feat: secure trade with other players - wire, RuntimeTradeState, the
authored gmSecureTradeUI window, and both retail open paths
Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).
- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
senders byte-checked against ACE's readers; the ACE-discarded
AcceptTrade echo carries zero-count item lists - AD-94), corrected +
completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
missed the SIDE dword, TradeFailure missed the reason), delegate-hole
registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
allegiance shape): session-scoped, clears at generation reset (new
stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
caught the mapping exactly as designed), combined ownership ledger,
event routing with ACE's wrong-initiator RegisterTrade landmine
honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
partner name/status/count/grid, the authored 'Trade' accept toggle
(accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
surfaced honestly), the X close, drop-on-your-grid staging, per-mode
accept cues (partner icon's authored Highlight state + Trade button
Selected latch). Mounted via the vendor recipe (nine-slice chrome,
hidden until RegisterTrade). ItemInteractionController's two policy
arms now raise SecureTradeRequested instead of the stub toast; the
drag path queues the dragged item until the window registers
(ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).
Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).
Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
bee38b0746
commit
067cbea8a5
26 changed files with 2682 additions and 42 deletions
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@ -182,6 +182,16 @@ public sealed class ItemInteractionController : IDisposable
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public event Action? StateChanged;
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/// <summary>
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/// Retail's two secure-trade open paths surface here for the trade UI:
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/// (partnerGuid, itemGuid) — itemGuid 0 for Use-on-player
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/// (<c>DetermineUseResult @ 0x00588460</c> result 5), non-zero for
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/// drag-item-onto-player with the DragItemOnPlayerOpensSecureTrade
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/// option (<c>AttemptPlaceIn3D @ 0x00588600</c>). The subscriber
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/// (SecureTradeUiController) owns the open/stage sequencing.
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/// </summary>
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public event Action<uint, uint>? SecureTradeRequested;
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/// <summary>
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/// Retail <c>CM_Item::SendNotice_ShowPendingInPlayer</c>: the inventory
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/// panel inserts a waiting projection before the pickup request is sent.
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@ -1139,6 +1149,14 @@ public sealed class ItemInteractionController : IDisposable
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if (!string.IsNullOrWhiteSpace(action.Message))
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_toast?.Invoke(action.Message);
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break;
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case ItemPolicyActionKind.OpenSecureTrade:
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// Use-on-player (ItemHolder::DetermineUseResult
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// @ 0x00588460 result 5 → ClientTradeSystem::
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// AttemptToOpenTradeNegotiations @ 0x0056DEE0). The
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// action's ObjectId IS the target player.
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SecureTradeRequested?.Invoke(action.ObjectId, 0u);
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acted |= SecureTradeRequested is not null;
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break;
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default:
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_auxiliaryAction?.Invoke(action);
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PolicyActionRequested?.Invoke(action);
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@ -1161,6 +1179,13 @@ public sealed class ItemInteractionController : IDisposable
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{
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switch (action.Kind)
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{
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case ItemPolicyActionKind.StartSecureTrade:
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// Drag-item-onto-player with DragItemOnPlayerOpensSecureTrade
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// (ItemHolder::AttemptPlaceIn3D @ 0x00588600's option branch
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// → ClientTradeSystem::AttemptToTradeItem @ 0x0056DF80).
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// ObjectId = the dragged item, TargetId = the player.
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SecureTradeRequested?.Invoke(action.TargetId, action.ObjectId);
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break;
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case ItemPolicyActionKind.DropToWorld:
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TryDispatchInventoryRequest(
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InventoryRequestKind.DropToWorld,
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293
src/AcDream.App/UI/Layout/SecureTradeUiController.cs
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293
src/AcDream.App/UI/Layout/SecureTradeUiController.cs
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@ -0,0 +1,293 @@
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using System.Numerics;
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using AcDream.Core.Items;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.App.UI.Layout;
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/// <summary>
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/// Binds the imported retail <c>gmSecureTradeUI</c> layout
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/// (LayoutDesc <c>0x2100000D</c>, root <c>0x1000007A</c>) to
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/// <see cref="RuntimeTradeState"/>'s view. No panel geometry is synthesized:
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/// every control is the authored element.
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/// </summary>
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/// <remarks>
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/// Retail references (lane A, docs/research/2026-08-14-trade-laneA-ui.md):
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/// <c>gmSecureTradeUI::PostInit @ 0x004CA160</c> binds exactly these ids;
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/// <c>ListenToElementMessage @ 0x004CAE80</c> reacts to the Trade button
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/// (0x10000086), Clear All (0x1000008A), and the close X (0x1000008B);
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/// <c>RecvNotice_RegisterTrade @ 0x004CA5C0</c> opens the panel. The accept
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/// presentation follows lane A's recommendation: driven off the owner's own
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/// accepted booleans (the partner status icon's authored 'Highlight' state;
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/// the Trade button's Selected latch), not retail's ambiguous literal
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/// m_state numbers. Open paths (retail's own two):
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/// <c>ItemHolder::DetermineUseResult @ 0x00588460</c> result 5 (Use on a
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/// player) and <c>ItemHolder::AttemptPlaceIn3D @ 0x00588600</c>'s
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/// DragItemOnPlayerOpensSecureTrade branch → both surface here through
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/// <see cref="RequestSecureTrade"/> (the ItemInteractionController event),
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/// mirroring <c>ClientTradeSystem::AttemptToOpenTradeNegotiations
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/// @ 0x0056DEE0</c> / <c>AttemptToTradeItem @ 0x0056DF80</c> — the latter's
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/// "queue the dragged item until the window registers" is the pending-stage
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/// latch consumed in <see cref="Tick"/>.
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/// </remarks>
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public sealed class SecureTradeUiController : IRetainedPanelController
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{
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public const uint LayoutId = 0x2100000Du;
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public const uint RootId = 0x1000007Au;
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public const uint PartnerNameId = 0x1000007Eu;
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public const uint PartnerStatusId = 0x1000007Fu;
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public const uint PartnerCountId = 0x10000080u;
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public const uint PartnerListId = 0x10000081u;
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public const uint SelfNameId = 0x10000085u;
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public const uint TradeButtonId = 0x10000086u;
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public const uint SelfCountId = 0x10000087u;
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public const uint SelfListId = 0x10000088u;
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public const uint ClearAllButtonId = 0x1000008Au;
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public const uint CloseButtonId = 0x1000008Bu;
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/// <summary>The authored partner-status accept cue (probe: element
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/// 0x1000007F states '', 'Highlight', 'Ghosted').</summary>
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private const string AcceptedState = "Highlight";
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public sealed record Bindings(
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IRuntimeTradeView Trade,
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ClientObjectTable Objects,
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Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
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Action<uint> OpenTrade,
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Action CloseTrade,
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Action<uint> AddToTrade,
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Action<bool /*selfAccepted*/, bool /*partnerAccepted*/, uint /*partner*/> AcceptTrade,
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Action DeclineTrade,
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Action ResetTrade,
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Action<bool> SetWindowVisible);
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private readonly Bindings _bindings;
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private readonly UiText? _partnerName;
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private readonly UiElement? _partnerStatus;
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private readonly UiText? _partnerCount;
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private readonly UiItemList? _partnerList;
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private readonly UiText? _selfCount;
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private readonly UiItemList? _selfList;
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private readonly UiButton? _tradeButton;
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private long _lastRevision = long.MinValue;
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private bool _wasOpen;
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private uint _pendingPartner;
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private uint _pendingStageItem;
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private bool _disposed;
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private SecureTradeUiController(
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ImportedLayout layout,
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Bindings bindings)
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{
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_bindings = bindings;
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_partnerName = layout.FindElement(PartnerNameId) as UiText;
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_partnerStatus = layout.FindElement(PartnerStatusId);
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_partnerCount = layout.FindElement(PartnerCountId) as UiText;
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_partnerList = layout.FindElement(PartnerListId) as UiItemList;
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_selfCount = layout.FindElement(SelfCountId) as UiText;
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_selfList = layout.FindElement(SelfListId) as UiItemList;
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_tradeButton = layout.FindElement(TradeButtonId) as UiButton;
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if (_tradeButton is not null)
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{
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// Retail's accept TOGGLE: not-yet-accepted click → AcceptTrade;
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// already-accepted click → DeclineTrade (withdraw). Selected is
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// seeded from the store each Tick (the CH6a/b mirror discipline).
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_tradeButton.SuppressSelfToggle = true;
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_tradeButton.OnClick = () =>
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{
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RuntimeTradeSnapshot snapshot = _bindings.Trade.Snapshot;
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if (!snapshot.IsOpen) return;
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if (snapshot.SelfAccepted)
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_bindings.DeclineTrade();
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else
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_bindings.AcceptTrade(
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true, snapshot.PartnerAccepted, snapshot.PartnerGuid);
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};
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}
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if (layout.FindElement(ClearAllButtonId) is UiButton clearAll)
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clearAll.OnClick = () =>
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{
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if (_bindings.Trade.Snapshot.IsOpen) _bindings.ResetTrade();
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};
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if (layout.FindElement(CloseButtonId) is UiButton close)
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close.OnClick = () =>
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{
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if (_bindings.Trade.Snapshot.IsOpen) _bindings.CloseTrade();
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};
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// Retail registers the drag handler on the SELF grid only
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// (PostInit @ 0x004CA1F7; drops land only on your own side —
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// HandleDropRelease's ancestor-chain check). An inventory item
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// dropped on the grid stages it.
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_selfList?.RegisterDragHandler(new SelfGridDropHandler(this));
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_bindings.SetWindowVisible(false);
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}
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public static SecureTradeUiController? Bind(
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ImportedLayout layout, Bindings bindings)
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{
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ArgumentNullException.ThrowIfNull(layout);
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ArgumentNullException.ThrowIfNull(bindings);
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// The two grids are the panel's load-bearing controls; a layout
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// missing either cannot present a trade honestly.
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if (layout.FindElement(SelfListId) is not UiItemList
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|| layout.FindElement(PartnerListId) is not UiItemList)
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return null;
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return new SecureTradeUiController(layout, bindings);
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}
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/// <summary>
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/// The two retail open paths (Use-on-player, drag-item-on-player) —
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/// raised by ItemInteractionController. When a trade with this partner
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/// is already open, a dragged item stages immediately
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/// (<c>AttemptToTradeItem</c>'s open-trade branch); otherwise open
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/// negotiations and latch the item until RegisterTrade arrives.
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/// </summary>
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public void RequestSecureTrade(uint partnerGuid, uint itemGuid)
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{
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if (_disposed || partnerGuid == 0u) return;
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RuntimeTradeSnapshot snapshot = _bindings.Trade.Snapshot;
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if (snapshot.IsOpen && snapshot.PartnerGuid == partnerGuid)
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{
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if (itemGuid != 0u) _bindings.AddToTrade(itemGuid);
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return;
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}
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_pendingPartner = partnerGuid;
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_pendingStageItem = itemGuid;
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_bindings.OpenTrade(partnerGuid);
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}
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/// <summary>Applies the latest owner snapshot (revision-gated).</summary>
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public void Tick()
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{
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if (_disposed) return;
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RuntimeTradeSnapshot snapshot = _bindings.Trade.Snapshot;
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if (snapshot.IsOpen && !_wasOpen)
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{
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_wasOpen = true;
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_bindings.SetWindowVisible(true);
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// AttemptToTradeItem's queued item — stage it now that the
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// window registered, if the register matched the request.
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if (_pendingStageItem != 0u
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&& (_pendingPartner == 0u
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|| snapshot.PartnerGuid == _pendingPartner))
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{
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_bindings.AddToTrade(_pendingStageItem);
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}
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_pendingStageItem = 0u;
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_pendingPartner = 0u;
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}
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else if (!snapshot.IsOpen && _wasOpen)
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{
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_wasOpen = false;
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_bindings.SetWindowVisible(false);
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}
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if (snapshot.Revision == _lastRevision) return;
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_lastRevision = snapshot.Revision;
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if (_partnerName is not null)
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{
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string name = _bindings.Objects.Get(snapshot.PartnerGuid)
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?.GetAppropriateName() ?? string.Empty;
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_partnerName.LinesProvider =
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() => [new UiText.Line(name, Vector4.One)];
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}
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// Accept cues: the partner icon's authored Highlight state (the same
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// ActiveState flip the fellowship row's amber selection uses); the
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// Trade button's Selected latch for the local player's own accept.
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if (_partnerStatus is UiDatElement status)
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status.ActiveState = snapshot.PartnerAccepted ? AcceptedState : "";
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if (_tradeButton is not null)
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_tradeButton.Selected = snapshot.SelfAccepted;
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SetCount(_selfCount, snapshot.SelfItemCount);
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SetCount(_partnerCount, snapshot.PartnerItemCount);
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Populate(_selfList, RuntimeTradeSide.Self);
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Populate(_partnerList, RuntimeTradeSide.Partner);
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}
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public void SyncVisibility()
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{
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_wasOpen = !_bindings.Trade.Snapshot.IsOpen; // force re-evaluate
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Tick();
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}
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public void OnShown() => Tick();
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private void SetCount(UiText? text, int count)
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{
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if (text is null) return;
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// Numeric-only, the AD-85 numeric-fields disposition: the authored
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// ID_SecureTrade_TotalItemsLabel template's variable shape is
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// unverified, so the DATA shows without invented surrounding words.
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string line = count.ToString();
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text.LinesProvider = () => [new UiText.Line(line, Vector4.One)];
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}
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private void Populate(UiItemList? list, RuntimeTradeSide side)
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{
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if (list is null) return;
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using (list.DeferLayout())
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{
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list.Flush();
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foreach (uint guid in _bindings.Trade.GetItems(side))
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{
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ClientObject? item = _bindings.Objects.Get(guid);
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uint icon = item is null ? 0u : _bindings.ResolveIcon(
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item.Type,
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item.IconId,
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item.IconUnderlayId,
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item.IconOverlayId,
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item.Effects);
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var cell = new UiItemSlot
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{
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SpriteResolve = list.SpriteResolve,
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SlotIndex = list.GetNumUIItems(),
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// Staged rows are not drag sources — ACE has no
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// per-item removal (only Clear All / reset).
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AllowDragSource = false,
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};
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cell.SetItem(guid, icon);
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list.AddItem(cell);
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}
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}
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}
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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if (_tradeButton is not null) _tradeButton.OnClick = null;
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}
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/// <summary>Drops on the SELF grid stage the dragged inventory item
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/// (retail's AcceptDragObject → AddToTrade path).</summary>
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private sealed class SelfGridDropHandler(SecureTradeUiController owner)
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: IItemListDragHandler
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{
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public void OnDragLift(
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UiItemList sourceList, UiItemSlot sourceCell, ItemDragPayload payload)
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{
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// The trade grids are never drag SOURCES (AllowDragSource=false
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// on every staged cell) — nothing to lift.
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}
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public ItemDragAcceptance OnDragOver(
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UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
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=> payload.SourceKind == ItemDragSource.Inventory
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? ItemDragAcceptance.Accept
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: ItemDragAcceptance.Reject;
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public void HandleDropRelease(
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UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
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{
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if (payload.SourceKind != ItemDragSource.Inventory) return;
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if (owner._bindings.Trade.Snapshot.IsOpen)
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owner._bindings.AddToTrade(payload.ObjId);
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}
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}
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}
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@ -283,7 +283,10 @@ public sealed record SocialRuntimeBindings(
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Func<uint, RuntimeCommandResult> AllegianceSwear,
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Func<uint, RuntimeCommandResult> AllegianceBreak,
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Func<uint, RuntimeCommandResult> AllegianceKick,
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Func<bool, RuntimeCommandResult> AllegianceSetUpdateSubscription);
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Func<bool, RuntimeCommandResult> AllegianceSetUpdateSubscription,
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// Secure trade (2026-08-14): the third sibling J-owner's borrowed view.
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// Trailing/optional per the established compatibility convention.
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AcDream.Runtime.Gameplay.IRuntimeTradeView? Trade = null);
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public sealed record InventoryRuntimeBindings(
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ClientObjectTable Objects,
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@ -478,6 +481,7 @@ public sealed class RetailUiRuntime : IDisposable
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MountInventory();
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MountExternalContainer();
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MountVendor();
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MountSecureTrade();
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MountItemCooldowns();
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Host.WindowManager.WindowVisibilityChanged += OnWindowVisibilityChanged;
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BindToolbarPanelButtons();
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@ -607,6 +611,7 @@ public sealed class RetailUiRuntime : IDisposable
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LinkStatusUiController?.Tick();
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IndicatorBarController?.Tick();
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JumpPowerbarController?.Tick();
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SecureTradeController?.Tick();
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SelectedObjectController?.Tick(deltaSeconds);
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ExternalContainerController?.Tick();
|
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SocialPanelController?.Tick();
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|
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@ -3470,6 +3475,102 @@ public sealed class RetailUiRuntime : IDisposable
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Console.WriteLine("[M4] retail vendor browse panel mounted from LayoutDesc 0x21000012.");
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}
|
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|
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/// <summary>The mounted secure-trade window's controller — null until
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/// <see cref="MountSecureTrade"/> runs (or when the trade view/layout is
|
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/// unavailable).</summary>
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public Layout.SecureTradeUiController? SecureTradeController { get; private set; }
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|
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private void MountSecureTrade()
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{
|
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if (_bindings.Social.Trade is not { } tradeView)
|
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{
|
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Console.WriteLine("[M4] secure trade: no runtime trade view bound.");
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return;
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}
|
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|
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ImportedLayout? layout;
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lock (_bindings.Assets.DatLock)
|
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{
|
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layout = LayoutImporter.Import(
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_bindings.Assets.Dats,
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Layout.SecureTradeUiController.LayoutId,
|
||||
Layout.SecureTradeUiController.RootId,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveFont);
|
||||
}
|
||||
if (layout is null)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[M4] secure trade: LayoutDesc 0x2100000D root 0x1000007A not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var bus = _bindings.Options.CommandBus();
|
||||
Layout.SecureTradeUiController? controller =
|
||||
Layout.SecureTradeUiController.Bind(
|
||||
layout,
|
||||
new Layout.SecureTradeUiController.Bindings(
|
||||
Trade: tradeView,
|
||||
Objects: _bindings.Inventory.Objects,
|
||||
ResolveIcon: _bindings.Inventory.ResolveIcon,
|
||||
OpenTrade: partner => bus.Publish(
|
||||
new OpenTradeNegotiationsRuntimeCmd(partner)),
|
||||
CloseTrade: () => bus.Publish(
|
||||
new CloseTradeNegotiationsRuntimeCmd()),
|
||||
AddToTrade: item => bus.Publish(
|
||||
new AddToTradeRuntimeCmd(item)),
|
||||
AcceptTrade: (selfAccepted, partnerAccepted, partner) =>
|
||||
bus.Publish(new AcceptTradeRuntimeCmd(
|
||||
partner, selfAccepted, partnerAccepted)),
|
||||
DeclineTrade: () => bus.Publish(new DeclineTradeRuntimeCmd()),
|
||||
ResetTrade: () => bus.Publish(new ResetTradeRuntimeCmd()),
|
||||
SetWindowVisible: visible =>
|
||||
{
|
||||
if (visible) Host.ShowWindow(WindowNames.SecureTrade);
|
||||
else Host.HideWindow(WindowNames.SecureTrade);
|
||||
}));
|
||||
if (controller is null)
|
||||
{
|
||||
Console.WriteLine("[M4] secure trade: required authored grids are missing.");
|
||||
return;
|
||||
}
|
||||
|
||||
UiElement root = layout.Root;
|
||||
RetailWindowFrame.Mount(
|
||||
Host.Root,
|
||||
root,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
new RetailWindowFrame.Options
|
||||
{
|
||||
WindowName = WindowNames.SecureTrade,
|
||||
// Root 0x1000007A authors content only (the in-screen copy's
|
||||
// bevel lives in LayoutDesc 0x21000005, not here) — the
|
||||
// shared nine-slice frame surrounds it, same as the vendor.
|
||||
Chrome = RetailWindowChrome.NineSlice,
|
||||
Left = MathF.Max(0f, (Host.Root.Width - root.Width) * 0.5f),
|
||||
Top = MathF.Max(0f, (Host.Root.Height - root.Height) * 0.5f),
|
||||
ContentWidth = root.Width,
|
||||
ContentHeight = root.Height,
|
||||
MinWidth = root.Width,
|
||||
MinHeight = root.Height,
|
||||
Visible = false,
|
||||
ResizeX = false,
|
||||
ResizeY = false,
|
||||
ConstrainDragToParent = true,
|
||||
ConstrainResizeToParent = true,
|
||||
});
|
||||
|
||||
SecureTradeController = controller;
|
||||
Host.WindowManager.AttachController(WindowNames.SecureTrade, controller);
|
||||
// Both retail open paths (Use-on-player, drag-item-on-player) —
|
||||
// raised by ItemInteractionController's policy execution arms.
|
||||
_bindings.Inventory.ItemInteraction.SecureTradeRequested +=
|
||||
controller.RequestSecureTrade;
|
||||
Console.WriteLine(
|
||||
"[M4] retail secure trade panel mounted from LayoutDesc 0x2100000D.");
|
||||
}
|
||||
|
||||
private void MountItemCooldowns()
|
||||
{
|
||||
ItemCooldownAssets? assets;
|
||||
|
|
@ -3506,6 +3607,11 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
_characterSheetSubscription?.Dispose();
|
||||
Host.WindowManager.WindowVisibilityChanged -= OnWindowVisibilityChanged;
|
||||
WindowOpacity.Dispose();
|
||||
if (SecureTradeController is { } trade)
|
||||
{
|
||||
_bindings.Inventory.ItemInteraction.SecureTradeRequested -=
|
||||
trade.RequestSecureTrade;
|
||||
}
|
||||
},
|
||||
() => _itemConfirmationController?.Dispose(),
|
||||
() => _gameplayConfirmationController?.Dispose(),
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@ public static class WindowNames
|
|||
public const string Vitae = "vitae";
|
||||
public const string Examination = "examination";
|
||||
public const string Vendor = "vendor";
|
||||
public const string SecureTrade = "secure-trade";
|
||||
public const string Options = "options";
|
||||
public const string KeyboardConfig = "keyboard-config";
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue