feat: secure trade with other players - wire, RuntimeTradeState, the
authored gmSecureTradeUI window, and both retail open paths
Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).
- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
senders byte-checked against ACE's readers; the ACE-discarded
AcceptTrade echo carries zero-count item lists - AD-94), corrected +
completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
missed the SIDE dword, TradeFailure missed the reason), delegate-hole
registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
allegiance shape): session-scoped, clears at generation reset (new
stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
caught the mapping exactly as designed), combined ownership ledger,
event routing with ACE's wrong-initiator RegisterTrade landmine
honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
partner name/status/count/grid, the authored 'Trade' accept toggle
(accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
surfaced honestly), the X close, drop-on-your-grid staging, per-mode
accept cues (partner icon's authored Highlight state + Trade button
Selected latch). Mounted via the vendor recipe (nine-slice chrome,
hidden until RegisterTrade). ItemInteractionController's two policy
arms now raise SecureTradeRequested instead of the stub toast; the
drag path queues the dragged item until the window registers
(ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).
Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).
Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
bee38b0746
commit
067cbea8a5
26 changed files with 2682 additions and 42 deletions
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@ -85,7 +85,10 @@ public sealed record LiveSocialSessionBindings(
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// compiles unchanged (docs/research/2026-08-11-fa-acdream-seams.md
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// §2.4 — "the established compatibility convention").
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RuntimeFellowshipState? Fellowship = null,
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RuntimeAllegianceState? Allegiance = null);
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RuntimeAllegianceState? Allegiance = null,
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// Secure trade (2026-08-14): the third sibling J-owner, same
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// trailing/optional compatibility convention.
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RuntimeTradeState? Trade = null);
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/// <summary>
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/// Owns every inbound subscription for one exact live session. Domain state
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@ -281,6 +284,36 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
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? notice => allegianceLogin.ApplyLoginNotification(
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notice.CharacterGuid,
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notice.IsLoggedIn)
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: null,
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// Secure trade (2026-08-14): same conditional delegate-hole
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// discipline. Self-vs-partner comparisons use the exact
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// player guid the fellowship holes above already borrow.
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onTradeRegister: social.Trade is { } tradeRegister
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? update => tradeRegister.ApplyRegister(update, inventory.PlayerGuid())
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: null,
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onTradeClose: social.Trade is { } tradeClose
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? _ => tradeClose.ApplyClose()
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: null,
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onTradeAdd: social.Trade is { } tradeAdd
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? tradeAdd.ApplyAdd
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: null,
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onTradeRemove: social.Trade is { } tradeRemove
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? tradeRemove.ApplyRemove
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: null,
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onTradeAccept: social.Trade is { } tradeAccept
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? whoAccepted => tradeAccept.ApplyAccept(whoAccepted, inventory.PlayerGuid())
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: null,
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onTradeDecline: social.Trade is { } tradeDecline
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? whoDeclined => tradeDecline.ApplyDecline(whoDeclined, inventory.PlayerGuid())
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: null,
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onTradeReset: social.Trade is { } tradeReset
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? _ => tradeReset.ApplyReset()
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: null,
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onTradeFailure: social.Trade is { } tradeFailure
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? tradeFailure.ApplyFailure
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: null,
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onTradeClearAcceptance: social.Trade is { } tradeClear
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? tradeClear.ApplyClearAcceptance
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: null));
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ConstructionCheckpoint();
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