feat: secure trade with other players - wire, RuntimeTradeState, the
authored gmSecureTradeUI window, and both retail open paths
Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).
- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
senders byte-checked against ACE's readers; the ACE-discarded
AcceptTrade echo carries zero-count item lists - AD-94), corrected +
completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
missed the SIDE dword, TradeFailure missed the reason), delegate-hole
registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
allegiance shape): session-scoped, clears at generation reset (new
stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
caught the mapping exactly as designed), combined ownership ledger,
event routing with ACE's wrong-initiator RegisterTrade landmine
honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
partner name/status/count/grid, the authored 'Trade' accept toggle
(accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
surfaced honestly), the X close, drop-on-your-grid staging, per-mode
accept cues (partner icon's authored Highlight state + Trade button
Selected latch). Mounted via the vendor recipe (nine-slice chrome,
hidden until RegisterTrade). ItemInteractionController's two policy
arms now raise SecureTradeRequested instead of the stub toast; the
drag path queues the dragged item until the window registers
(ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).
Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).
Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
bee38b0746
commit
067cbea8a5
26 changed files with 2682 additions and 42 deletions
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@ -239,6 +239,7 @@ public sealed class GameRuntimeTests
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GameRuntimeTeardownStage.CommunicationDisposed,
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GameRuntimeTeardownStage.FellowshipDisposed,
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GameRuntimeTeardownStage.AllegianceDisposed,
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GameRuntimeTeardownStage.TradeDisposed,
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GameRuntimeTeardownStage.IdentityDisposed,
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GameRuntimeTeardownStage.EntityObjectsDisposed,
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];
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@ -20,6 +20,7 @@ public sealed class RuntimeGameplayOwnershipTests
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var movement = new RuntimeLocalPlayerMovementState();
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var fellowship = new RuntimeFellowshipState();
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var allegiance = new RuntimeAllegianceState();
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var trade = new RuntimeTradeState();
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movement.Execute(RuntimeMovementCommand.ToggleRunLock);
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inventory.Transactions.IncrementBusyCount();
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@ -38,7 +39,8 @@ public sealed class RuntimeGameplayOwnershipTests
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actions,
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movement,
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fellowship,
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allegiance);
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allegiance,
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trade);
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Assert.False(populated.IsConverged);
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movement.Dispose();
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@ -48,6 +50,7 @@ public sealed class RuntimeGameplayOwnershipTests
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inventory.Dispose();
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fellowship.Dispose();
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allegiance.Dispose();
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trade.Dispose();
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entities.Dispose();
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RuntimeSimulationOwnershipSnapshot retired =
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@ -59,7 +62,8 @@ public sealed class RuntimeGameplayOwnershipTests
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actions,
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movement,
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fellowship,
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allegiance);
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allegiance,
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trade);
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Assert.True(retired.IsConverged);
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Assert.True(retired.EntityObjects.IsDisposed);
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Assert.True(retired.Physics.IsDisposed);
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@ -76,6 +80,7 @@ public sealed class RuntimeGameplayOwnershipTests
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var movement = new RuntimeLocalPlayerMovementState();
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var fellowship = new RuntimeFellowshipState();
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var allegiance = new RuntimeAllegianceState();
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var trade = new RuntimeTradeState();
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movement.Execute(RuntimeMovementCommand.ToggleRunLock);
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inventory.Shortcuts.Changed += static () => { };
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inventory.Shortcuts.Load([new ShortcutEntry(1, 2u, 3u)]);
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@ -139,7 +144,8 @@ public sealed class RuntimeGameplayOwnershipTests
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actions,
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movement,
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fellowship,
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allegiance);
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allegiance,
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trade);
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Assert.False(populated.IsConverged);
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Assert.Equal(1, populated.Inventory.ShortcutCount);
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@ -161,6 +167,7 @@ public sealed class RuntimeGameplayOwnershipTests
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inventory.Dispose();
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fellowship.Dispose();
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allegiance.Dispose();
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trade.Dispose();
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subscription.Dispose();
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RuntimeGameplayOwnershipSnapshot retired =
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@ -171,7 +178,8 @@ public sealed class RuntimeGameplayOwnershipTests
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actions,
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movement,
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fellowship,
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allegiance);
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allegiance,
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trade);
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Assert.True(retired.IsConverged);
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Assert.Equal(0, retired.Inventory.ShortcutSubscriberCount);
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@ -191,6 +199,7 @@ public sealed class RuntimeGameplayOwnershipTests
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var movement = new RuntimeLocalPlayerMovementState();
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var fellowship = new RuntimeFellowshipState();
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var allegiance = new RuntimeAllegianceState();
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var trade = new RuntimeTradeState();
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inventory.ExternalContainers.RequestOpen(0x70000001u);
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inventory.ExternalContainers.ApplyViewContents(0x70000001u);
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@ -215,6 +224,7 @@ public sealed class RuntimeGameplayOwnershipTests
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communication.Dispose();
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fellowship.Dispose();
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allegiance.Dispose();
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trade.Dispose();
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RuntimeGameplayOwnershipSnapshot retired =
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RuntimeGameplayOwnership.Capture(
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@ -224,7 +234,8 @@ public sealed class RuntimeGameplayOwnershipTests
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actions,
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movement,
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fellowship,
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allegiance);
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allegiance,
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trade);
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Assert.True(retired.IsConverged);
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Assert.Equal(1, retired.Communication.DispatchFailureCount);
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142
tests/AcDream.Runtime.Tests/Gameplay/RuntimeTradeStateTests.cs
Normal file
142
tests/AcDream.Runtime.Tests/Gameplay/RuntimeTradeStateTests.cs
Normal file
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@ -0,0 +1,142 @@
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using AcDream.Core.Net.Messages;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.Runtime.Tests.Gameplay;
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/// <summary>
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/// Secure-trade owner conformance (2026-08-14): the 0x01FD–0x0208 event
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/// family against the lane B wire truths — including ACE's
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/// wrong-initiator RegisterTrade, its both-sides ResetTrade, and retail's
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/// remove-before-notice TradeFailure handling.
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/// </summary>
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public sealed class RuntimeTradeStateTests
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{
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private const uint Self = 0x50000001u;
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private const uint Partner = 0x50000002u;
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private const uint ItemA = 0x60000001u;
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private const uint ItemB = 0x60000002u;
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[Fact]
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public void RegisterOpensAndDerivesPartnerDespiteAceGuidLandmine()
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{
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using var trade = new RuntimeTradeState();
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// ACE sends initiator == partner == the non-self guid on BOTH sides.
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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RuntimeTradeSnapshot snapshot = trade.View.Snapshot;
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Assert.True(snapshot.IsOpen);
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Assert.Equal(Partner, snapshot.PartnerGuid);
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Assert.False(snapshot.SelfAccepted);
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Assert.False(snapshot.PartnerAccepted);
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}
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[Fact]
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public void AddStagesPerSideAndDropsBothAcceptances()
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{
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using var trade = new RuntimeTradeState();
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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trade.ApplyAccept(Self, Self);
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trade.ApplyAccept(Partner, Self);
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemA, (uint)RuntimeTradeSide.Self, 0u));
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemB, (uint)RuntimeTradeSide.Partner, 0u));
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// Duplicate echo is a no-op stage-wise.
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemA, (uint)RuntimeTradeSide.Self, 0u));
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RuntimeTradeSnapshot snapshot = trade.View.Snapshot;
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Assert.Equal(1, snapshot.SelfItemCount);
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Assert.Equal(1, snapshot.PartnerItemCount);
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Assert.Equal([ItemA], trade.View.GetItems(RuntimeTradeSide.Self));
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Assert.Equal([ItemB], trade.View.GetItems(RuntimeTradeSide.Partner));
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// Staging invalidates prior acceptance (the ClearTradeAcceptance
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// mirror).
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Assert.False(snapshot.SelfAccepted);
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Assert.False(snapshot.PartnerAccepted);
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}
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[Fact]
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public void AcceptDeclineTrackSelfVersusPartnerByGuid()
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{
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using var trade = new RuntimeTradeState();
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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trade.ApplyAccept(Partner, Self);
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Assert.True(trade.View.Snapshot.PartnerAccepted);
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Assert.False(trade.View.Snapshot.SelfAccepted);
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trade.ApplyAccept(Self, Self);
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Assert.True(trade.View.Snapshot.SelfAccepted);
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trade.ApplyDecline(Partner, Self);
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Assert.False(trade.View.Snapshot.PartnerAccepted);
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Assert.True(trade.View.Snapshot.SelfAccepted);
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}
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[Fact]
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public void ResetClearsBothSidesButKeepsTheWindowOpen()
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{
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using var trade = new RuntimeTradeState();
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemA, (uint)RuntimeTradeSide.Self, 0u));
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemB, (uint)RuntimeTradeSide.Partner, 0u));
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trade.ApplyAccept(Self, Self);
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trade.ApplyReset();
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RuntimeTradeSnapshot snapshot = trade.View.Snapshot;
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Assert.True(snapshot.IsOpen);
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Assert.Equal(0, snapshot.SelfItemCount);
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Assert.Equal(0, snapshot.PartnerItemCount);
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Assert.False(snapshot.SelfAccepted);
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}
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[Fact]
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public void FailureRemovesTheItemAndRecordsTheReason()
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{
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using var trade = new RuntimeTradeState();
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemA, (uint)RuntimeTradeSide.Self, 0u));
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trade.ApplyFailure(new GameEvents.TradeFailure(ItemA, 0x426u));
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RuntimeTradeSnapshot snapshot = trade.View.Snapshot;
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Assert.Equal(0, snapshot.SelfItemCount);
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Assert.Equal(ItemA, snapshot.LastFailureItemGuid);
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Assert.Equal(0x426u, snapshot.LastFailureReason);
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}
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[Fact]
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public void CloseAndGenerationClearConvergeTheLedger()
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{
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var trade = new RuntimeTradeState();
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemA, (uint)RuntimeTradeSide.Self, 0u));
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trade.ApplyClose();
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Assert.False(trade.View.Snapshot.IsOpen);
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Assert.Equal(0, trade.View.Snapshot.SelfItemCount);
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trade.ApplyRegister(new GameEvents.RegisterTrade(Partner, Partner, 0uL), Self);
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trade.Clear();
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Assert.False(trade.View.Snapshot.IsOpen);
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trade.Dispose();
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Assert.True(trade.CaptureOwnership().IsConverged);
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}
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[Fact]
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public void EventsBeforeRegisterAreIgnored()
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{
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using var trade = new RuntimeTradeState();
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trade.ApplyAdd(new GameEvents.AddToTrade(ItemA, (uint)RuntimeTradeSide.Self, 0u));
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trade.ApplyAccept(Partner, Self);
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trade.ApplyReset();
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RuntimeTradeSnapshot snapshot = trade.View.Snapshot;
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Assert.False(snapshot.IsOpen);
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Assert.Equal(0, snapshot.SelfItemCount);
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Assert.False(snapshot.PartnerAccepted);
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}
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}
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