItemType.Container, PlayerPackBaseIcon, 0u, 0u, 0u));
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