feat: secure trade with other players - wire, RuntimeTradeState, the

authored gmSecureTradeUI window, and both retail open paths

Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).

- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
  senders byte-checked against ACE's readers; the ACE-discarded
  AcceptTrade echo carries zero-count item lists - AD-94), corrected +
  completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
  missed the SIDE dword, TradeFailure missed the reason), delegate-hole
  registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
  allegiance shape): session-scoped, clears at generation reset (new
  stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
  shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
  caught the mapping exactly as designed), combined ownership ledger,
  event routing with ACE's wrong-initiator RegisterTrade landmine
  honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
  0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
  partner name/status/count/grid, the authored 'Trade' accept toggle
  (accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
  surfaced honestly), the X close, drop-on-your-grid staging, per-mode
  accept cues (partner icon's authored Highlight state + Trade button
  Selected latch). Mounted via the vendor recipe (nine-slice chrome,
  hidden until RegisterTrade). ItemInteractionController's two policy
  arms now raise SecureTradeRequested instead of the stub toast; the
  drag path queues the dragged item until the window registers
  (ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).

Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).

Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 11:49:13 +02:00
parent bee38b0746
commit 067cbea8a5
26 changed files with 2682 additions and 42 deletions

View file

@ -923,7 +923,8 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
AllegianceBreak: guid => late.GameRuntime.AllegianceBreak(guid),
AllegianceKick: guid => late.GameRuntime.AllegianceKick(guid),
AllegianceSetUpdateSubscription: on =>
late.GameRuntime.AllegianceSetUpdateSubscription(on)),
late.GameRuntime.AllegianceSetUpdateSubscription(on),
Trade: d.Runtime.Trade),
StackSplitQuantity: d.StackSplitQuantity,
Plugins: d.UiRegistry,
Persistence: persistence,

View file

@ -33,6 +33,13 @@ internal sealed record LiveSessionCommandBindings(
Action<uint> RemoveFriend,
Action ClearFriends,
Action RequestLegacyFriends,
// Secure trade (2026-08-14) — the CM_Trade senders.
Action<uint> OpenTradeNegotiations,
Action CloseTradeNegotiations,
Action<uint> AddToTrade,
Action<uint, bool, bool> AcceptTrade,
Action DeclineTrade,
Action ResetTrade,
Action<bool, uint, string, uint> ModifyCharacterSquelch,
Action<bool, string> ModifyAccountSquelch,
Action<bool, uint> ModifyGlobalSquelch,
@ -92,6 +99,17 @@ internal readonly record struct SetSingleCharacterOptionRuntimeCmd(
internal readonly record struct SaveCharacterOptionsRuntimeCmd;
internal readonly record struct AddFriendRuntimeCmd(string Name);
internal readonly record struct RemoveFriendRuntimeCmd(uint CharacterId);
// ── Secure trade (2026-08-14) ──────────────────────────────────────────────
internal readonly record struct OpenTradeNegotiationsRuntimeCmd(uint PartnerGuid);
internal readonly record struct CloseTradeNegotiationsRuntimeCmd;
internal readonly record struct AddToTradeRuntimeCmd(uint ItemGuid);
internal readonly record struct AcceptTradeRuntimeCmd(
uint PartnerGuid,
bool SelfAccepted,
bool PartnerAccepted);
internal readonly record struct DeclineTradeRuntimeCmd;
internal readonly record struct ResetTradeRuntimeCmd;
internal readonly record struct ClearFriendsRuntimeCmd;
internal readonly record struct RequestLegacyFriendsRuntimeCmd;
internal readonly record struct ModifyCharacterSquelchRuntimeCmd(
@ -210,6 +228,22 @@ internal sealed class LiveSessionCommandRouter : ILiveSessionCommandRouting
_ => SendIfActive(bindings.SaveCharacterOptions));
commands.Register<AddFriendRuntimeCmd>(
command => SendIfActive(() => bindings.AddFriend(command.Name)));
commands.Register<OpenTradeNegotiationsRuntimeCmd>(
command => SendIfActive(() =>
bindings.OpenTradeNegotiations(command.PartnerGuid)));
commands.Register<CloseTradeNegotiationsRuntimeCmd>(
_ => SendIfActive(bindings.CloseTradeNegotiations));
commands.Register<AddToTradeRuntimeCmd>(
command => SendIfActive(() => bindings.AddToTrade(command.ItemGuid)));
commands.Register<AcceptTradeRuntimeCmd>(
command => SendIfActive(() => bindings.AcceptTrade(
command.PartnerGuid,
command.SelfAccepted,
command.PartnerAccepted)));
commands.Register<DeclineTradeRuntimeCmd>(
_ => SendIfActive(bindings.DeclineTrade));
commands.Register<ResetTradeRuntimeCmd>(
_ => SendIfActive(bindings.ResetTrade));
commands.Register<RemoveFriendRuntimeCmd>(
command => SendIfActive(() =>
bindings.RemoveFriend(command.CharacterId)));

View file

@ -270,7 +270,8 @@ internal sealed class LiveSessionRuntimeFactory
_domain.Communication.Squelch,
(text, type) => _domain.Communication.AddText(text, type),
Fellowship: _domain.Runtime.FellowshipOwner,
Allegiance: _domain.Runtime.AllegianceOwner));
Allegiance: _domain.Runtime.AllegianceOwner,
Trade: _domain.Runtime.TradeOwner));
return new GraphicalSessionEventRoute(
route,
_domain.Runtime,
@ -596,6 +597,18 @@ internal sealed class LiveSessionRuntimeFactory
RemoveFriend: session.SendRemoveFriend,
ClearFriends: session.SendClearFriends,
RequestLegacyFriends: session.SendLegacyFriendsListRequest,
// Secure trade (2026-08-14): AcceptTrade's echoed payload is
// ACE-discarded (lane B); the initiator field carries the partner
// guid — the only initiator identity ACE itself ever put on the
// wire (the RegisterTrade landmine).
OpenTradeNegotiations: session.SendOpenTradeNegotiations,
CloseTradeNegotiations: session.SendCloseTradeNegotiations,
AddToTrade: item => session.SendAddToTrade(item),
AcceptTrade: (partner, selfAccepted, partnerAccepted) =>
session.SendAcceptTrade(
partner, 0d, 0u, partner, selfAccepted, partnerAccepted),
DeclineTrade: session.SendDeclineTrade,
ResetTrade: session.SendResetTrade,
ModifyCharacterSquelch: session.SendModifyCharacterSquelch,
ModifyAccountSquelch: session.SendModifyAccountSquelch,
ModifyGlobalSquelch: session.SendModifyGlobalSquelch,

View file

@ -182,6 +182,16 @@ public sealed class ItemInteractionController : IDisposable
public event Action? StateChanged;
/// <summary>
/// Retail's two secure-trade open paths surface here for the trade UI:
/// (partnerGuid, itemGuid) — itemGuid 0 for Use-on-player
/// (<c>DetermineUseResult @ 0x00588460</c> result 5), non-zero for
/// drag-item-onto-player with the DragItemOnPlayerOpensSecureTrade
/// option (<c>AttemptPlaceIn3D @ 0x00588600</c>). The subscriber
/// (SecureTradeUiController) owns the open/stage sequencing.
/// </summary>
public event Action<uint, uint>? SecureTradeRequested;
/// <summary>
/// Retail <c>CM_Item::SendNotice_ShowPendingInPlayer</c>: the inventory
/// panel inserts a waiting projection before the pickup request is sent.
@ -1139,6 +1149,14 @@ public sealed class ItemInteractionController : IDisposable
if (!string.IsNullOrWhiteSpace(action.Message))
_toast?.Invoke(action.Message);
break;
case ItemPolicyActionKind.OpenSecureTrade:
// Use-on-player (ItemHolder::DetermineUseResult
// @ 0x00588460 result 5 → ClientTradeSystem::
// AttemptToOpenTradeNegotiations @ 0x0056DEE0). The
// action's ObjectId IS the target player.
SecureTradeRequested?.Invoke(action.ObjectId, 0u);
acted |= SecureTradeRequested is not null;
break;
default:
_auxiliaryAction?.Invoke(action);
PolicyActionRequested?.Invoke(action);
@ -1161,6 +1179,13 @@ public sealed class ItemInteractionController : IDisposable
{
switch (action.Kind)
{
case ItemPolicyActionKind.StartSecureTrade:
// Drag-item-onto-player with DragItemOnPlayerOpensSecureTrade
// (ItemHolder::AttemptPlaceIn3D @ 0x00588600's option branch
// → ClientTradeSystem::AttemptToTradeItem @ 0x0056DF80).
// ObjectId = the dragged item, TargetId = the player.
SecureTradeRequested?.Invoke(action.TargetId, action.ObjectId);
break;
case ItemPolicyActionKind.DropToWorld:
TryDispatchInventoryRequest(
InventoryRequestKind.DropToWorld,

View file

@ -0,0 +1,293 @@
using System.Numerics;
using AcDream.Core.Items;
using AcDream.Runtime.Gameplay;
namespace AcDream.App.UI.Layout;
/// <summary>
/// Binds the imported retail <c>gmSecureTradeUI</c> layout
/// (LayoutDesc <c>0x2100000D</c>, root <c>0x1000007A</c>) to
/// <see cref="RuntimeTradeState"/>'s view. No panel geometry is synthesized:
/// every control is the authored element.
/// </summary>
/// <remarks>
/// Retail references (lane A, docs/research/2026-08-14-trade-laneA-ui.md):
/// <c>gmSecureTradeUI::PostInit @ 0x004CA160</c> binds exactly these ids;
/// <c>ListenToElementMessage @ 0x004CAE80</c> reacts to the Trade button
/// (0x10000086), Clear All (0x1000008A), and the close X (0x1000008B);
/// <c>RecvNotice_RegisterTrade @ 0x004CA5C0</c> opens the panel. The accept
/// presentation follows lane A's recommendation: driven off the owner's own
/// accepted booleans (the partner status icon's authored 'Highlight' state;
/// the Trade button's Selected latch), not retail's ambiguous literal
/// m_state numbers. Open paths (retail's own two):
/// <c>ItemHolder::DetermineUseResult @ 0x00588460</c> result 5 (Use on a
/// player) and <c>ItemHolder::AttemptPlaceIn3D @ 0x00588600</c>'s
/// DragItemOnPlayerOpensSecureTrade branch → both surface here through
/// <see cref="RequestSecureTrade"/> (the ItemInteractionController event),
/// mirroring <c>ClientTradeSystem::AttemptToOpenTradeNegotiations
/// @ 0x0056DEE0</c> / <c>AttemptToTradeItem @ 0x0056DF80</c> — the latter's
/// "queue the dragged item until the window registers" is the pending-stage
/// latch consumed in <see cref="Tick"/>.
/// </remarks>
public sealed class SecureTradeUiController : IRetainedPanelController
{
public const uint LayoutId = 0x2100000Du;
public const uint RootId = 0x1000007Au;
public const uint PartnerNameId = 0x1000007Eu;
public const uint PartnerStatusId = 0x1000007Fu;
public const uint PartnerCountId = 0x10000080u;
public const uint PartnerListId = 0x10000081u;
public const uint SelfNameId = 0x10000085u;
public const uint TradeButtonId = 0x10000086u;
public const uint SelfCountId = 0x10000087u;
public const uint SelfListId = 0x10000088u;
public const uint ClearAllButtonId = 0x1000008Au;
public const uint CloseButtonId = 0x1000008Bu;
/// <summary>The authored partner-status accept cue (probe: element
/// 0x1000007F states '', 'Highlight', 'Ghosted').</summary>
private const string AcceptedState = "Highlight";
public sealed record Bindings(
IRuntimeTradeView Trade,
ClientObjectTable Objects,
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
Action<uint> OpenTrade,
Action CloseTrade,
Action<uint> AddToTrade,
Action<bool /*selfAccepted*/, bool /*partnerAccepted*/, uint /*partner*/> AcceptTrade,
Action DeclineTrade,
Action ResetTrade,
Action<bool> SetWindowVisible);
private readonly Bindings _bindings;
private readonly UiText? _partnerName;
private readonly UiElement? _partnerStatus;
private readonly UiText? _partnerCount;
private readonly UiItemList? _partnerList;
private readonly UiText? _selfCount;
private readonly UiItemList? _selfList;
private readonly UiButton? _tradeButton;
private long _lastRevision = long.MinValue;
private bool _wasOpen;
private uint _pendingPartner;
private uint _pendingStageItem;
private bool _disposed;
private SecureTradeUiController(
ImportedLayout layout,
Bindings bindings)
{
_bindings = bindings;
_partnerName = layout.FindElement(PartnerNameId) as UiText;
_partnerStatus = layout.FindElement(PartnerStatusId);
_partnerCount = layout.FindElement(PartnerCountId) as UiText;
_partnerList = layout.FindElement(PartnerListId) as UiItemList;
_selfCount = layout.FindElement(SelfCountId) as UiText;
_selfList = layout.FindElement(SelfListId) as UiItemList;
_tradeButton = layout.FindElement(TradeButtonId) as UiButton;
if (_tradeButton is not null)
{
// Retail's accept TOGGLE: not-yet-accepted click → AcceptTrade;
// already-accepted click → DeclineTrade (withdraw). Selected is
// seeded from the store each Tick (the CH6a/b mirror discipline).
_tradeButton.SuppressSelfToggle = true;
_tradeButton.OnClick = () =>
{
RuntimeTradeSnapshot snapshot = _bindings.Trade.Snapshot;
if (!snapshot.IsOpen) return;
if (snapshot.SelfAccepted)
_bindings.DeclineTrade();
else
_bindings.AcceptTrade(
true, snapshot.PartnerAccepted, snapshot.PartnerGuid);
};
}
if (layout.FindElement(ClearAllButtonId) is UiButton clearAll)
clearAll.OnClick = () =>
{
if (_bindings.Trade.Snapshot.IsOpen) _bindings.ResetTrade();
};
if (layout.FindElement(CloseButtonId) is UiButton close)
close.OnClick = () =>
{
if (_bindings.Trade.Snapshot.IsOpen) _bindings.CloseTrade();
};
// Retail registers the drag handler on the SELF grid only
// (PostInit @ 0x004CA1F7; drops land only on your own side —
// HandleDropRelease's ancestor-chain check). An inventory item
// dropped on the grid stages it.
_selfList?.RegisterDragHandler(new SelfGridDropHandler(this));
_bindings.SetWindowVisible(false);
}
public static SecureTradeUiController? Bind(
ImportedLayout layout, Bindings bindings)
{
ArgumentNullException.ThrowIfNull(layout);
ArgumentNullException.ThrowIfNull(bindings);
// The two grids are the panel's load-bearing controls; a layout
// missing either cannot present a trade honestly.
if (layout.FindElement(SelfListId) is not UiItemList
|| layout.FindElement(PartnerListId) is not UiItemList)
return null;
return new SecureTradeUiController(layout, bindings);
}
/// <summary>
/// The two retail open paths (Use-on-player, drag-item-on-player) —
/// raised by ItemInteractionController. When a trade with this partner
/// is already open, a dragged item stages immediately
/// (<c>AttemptToTradeItem</c>'s open-trade branch); otherwise open
/// negotiations and latch the item until RegisterTrade arrives.
/// </summary>
public void RequestSecureTrade(uint partnerGuid, uint itemGuid)
{
if (_disposed || partnerGuid == 0u) return;
RuntimeTradeSnapshot snapshot = _bindings.Trade.Snapshot;
if (snapshot.IsOpen && snapshot.PartnerGuid == partnerGuid)
{
if (itemGuid != 0u) _bindings.AddToTrade(itemGuid);
return;
}
_pendingPartner = partnerGuid;
_pendingStageItem = itemGuid;
_bindings.OpenTrade(partnerGuid);
}
/// <summary>Applies the latest owner snapshot (revision-gated).</summary>
public void Tick()
{
if (_disposed) return;
RuntimeTradeSnapshot snapshot = _bindings.Trade.Snapshot;
if (snapshot.IsOpen && !_wasOpen)
{
_wasOpen = true;
_bindings.SetWindowVisible(true);
// AttemptToTradeItem's queued item — stage it now that the
// window registered, if the register matched the request.
if (_pendingStageItem != 0u
&& (_pendingPartner == 0u
|| snapshot.PartnerGuid == _pendingPartner))
{
_bindings.AddToTrade(_pendingStageItem);
}
_pendingStageItem = 0u;
_pendingPartner = 0u;
}
else if (!snapshot.IsOpen && _wasOpen)
{
_wasOpen = false;
_bindings.SetWindowVisible(false);
}
if (snapshot.Revision == _lastRevision) return;
_lastRevision = snapshot.Revision;
if (_partnerName is not null)
{
string name = _bindings.Objects.Get(snapshot.PartnerGuid)
?.GetAppropriateName() ?? string.Empty;
_partnerName.LinesProvider =
() => [new UiText.Line(name, Vector4.One)];
}
// Accept cues: the partner icon's authored Highlight state (the same
// ActiveState flip the fellowship row's amber selection uses); the
// Trade button's Selected latch for the local player's own accept.
if (_partnerStatus is UiDatElement status)
status.ActiveState = snapshot.PartnerAccepted ? AcceptedState : "";
if (_tradeButton is not null)
_tradeButton.Selected = snapshot.SelfAccepted;
SetCount(_selfCount, snapshot.SelfItemCount);
SetCount(_partnerCount, snapshot.PartnerItemCount);
Populate(_selfList, RuntimeTradeSide.Self);
Populate(_partnerList, RuntimeTradeSide.Partner);
}
public void SyncVisibility()
{
_wasOpen = !_bindings.Trade.Snapshot.IsOpen; // force re-evaluate
Tick();
}
public void OnShown() => Tick();
private void SetCount(UiText? text, int count)
{
if (text is null) return;
// Numeric-only, the AD-85 numeric-fields disposition: the authored
// ID_SecureTrade_TotalItemsLabel template's variable shape is
// unverified, so the DATA shows without invented surrounding words.
string line = count.ToString();
text.LinesProvider = () => [new UiText.Line(line, Vector4.One)];
}
private void Populate(UiItemList? list, RuntimeTradeSide side)
{
if (list is null) return;
using (list.DeferLayout())
{
list.Flush();
foreach (uint guid in _bindings.Trade.GetItems(side))
{
ClientObject? item = _bindings.Objects.Get(guid);
uint icon = item is null ? 0u : _bindings.ResolveIcon(
item.Type,
item.IconId,
item.IconUnderlayId,
item.IconOverlayId,
item.Effects);
var cell = new UiItemSlot
{
SpriteResolve = list.SpriteResolve,
SlotIndex = list.GetNumUIItems(),
// Staged rows are not drag sources — ACE has no
// per-item removal (only Clear All / reset).
AllowDragSource = false,
};
cell.SetItem(guid, icon);
list.AddItem(cell);
}
}
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
if (_tradeButton is not null) _tradeButton.OnClick = null;
}
/// <summary>Drops on the SELF grid stage the dragged inventory item
/// (retail's AcceptDragObject → AddToTrade path).</summary>
private sealed class SelfGridDropHandler(SecureTradeUiController owner)
: IItemListDragHandler
{
public void OnDragLift(
UiItemList sourceList, UiItemSlot sourceCell, ItemDragPayload payload)
{
// The trade grids are never drag SOURCES (AllowDragSource=false
// on every staged cell) — nothing to lift.
}
public ItemDragAcceptance OnDragOver(
UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
=> payload.SourceKind == ItemDragSource.Inventory
? ItemDragAcceptance.Accept
: ItemDragAcceptance.Reject;
public void HandleDropRelease(
UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
{
if (payload.SourceKind != ItemDragSource.Inventory) return;
if (owner._bindings.Trade.Snapshot.IsOpen)
owner._bindings.AddToTrade(payload.ObjId);
}
}
}

View file

@ -283,7 +283,10 @@ public sealed record SocialRuntimeBindings(
Func<uint, RuntimeCommandResult> AllegianceSwear,
Func<uint, RuntimeCommandResult> AllegianceBreak,
Func<uint, RuntimeCommandResult> AllegianceKick,
Func<bool, RuntimeCommandResult> AllegianceSetUpdateSubscription);
Func<bool, RuntimeCommandResult> AllegianceSetUpdateSubscription,
// Secure trade (2026-08-14): the third sibling J-owner's borrowed view.
// Trailing/optional per the established compatibility convention.
AcDream.Runtime.Gameplay.IRuntimeTradeView? Trade = null);
public sealed record InventoryRuntimeBindings(
ClientObjectTable Objects,
@ -478,6 +481,7 @@ public sealed class RetailUiRuntime : IDisposable
MountInventory();
MountExternalContainer();
MountVendor();
MountSecureTrade();
MountItemCooldowns();
Host.WindowManager.WindowVisibilityChanged += OnWindowVisibilityChanged;
BindToolbarPanelButtons();
@ -607,6 +611,7 @@ public sealed class RetailUiRuntime : IDisposable
LinkStatusUiController?.Tick();
IndicatorBarController?.Tick();
JumpPowerbarController?.Tick();
SecureTradeController?.Tick();
SelectedObjectController?.Tick(deltaSeconds);
ExternalContainerController?.Tick();
SocialPanelController?.Tick();
@ -3470,6 +3475,102 @@ public sealed class RetailUiRuntime : IDisposable
Console.WriteLine("[M4] retail vendor browse panel mounted from LayoutDesc 0x21000012.");
}
/// <summary>The mounted secure-trade window's controller — null until
/// <see cref="MountSecureTrade"/> runs (or when the trade view/layout is
/// unavailable).</summary>
public Layout.SecureTradeUiController? SecureTradeController { get; private set; }
private void MountSecureTrade()
{
if (_bindings.Social.Trade is not { } tradeView)
{
Console.WriteLine("[M4] secure trade: no runtime trade view bound.");
return;
}
ImportedLayout? layout;
lock (_bindings.Assets.DatLock)
{
layout = LayoutImporter.Import(
_bindings.Assets.Dats,
Layout.SecureTradeUiController.LayoutId,
Layout.SecureTradeUiController.RootId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
}
if (layout is null)
{
Console.WriteLine(
"[M4] secure trade: LayoutDesc 0x2100000D root 0x1000007A not found.");
return;
}
var bus = _bindings.Options.CommandBus();
Layout.SecureTradeUiController? controller =
Layout.SecureTradeUiController.Bind(
layout,
new Layout.SecureTradeUiController.Bindings(
Trade: tradeView,
Objects: _bindings.Inventory.Objects,
ResolveIcon: _bindings.Inventory.ResolveIcon,
OpenTrade: partner => bus.Publish(
new OpenTradeNegotiationsRuntimeCmd(partner)),
CloseTrade: () => bus.Publish(
new CloseTradeNegotiationsRuntimeCmd()),
AddToTrade: item => bus.Publish(
new AddToTradeRuntimeCmd(item)),
AcceptTrade: (selfAccepted, partnerAccepted, partner) =>
bus.Publish(new AcceptTradeRuntimeCmd(
partner, selfAccepted, partnerAccepted)),
DeclineTrade: () => bus.Publish(new DeclineTradeRuntimeCmd()),
ResetTrade: () => bus.Publish(new ResetTradeRuntimeCmd()),
SetWindowVisible: visible =>
{
if (visible) Host.ShowWindow(WindowNames.SecureTrade);
else Host.HideWindow(WindowNames.SecureTrade);
}));
if (controller is null)
{
Console.WriteLine("[M4] secure trade: required authored grids are missing.");
return;
}
UiElement root = layout.Root;
RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
new RetailWindowFrame.Options
{
WindowName = WindowNames.SecureTrade,
// Root 0x1000007A authors content only (the in-screen copy's
// bevel lives in LayoutDesc 0x21000005, not here) — the
// shared nine-slice frame surrounds it, same as the vendor.
Chrome = RetailWindowChrome.NineSlice,
Left = MathF.Max(0f, (Host.Root.Width - root.Width) * 0.5f),
Top = MathF.Max(0f, (Host.Root.Height - root.Height) * 0.5f),
ContentWidth = root.Width,
ContentHeight = root.Height,
MinWidth = root.Width,
MinHeight = root.Height,
Visible = false,
ResizeX = false,
ResizeY = false,
ConstrainDragToParent = true,
ConstrainResizeToParent = true,
});
SecureTradeController = controller;
Host.WindowManager.AttachController(WindowNames.SecureTrade, controller);
// Both retail open paths (Use-on-player, drag-item-on-player) —
// raised by ItemInteractionController's policy execution arms.
_bindings.Inventory.ItemInteraction.SecureTradeRequested +=
controller.RequestSecureTrade;
Console.WriteLine(
"[M4] retail secure trade panel mounted from LayoutDesc 0x2100000D.");
}
private void MountItemCooldowns()
{
ItemCooldownAssets? assets;
@ -3506,6 +3607,11 @@ public sealed class RetailUiRuntime : IDisposable
_characterSheetSubscription?.Dispose();
Host.WindowManager.WindowVisibilityChanged -= OnWindowVisibilityChanged;
WindowOpacity.Dispose();
if (SecureTradeController is { } trade)
{
_bindings.Inventory.ItemInteraction.SecureTradeRequested -=
trade.RequestSecureTrade;
}
},
() => _itemConfirmationController?.Dispose(),
() => _gameplayConfirmationController?.Dispose(),

View file

@ -27,6 +27,7 @@ public static class WindowNames
public const string Vitae = "vitae";
public const string Examination = "examination";
public const string Vendor = "vendor";
public const string SecureTrade = "secure-trade";
public const string Options = "options";
public const string KeyboardConfig = "keyboard-config";

View file

@ -112,7 +112,19 @@ public static class GameEventWiring
Action<ClientCommandResponses.AllegianceUpdate>? onAllegianceUpdate = null,
Action<uint /*weenieError*/>? onAllegianceUpdateDone = null,
Action<uint /*weenieError*/>? onAllegianceUpdateAborted = null,
Action<GameEvents.AllegianceLoginNotification>? onAllegianceLoginNotification = null)
Action<GameEvents.AllegianceLoginNotification>? onAllegianceLoginNotification = null,
// Secure trade (2026-08-14): the same Runtime-owned delegate-hole
// shape as fellowship above. RuntimeTradeState is the consumer;
// docs/research/2026-08-14-trade-laneB-wire.md is the wire SSOT.
Action<GameEvents.RegisterTrade>? onTradeRegister = null,
Action<uint /*endReason*/>? onTradeClose = null,
Action<GameEvents.AddToTrade>? onTradeAdd = null,
Action<GameEvents.RemoveFromTrade>? onTradeRemove = null,
Action<uint /*whoAccepted*/>? onTradeAccept = null,
Action<uint /*whoDeclined*/>? onTradeDecline = null,
Action<uint /*whoReset*/>? onTradeReset = null,
Action<GameEvents.TradeFailure>? onTradeFailure = null,
Action? onTradeClearAcceptance = null)
{
ArgumentNullException.ThrowIfNull(dispatcher);
ArgumentNullException.ThrowIfNull(items);
@ -316,6 +328,80 @@ public static class GameEventWiring
});
}
// ── Secure trade (0x01FD0x0208) ──────────────────────────
if (onTradeRegister is not null)
{
registrar.Register(GameEventType.RegisterTrade, e =>
{
var p = GameEvents.ParseRegisterTrade(e.Payload.Span);
if (p is not null) onTradeRegister(p.Value);
});
}
if (onTradeClose is not null)
{
registrar.Register(GameEventType.CloseTrade, e =>
{
var p = GameEvents.ParseCloseTrade(e.Payload.Span);
if (p is not null) onTradeClose(p.Value);
});
}
if (onTradeAdd is not null)
{
registrar.Register(GameEventType.AddToTrade, e =>
{
var p = GameEvents.ParseAddToTrade(e.Payload.Span);
if (p is not null) onTradeAdd(p.Value);
});
}
if (onTradeRemove is not null)
{
// ACE never emits 0x0201; registered defensively for the retail
// handler's sake (Handle_Trade__Recv_RemoveFromTrade @ 0x0056DC00).
registrar.Register(GameEventType.RemoveFromTrade, e =>
{
var p = GameEvents.ParseRemoveFromTrade(e.Payload.Span);
if (p is not null) onTradeRemove(p.Value);
});
}
if (onTradeAccept is not null)
{
registrar.Register(GameEventType.AcceptTrade, e =>
{
var p = GameEvents.ParseAcceptTrade(e.Payload.Span);
if (p is not null) onTradeAccept(p.Value);
});
}
if (onTradeDecline is not null)
{
registrar.Register(GameEventType.DeclineTrade, e =>
{
var p = GameEvents.ParseDeclineTrade(e.Payload.Span);
if (p is not null) onTradeDecline(p.Value);
});
}
if (onTradeReset is not null)
{
registrar.Register(GameEventType.ResetTrade, e =>
{
var p = GameEvents.ParseResetTrade(e.Payload.Span);
if (p is not null) onTradeReset(p.Value);
});
}
if (onTradeFailure is not null)
{
registrar.Register(GameEventType.TradeFailure, e =>
{
var p = GameEvents.ParseTradeFailure(e.Payload.Span);
if (p is not null) onTradeFailure(p.Value);
});
}
if (onTradeClearAcceptance is not null)
{
// 0x0208 carries no payload (GameEventClearTradeAcceptance).
registrar.Register(GameEventType.ClearTradeAcceptance, _ =>
onTradeClearAcceptance());
}
if (onConfirmationRequest is not null)
{
registrar.Register(GameEventType.CharacterConfirmationRequest, e =>

View file

@ -462,31 +462,98 @@ public static class GameEvents
return BinaryPrimitives.ReadUInt32LittleEndian(payload);
}
/// <summary>0x0207 TradeFailure: server trade error code.</summary>
public static uint? ParseTradeFailure(ReadOnlySpan<byte> payload)
// ── Secure trade (docs/research/2026-08-14-trade-laneB-wire.md) ────────
// ACE writers + retail parsers agree on every field below; retail
// dispatch addresses cited per event.
/// <summary>0x01FD RegisterTrade: (initiator, partner, stamp). Retail
/// <c>Handle_Trade__Recv_RegisterTrade @ 0x0056E050</c>. ACE landmine:
/// BOTH sides receive initiator == partner == the non-self player's guid
/// (never the true initiator) and stamp is always 0 — consumers must
/// derive "who opened" themselves (lane B §quirks).</summary>
public readonly record struct RegisterTrade(uint Initiator, uint Partner, ulong Stamp);
public static RegisterTrade? ParseRegisterTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 16) return null;
return new RegisterTrade(
BinaryPrimitives.ReadUInt32LittleEndian(payload),
BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)),
BinaryPrimitives.ReadUInt64LittleEndian(payload.Slice(8)));
}
/// <summary>0x01FF CloseTrade: end reason (Normal=1, EnteredCombat=2,
/// Canceled=0x51). Retail dispatch @ 0x006ACE90.</summary>
public static uint? ParseCloseTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 4) return null;
return BinaryPrimitives.ReadUInt32LittleEndian(payload);
}
/// <summary>0x0200 AddToTrade: (itemGuid, slotIndex).</summary>
public readonly record struct AddToTrade(uint ItemGuid, uint SlotIndex);
/// <summary>0x0200 AddToTrade: (itemGuid, side, slot). Side: 1 = the
/// receiving client's own offer, 2 = the partner's. Slot is always 0
/// from ACE. Retail dispatch @ 0x006ACE20 reads three dwords.</summary>
public readonly record struct AddToTrade(uint ItemGuid, uint Side, uint SlotIndex);
public static AddToTrade? ParseAddToTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 8) return null;
if (payload.Length < 12) return null;
return new AddToTrade(
BinaryPrimitives.ReadUInt32LittleEndian(payload),
BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)),
BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(8)));
}
/// <summary>0x0201 RemoveFromTrade: (itemGuid, mode). Retail
/// <c>Handle_Trade__Recv_RemoveFromTrade @ 0x0056DC00</c>; ACE never
/// emits it (no per-item removal server-side) — parsed defensively.</summary>
public readonly record struct RemoveFromTrade(uint ItemGuid, uint Mode);
public static RemoveFromTrade? ParseRemoveFromTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 8) return null;
return new RemoveFromTrade(
BinaryPrimitives.ReadUInt32LittleEndian(payload),
BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)));
}
/// <summary>0x0202 AcceptTrade: initiator guid.</summary>
/// <summary>0x0202 AcceptTrade: who accepted (the client compares
/// against its own guid for self-vs-partner — retail dispatch
/// @ 0x006ACDF0).</summary>
public static uint? ParseAcceptTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 4) return null;
return BinaryPrimitives.ReadUInt32LittleEndian(payload);
}
/// <summary>0x0203 DeclineTrade: who declined.</summary>
public static uint? ParseDeclineTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 4) return null;
return BinaryPrimitives.ReadUInt32LittleEndian(payload);
}
/// <summary>0x0205 ResetTrade: who reset. ACE clears BOTH sides'
/// staged items on either player's reset (lane B §quirks).</summary>
public static uint? ParseResetTrade(ReadOnlySpan<byte> payload)
{
if (payload.Length < 4) return null;
return BinaryPrimitives.ReadUInt32LittleEndian(payload);
}
/// <summary>0x0207 TradeFailure: (itemGuid, WeenieError reason). Retail
/// <c>Handle_Trade__Recv_TradeFailure @ 0x0056D990</c> removes the item
/// locally before showing the notice.</summary>
public readonly record struct TradeFailure(uint ItemGuid, uint Reason);
public static TradeFailure? ParseTradeFailure(ReadOnlySpan<byte> payload)
{
if (payload.Length < 8) return null;
return new TradeFailure(
BinaryPrimitives.ReadUInt32LittleEndian(payload),
BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)));
}
/// <summary>
/// 0x0264 QueryItemManaResponse: (itemGuid, manaPercent, valid).
/// Retail anchor: <c>CM_Item::DispatchUI_QueryItemManaResponse @ 0x006A84D0</c>

View file

@ -0,0 +1,110 @@
using System.Buffers.Binary;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// Secure-trade GameAction builders — retail's <c>CM_Trade</c> senders,
/// byte-checked against ACE's readers (the server acdream runs against).
/// </summary>
/// <remarks>
/// Wire research: <c>docs/research/2026-08-14-trade-laneB-wire.md</c> —
/// ACE, the retail decomp, and holtburger's independent Rust implementation
/// agree on every field ACE implements. Retail senders:
/// <c>Event_OpenTradeNegotiations @ 0x0056D300</c>,
/// <c>Event_CloseTradeNegotiations @ 0x0056D1E0</c>,
/// <c>Event_AddToTrade @ 0x0056D0D0</c>, <c>Event_AcceptTrade</c> (packing
/// <c>Trade::Pack @ 0x005B9FF0</c>), <c>Event_DeclineTrade @ 0x0056D270</c>,
/// <c>Event_ResetTrade @ 0x0056D3D0</c>. There is NO RemoveFromTrade
/// C→S action — retail's per-item removal is client-local; ACE's only
/// clear is the full-window ResetTrade (which clears BOTH sides).
/// </remarks>
public static class TradeRequests
{
public const uint GameActionEnvelope = 0xF7B1u;
public const uint OpenTradeNegotiationsOpcode = 0x01F6u;
public const uint CloseTradeNegotiationsOpcode = 0x01F7u;
public const uint AddToTradeOpcode = 0x01F8u;
public const uint AcceptTradeOpcode = 0x01FAu;
public const uint DeclineTradeOpcode = 0x01FBu;
public const uint ResetTradeOpcode = 0x0204u;
/// <summary>Open trade with <paramref name="partnerGuid"/> — ACE walks
/// the initiator into range (<c>CreateMoveToChain</c>) before both sides
/// receive RegisterTrade.</summary>
public static byte[] BuildOpenTradeNegotiations(
uint gameActionSequence, uint partnerGuid)
{
byte[] body = new byte[16];
WriteHeader(body, gameActionSequence, OpenTradeNegotiationsOpcode);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), partnerGuid);
return body;
}
public static byte[] BuildCloseTradeNegotiations(uint gameActionSequence)
=> BuildEmpty(gameActionSequence, CloseTradeNegotiationsOpcode);
/// <summary>Stage an item. <paramref name="tradeSlot"/> is ACE-ignored
/// (it always echoes slot 0); retail sends its grid slot.</summary>
public static byte[] BuildAddToTrade(
uint gameActionSequence, uint itemGuid, uint tradeSlot = 0u)
{
byte[] body = new byte[20];
WriteHeader(body, gameActionSequence, AddToTradeOpcode);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), itemGuid);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), tradeSlot);
return body;
}
/// <summary>
/// Accept the current offer. The payload mirrors retail's
/// <c>Trade::Pack</c> fixed fields; ACE parses and then DISCARDS every
/// one of them (<c>HandleActionAcceptTrade()</c> takes zero arguments —
/// server state is fully self-derived), so the two trailing
/// PackableList&lt;ContentProfile&gt; item lists retail appends are sent
/// as zero-count lists here (register row AD-94).
/// </summary>
public static byte[] BuildAcceptTrade(
uint gameActionSequence,
uint partnerGuid,
double tradeStamp,
uint tradeStatus,
uint initiatorGuid,
bool initiatorAccepts,
bool partnerAccepts)
{
byte[] body = new byte[48];
WriteHeader(body, gameActionSequence, AcceptTradeOpcode);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), partnerGuid);
BinaryPrimitives.WriteDoubleLittleEndian(body.AsSpan(16), tradeStamp);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(24), tradeStatus);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(28), initiatorGuid);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(32), initiatorAccepts ? 1u : 0u);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(36), partnerAccepts ? 1u : 0u);
// Two zero-count item lists (see remarks / AD-94).
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(40), 0u);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(44), 0u);
return body;
}
public static byte[] BuildDeclineTrade(uint gameActionSequence)
=> BuildEmpty(gameActionSequence, DeclineTradeOpcode);
/// <summary>Clear the trade window. ACE clears BOTH players' staged
/// items, not just the sender's (Player_Trade landmine — lane B §quirks).</summary>
public static byte[] BuildResetTrade(uint gameActionSequence)
=> BuildEmpty(gameActionSequence, ResetTradeOpcode);
private static byte[] BuildEmpty(uint gameActionSequence, uint opcode)
{
byte[] body = new byte[12];
WriteHeader(body, gameActionSequence, opcode);
return body;
}
private static void WriteHeader(byte[] body, uint sequence, uint opcode)
{
BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), sequence);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), opcode);
}
}

View file

@ -2561,6 +2561,65 @@ public sealed class WorldSession : IDisposable
SendGameAction(InventoryActions.BuildDropItem(seq, itemGuid));
}
// ── Secure trade (docs/research/2026-08-14-trade-laneB-wire.md) ────────
/// <summary>Open secure trade with another player — retail
/// <c>CM_Trade::Event_OpenTradeNegotiations @ 0x0056D300</c>.</summary>
public void SendOpenTradeNegotiations(uint partnerGuid)
{
uint seq = NextGameActionSequence();
SendGameAction(TradeRequests.BuildOpenTradeNegotiations(seq, partnerGuid));
}
/// <summary>Close the trade window — <c>Event_CloseTradeNegotiations
/// @ 0x0056D1E0</c>.</summary>
public void SendCloseTradeNegotiations()
{
uint seq = NextGameActionSequence();
SendGameAction(TradeRequests.BuildCloseTradeNegotiations(seq));
}
/// <summary>Stage an item into the trade — <c>Event_AddToTrade
/// @ 0x0056D0D0</c>.</summary>
public void SendAddToTrade(uint itemGuid, uint tradeSlot = 0u)
{
uint seq = NextGameActionSequence();
SendGameAction(TradeRequests.BuildAddToTrade(seq, itemGuid, tradeSlot));
}
/// <summary>Accept the current offer — <c>Event_AcceptTrade</c> packing
/// <c>Trade::Pack @ 0x005B9FF0</c>'s fixed fields (ACE discards the
/// payload entirely; see TradeRequests.BuildAcceptTrade).</summary>
public void SendAcceptTrade(
uint partnerGuid,
double tradeStamp,
uint tradeStatus,
uint initiatorGuid,
bool initiatorAccepts,
bool partnerAccepts)
{
uint seq = NextGameActionSequence();
SendGameAction(TradeRequests.BuildAcceptTrade(
seq, partnerGuid, tradeStamp, tradeStatus,
initiatorGuid, initiatorAccepts, partnerAccepts));
}
/// <summary>Withdraw a previous accept — <c>Event_DeclineTrade
/// @ 0x0056D270</c>.</summary>
public void SendDeclineTrade()
{
uint seq = NextGameActionSequence();
SendGameAction(TradeRequests.BuildDeclineTrade(seq));
}
/// <summary>Clear the trade window — <c>Event_ResetTrade @ 0x0056D3D0</c>.
/// ACE clears BOTH sides' staged items (lane B §quirks).</summary>
public void SendResetTrade()
{
uint seq = NextGameActionSequence();
SendGameAction(TradeRequests.BuildResetTrade(seq));
}
/// <summary>
/// Send retail GiveObjectRequest (0x00CD). Retail
/// <c>CM_Inventory::Event_GiveObjectRequest @ 0x006ABB00</c> writes

View file

@ -37,8 +37,10 @@ public enum GameRuntimeTeardownStage
// Campaign FA slice FA2 (2026-08-12): the two sibling J-owners.
FellowshipDisposed = 1 << 9,
AllegianceDisposed = 1 << 10,
IdentityDisposed = 1 << 11,
EntityObjectsDisposed = 1 << 12,
// Secure trade (2026-08-14): third sibling J-owner, same shape.
TradeDisposed = 1 << 11,
IdentityDisposed = 1 << 12,
EntityObjectsDisposed = 1 << 13,
Complete =
HostLeasesReleased
| EventsDetached
@ -51,6 +53,7 @@ public enum GameRuntimeTeardownStage
| CommunicationDisposed
| FellowshipDisposed
| AllegianceDisposed
| TradeDisposed
| IdentityDisposed
| EntityObjectsDisposed,
}
@ -94,6 +97,7 @@ internal enum GameRuntimeConstructionPoint
CommunicationCreated,
FellowshipCreated,
AllegianceCreated,
TradeCreated,
MovementCreated,
ActionsCreated,
EnvironmentCreated,
@ -111,6 +115,7 @@ internal sealed class GameRuntimeConstructionContext
public RuntimeCommunicationState? Communication { get; set; }
public RuntimeFellowshipState? Fellowship { get; set; }
public RuntimeAllegianceState? Allegiance { get; set; }
public RuntimeTradeState? Trade { get; set; }
public RuntimeLocalPlayerMovementState? Movement { get; set; }
public RuntimeActionState? Actions { get; set; }
public GameRuntimeEventHub? Events { get; set; }
@ -126,7 +131,7 @@ public sealed class GameRuntime
IRuntimeEventSource,
IDisposable
{
private const int TeardownStageCount = 13;
private const int TeardownStageCount = 14;
private readonly object _lifetimeGate = new();
private readonly Dictionary<long, string> _hostLeases = [];
@ -248,6 +253,16 @@ public sealed class GameRuntime
context,
faultInjection);
// Secure trade (2026-08-14): third sibling J-owner —
// session-scoped like fellowship (a disconnect closes the trade
// server-side), clears at every generation reset.
context.Trade = new RuntimeTradeState();
construction.Own(context.Trade);
Fault(
GameRuntimeConstructionPoint.TradeCreated,
context,
faultInjection);
context.Movement = new RuntimeLocalPlayerMovementState();
// Campaign CH slice CH2: local jump refusals (CommenceJump/
// DoJump's WeenieError family — research doc §4.2/§6.4) reach
@ -302,7 +317,8 @@ public sealed class GameRuntime
context.Character,
context.PlayerIdentity,
context.Fellowship,
context.Allegiance);
context.Allegiance,
context.Trade);
context.Movement.AttachPhysicsPublication(
new RuntimeLocalPlayerPhysicsPublicationState(
@ -357,6 +373,7 @@ public sealed class GameRuntime
CommunicationOwner = context.Communication;
FellowshipOwner = context.Fellowship;
AllegianceOwner = context.Allegiance;
TradeOwner = context.Trade;
MovementOwner = context.Movement;
ActionOwner = context.Actions;
EnvironmentOwner = environment;
@ -462,6 +479,9 @@ public sealed class GameRuntime
public RuntimeCommunicationState CommunicationOwner { get; }
public RuntimeFellowshipState FellowshipOwner { get; }
public RuntimeAllegianceState AllegianceOwner { get; }
/// <summary>Secure trade (2026-08-14): third sibling J-owner.</summary>
public RuntimeTradeState TradeOwner { get; }
public RuntimeActionState ActionOwner { get; }
public RuntimeLocalPlayerMovementState MovementOwner { get; }
internal RuntimeLocalPlayerPhysicsPublicationState
@ -507,6 +527,8 @@ public sealed class GameRuntime
public IRuntimeChatView Chat => CommunicationOwner.View;
public IRuntimeFellowshipView Fellowship => FellowshipOwner.View;
public IRuntimeAllegianceView Allegiance => AllegianceOwner.View;
public IRuntimeTradeView Trade => TradeOwner.View;
public IRuntimeActionView Actions => ActionOwner.View;
public IRuntimeMovementView Movement => MovementOwner.View;
public IRuntimeWorldEnvironmentView Environment => EnvironmentOwner;
@ -607,7 +629,8 @@ public sealed class GameRuntime
ActionOwner,
MovementOwner,
FellowshipOwner,
AllegianceOwner),
AllegianceOwner,
TradeOwner),
EnvironmentOwner.CaptureOwnership(),
TransitOwner.CaptureOwnership(),
GenerationReset.CaptureSnapshot(),
@ -733,16 +756,22 @@ public sealed class GameRuntime
9 => GameRuntimeTeardownStage.Complete
& ~GameRuntimeTeardownStage.FellowshipDisposed
& ~GameRuntimeTeardownStage.AllegianceDisposed
& ~GameRuntimeTeardownStage.TradeDisposed
& ~GameRuntimeTeardownStage.IdentityDisposed
& ~GameRuntimeTeardownStage.EntityObjectsDisposed,
10 => GameRuntimeTeardownStage.Complete
& ~GameRuntimeTeardownStage.AllegianceDisposed
& ~GameRuntimeTeardownStage.TradeDisposed
& ~GameRuntimeTeardownStage.IdentityDisposed
& ~GameRuntimeTeardownStage.EntityObjectsDisposed,
11 => GameRuntimeTeardownStage.Complete
& ~GameRuntimeTeardownStage.TradeDisposed
& ~GameRuntimeTeardownStage.IdentityDisposed
& ~GameRuntimeTeardownStage.EntityObjectsDisposed,
12 => GameRuntimeTeardownStage.Complete
& ~GameRuntimeTeardownStage.IdentityDisposed
& ~GameRuntimeTeardownStage.EntityObjectsDisposed,
13 => GameRuntimeTeardownStage.Complete
& ~GameRuntimeTeardownStage.EntityObjectsDisposed,
_ => GameRuntimeTeardownStage.Complete,
};
@ -794,9 +823,12 @@ public sealed class GameRuntime
AllegianceOwner.Dispose();
return AllegianceOwner.CaptureOwnership().IsConverged;
case 11:
TradeOwner.Dispose();
return TradeOwner.CaptureOwnership().IsConverged;
case 12:
PlayerIdentity.Dispose();
return PlayerIdentity.CaptureOwnership().IsConverged;
case 12:
case 13:
EntityObjects.Dispose();
return EntityObjects.CaptureOwnership().IsConverged
&& EntityObjects.Physics.CaptureOwnership().IsConverged;
@ -819,8 +851,9 @@ public sealed class GameRuntime
8 => CommunicationOwner.CaptureOwnership().IsConverged,
9 => FellowshipOwner.CaptureOwnership().IsConverged,
10 => AllegianceOwner.CaptureOwnership().IsConverged,
11 => PlayerIdentity.CaptureOwnership().IsConverged,
12 => EntityObjects.CaptureOwnership().IsConverged
11 => TradeOwner.CaptureOwnership().IsConverged,
12 => PlayerIdentity.CaptureOwnership().IsConverged,
13 => EntityObjects.CaptureOwnership().IsConverged
&& EntityObjects.Physics.CaptureOwnership().IsConverged,
_ => true,
};

View file

@ -11,9 +11,11 @@ public readonly record struct RuntimeGameplayOwnershipSnapshot(
RuntimeCommunicationOwnershipSnapshot Communication,
RuntimeActionOwnershipSnapshot Actions,
RuntimeLocalMovementOwnershipSnapshot Movement,
// Campaign FA slice FA2 (2026-08-12): the two sibling J-owners.
// Campaign FA slice FA2 (2026-08-12): the two sibling J-owners;
// secure trade (2026-08-14) is the third.
RuntimeFellowshipOwnershipSnapshot Fellowship,
RuntimeAllegianceOwnershipSnapshot Allegiance)
RuntimeAllegianceOwnershipSnapshot Allegiance,
RuntimeTradeOwnershipSnapshot Trade)
{
public bool IsConverged =>
Inventory.IsConverged
@ -22,7 +24,8 @@ public readonly record struct RuntimeGameplayOwnershipSnapshot(
&& Actions.IsConverged
&& Movement.IsConverged
&& Fellowship.IsConverged
&& Allegiance.IsConverged;
&& Allegiance.IsConverged
&& Trade.IsConverged;
}
public static class RuntimeGameplayOwnership
@ -34,7 +37,8 @@ public static class RuntimeGameplayOwnership
RuntimeActionState actions,
RuntimeLocalPlayerMovementState movement,
RuntimeFellowshipState fellowship,
RuntimeAllegianceState allegiance)
RuntimeAllegianceState allegiance,
RuntimeTradeState trade)
{
ArgumentNullException.ThrowIfNull(inventory);
ArgumentNullException.ThrowIfNull(character);
@ -43,6 +47,7 @@ public static class RuntimeGameplayOwnership
ArgumentNullException.ThrowIfNull(movement);
ArgumentNullException.ThrowIfNull(fellowship);
ArgumentNullException.ThrowIfNull(allegiance);
ArgumentNullException.ThrowIfNull(trade);
return new RuntimeGameplayOwnershipSnapshot(
inventory.CaptureOwnership(),
character.CaptureOwnership(),
@ -50,6 +55,7 @@ public static class RuntimeGameplayOwnership
actions.CaptureOwnership(),
movement.CaptureOwnership(),
fellowship.CaptureOwnership(),
allegiance.CaptureOwnership());
allegiance.CaptureOwnership(),
trade.CaptureOwnership());
}
}

View file

@ -0,0 +1,307 @@
using AcDream.Core.Net.Messages;
namespace AcDream.Runtime.Gameplay;
public readonly record struct RuntimeTradeOwnershipSnapshot(
bool IsDisposed,
bool IsOpen,
int StagedItemCount)
{
public bool IsConverged =>
IsDisposed
&& !IsOpen
&& StagedItemCount == 0;
}
/// <summary>One player's staged-item side of the trade window.</summary>
public enum RuntimeTradeSide : uint
{
Self = 1u,
Partner = 2u,
}
/// <summary>Immutable poll snapshot of the whole trade.</summary>
public readonly record struct RuntimeTradeSnapshot(
long Revision,
bool IsOpen,
uint PartnerGuid,
bool SelfAccepted,
bool PartnerAccepted,
int SelfItemCount,
int PartnerItemCount,
uint LastFailureItemGuid,
uint LastFailureReason);
public interface IRuntimeTradeView
{
RuntimeTradeSnapshot Snapshot { get; }
/// <summary>Materialized staged-item guids for one side, in stage order.</summary>
IReadOnlyList<uint> GetItems(RuntimeTradeSide side);
}
/// <summary>
/// Canonical presentation-independent owner for the secure-trade window —
/// retail's <c>ClientTradeSystem</c>/<c>Trade</c> state, session-scoped like
/// <see cref="RuntimeFellowshipState"/> (a disconnect closes the trade
/// server-side, so this clears at every generation reset).
/// </summary>
/// <remarks>
/// Wire SSOT: <c>docs/research/2026-08-14-trade-laneB-wire.md</c>; retail UI
/// truth: <c>docs/research/2026-08-14-trade-laneA-ui.md</c>. Assembled from
/// the 0x01FD0x0208 event family. ACE landmines honored here:
/// RegisterTrade's initiator/partner fields BOTH carry the non-self player's
/// guid (the true initiator is never on the wire — <c>Player_Trade.cs:80,98</c>),
/// so <see cref="ApplyRegister"/> derives the partner as "whichever guid is
/// not mine, else either"; ResetTrade clears BOTH sides' items regardless of
/// who reset. Consumers poll <see cref="View"/>'s monotonic revision — no
/// push event, the same D2 discipline as fellowship.
/// </remarks>
public sealed class RuntimeTradeState : IDisposable
{
private readonly object _gate = new();
private readonly List<uint> _selfItems = [];
private readonly List<uint> _partnerItems = [];
private bool _isOpen;
private uint _partnerGuid;
private bool _selfAccepted;
private bool _partnerAccepted;
private uint _lastFailureItemGuid;
private uint _lastFailureReason;
private long _revision;
private bool _disposed;
public RuntimeTradeState() => View = new TradeView(this);
public IRuntimeTradeView View { get; }
public bool IsDisposed
{
get { lock (_gate) return _disposed; }
}
/// <summary>
/// 0x01FD RegisterTrade — the window opens on BOTH clients
/// (<c>Handle_Trade__Recv_RegisterTrade @ 0x0056E050</c>). Clears any
/// stale staged state from a previous trade.
/// </summary>
public void ApplyRegister(GameEvents.RegisterTrade update, uint selfGuid)
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
_isOpen = true;
_partnerGuid = update.Initiator != selfGuid && update.Initiator != 0u
? update.Initiator
: update.Partner;
_selfItems.Clear();
_partnerItems.Clear();
_selfAccepted = false;
_partnerAccepted = false;
_lastFailureItemGuid = 0u;
_lastFailureReason = 0u;
Bump();
}
}
/// <summary>0x01FF CloseTrade — full teardown on either side's close
/// (reason recorded nowhere; retail closes the panel outright).</summary>
public void ApplyClose()
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
ClearLocked();
}
}
/// <summary>0x0200 AddToTrade — Side 1 = this client's own offer echo,
/// Side 2 = the partner staged an item. ACE's slot is always 0; stage
/// order is arrival order (retail's grid does the same against ACE).</summary>
public void ApplyAdd(GameEvents.AddToTrade update)
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
List<uint> items = update.Side == (uint)RuntimeTradeSide.Partner
? _partnerItems
: _selfItems;
if (!items.Contains(update.ItemGuid))
items.Add(update.ItemGuid);
// Staging changes invalidate prior acceptance server-side (ACE
// re-arms via ClearTradeAcceptance; mirrored defensively here so
// a dropped 0x0208 cannot leave a stale green check).
_selfAccepted = false;
_partnerAccepted = false;
Bump();
}
}
/// <summary>0x0201 RemoveFromTrade — ACE never emits it; honored
/// defensively for the retail handler's shape
/// (<c>Handle_Trade__Recv_RemoveFromTrade @ 0x0056DC00</c>).</summary>
public void ApplyRemove(GameEvents.RemoveFromTrade update)
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
bool removed = _selfItems.Remove(update.ItemGuid);
removed |= _partnerItems.Remove(update.ItemGuid);
if (removed) Bump();
}
}
/// <summary>0x0202 AcceptTrade — who accepted; compared against the
/// local player exactly like retail's dispatch @ 0x006ACDF0.</summary>
public void ApplyAccept(uint whoAccepted, uint selfGuid)
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
if (whoAccepted == selfGuid) _selfAccepted = true;
else _partnerAccepted = true;
Bump();
}
}
/// <summary>0x0203 DeclineTrade — withdraws that side's acceptance.</summary>
public void ApplyDecline(uint whoDeclined, uint selfGuid)
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
if (whoDeclined == selfGuid) _selfAccepted = false;
else _partnerAccepted = false;
Bump();
}
}
/// <summary>0x0205 ResetTrade — ACE clears BOTH sides' staged items on
/// either player's reset (lane B §quirks), and acceptance with them.
/// The window stays open (a completed trade auto-resets this way).</summary>
public void ApplyReset()
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
_selfItems.Clear();
_partnerItems.Clear();
_selfAccepted = false;
_partnerAccepted = false;
Bump();
}
}
/// <summary>0x0207 TradeFailure — retail removes the refused item
/// locally before showing the notice
/// (<c>Handle_Trade__Recv_TradeFailure @ 0x0056D990</c>).</summary>
public void ApplyFailure(GameEvents.TradeFailure failure)
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
_selfItems.Remove(failure.ItemGuid);
_partnerItems.Remove(failure.ItemGuid);
_lastFailureItemGuid = failure.ItemGuid;
_lastFailureReason = failure.Reason;
Bump();
}
}
/// <summary>0x0208 ClearTradeAcceptance — both checks come down.</summary>
public void ApplyClearAcceptance()
{
lock (_gate)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (!_isOpen) return;
_selfAccepted = false;
_partnerAccepted = false;
Bump();
}
}
/// <summary>Generation reset / session teardown — full clear.</summary>
public void Clear()
{
lock (_gate)
{
if (_disposed) return;
ClearLocked();
}
}
public RuntimeTradeOwnershipSnapshot CaptureOwnership()
{
lock (_gate)
return new RuntimeTradeOwnershipSnapshot(
_disposed,
_isOpen,
_selfItems.Count + _partnerItems.Count);
}
public void Dispose()
{
lock (_gate)
{
if (_disposed) return;
ClearLocked();
_disposed = true;
}
}
private void ClearLocked()
{
bool changed = _isOpen
|| _selfItems.Count != 0
|| _partnerItems.Count != 0
|| _selfAccepted
|| _partnerAccepted;
_isOpen = false;
_partnerGuid = 0u;
_selfItems.Clear();
_partnerItems.Clear();
_selfAccepted = false;
_partnerAccepted = false;
_lastFailureItemGuid = 0u;
_lastFailureReason = 0u;
if (changed) Bump();
}
private void Bump() => _revision++;
private sealed class TradeView(RuntimeTradeState owner) : IRuntimeTradeView
{
public RuntimeTradeSnapshot Snapshot
{
get
{
lock (owner._gate)
return new RuntimeTradeSnapshot(
owner._revision,
owner._isOpen,
owner._partnerGuid,
owner._selfAccepted,
owner._partnerAccepted,
owner._selfItems.Count,
owner._partnerItems.Count,
owner._lastFailureItemGuid,
owner._lastFailureReason);
}
}
public IReadOnlyList<uint> GetItems(RuntimeTradeSide side)
{
lock (owner._gate)
return side == RuntimeTradeSide.Partner
? [.. owner._partnerItems]
: [.. owner._selfItems];
}
}
}

View file

@ -53,15 +53,22 @@ public enum RuntimeGenerationResetStage
/// from the precedent it named).
/// </summary>
Allegiance = 13,
BeginEntityRetirement = 14,
RetireEntities = 15,
DrainHostProjection = 16,
CompleteCanonicalEntities = 17,
CompleteHostProjection = 18,
ChatIdentity = 19,
PlayerSnapshots = 20,
PlayerIdentity = 21,
Complete = 22,
/// <summary>
/// Secure trade (2026-08-14): the trade window is session-scoped — a
/// disconnect closes the trade server-side (ACE tears the negotiation
/// down with the session), so the third sibling J-owner clears here
/// beside its fellowship/allegiance precedents.
/// </summary>
Trade = 14,
BeginEntityRetirement = 15,
RetireEntities = 16,
DrainHostProjection = 17,
CompleteCanonicalEntities = 18,
CompleteHostProjection = 19,
ChatIdentity = 20,
PlayerSnapshots = 21,
PlayerIdentity = 22,
Complete = 23,
}
public readonly record struct RuntimeGenerationResetSnapshot(
@ -111,6 +118,7 @@ public sealed class RuntimeGenerationReset
private readonly RuntimeLocalPlayerIdentityState _identity;
private readonly RuntimeFellowshipState _fellowship;
private readonly RuntimeAllegianceState _allegiance;
private readonly RuntimeTradeState _trade;
private ResetState? _state;
private RuntimeGenerationToken _lastCompletedGeneration;
private bool _hasCompletedGeneration;
@ -127,7 +135,8 @@ public sealed class RuntimeGenerationReset
RuntimeCharacterState character,
RuntimeLocalPlayerIdentityState identity,
RuntimeFellowshipState fellowship,
RuntimeAllegianceState allegiance)
RuntimeAllegianceState allegiance,
RuntimeTradeState trade)
{
_transit = transit ?? throw new ArgumentNullException(nameof(transit));
_communication = communication
@ -147,6 +156,7 @@ public sealed class RuntimeGenerationReset
?? throw new ArgumentNullException(nameof(fellowship));
_allegiance = allegiance
?? throw new ArgumentNullException(nameof(allegiance));
_trade = trade ?? throw new ArgumentNullException(nameof(trade));
}
public RuntimeGenerationToken? ActiveRetiringGeneration =>
@ -320,6 +330,9 @@ public sealed class RuntimeGenerationReset
case RuntimeGenerationResetStage.Allegiance:
Advance(state, _allegiance.ResetSession);
break;
case RuntimeGenerationResetStage.Trade:
Advance(state, _trade.Clear);
break;
case RuntimeGenerationResetStage.BeginEntityRetirement:
_ = _entityObjects.BeginSessionClear();
state.Retirements = _entityObjects

View file

@ -30,7 +30,8 @@ public static class RuntimeSimulationOwnership
RuntimeActionState actions,
RuntimeLocalPlayerMovementState movement,
RuntimeFellowshipState fellowship,
RuntimeAllegianceState allegiance)
RuntimeAllegianceState allegiance,
RuntimeTradeState trade)
{
ArgumentNullException.ThrowIfNull(entityObjects);
return new RuntimeSimulationOwnershipSnapshot(
@ -43,6 +44,7 @@ public static class RuntimeSimulationOwnership
actions,
movement,
fellowship,
allegiance));
allegiance,
trade));
}
}

View file

@ -85,7 +85,10 @@ public sealed record LiveSocialSessionBindings(
// compiles unchanged (docs/research/2026-08-11-fa-acdream-seams.md
// §2.4 — "the established compatibility convention").
RuntimeFellowshipState? Fellowship = null,
RuntimeAllegianceState? Allegiance = null);
RuntimeAllegianceState? Allegiance = null,
// Secure trade (2026-08-14): the third sibling J-owner, same
// trailing/optional compatibility convention.
RuntimeTradeState? Trade = null);
/// <summary>
/// Owns every inbound subscription for one exact live session. Domain state
@ -281,6 +284,36 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
? notice => allegianceLogin.ApplyLoginNotification(
notice.CharacterGuid,
notice.IsLoggedIn)
: null,
// Secure trade (2026-08-14): same conditional delegate-hole
// discipline. Self-vs-partner comparisons use the exact
// player guid the fellowship holes above already borrow.
onTradeRegister: social.Trade is { } tradeRegister
? update => tradeRegister.ApplyRegister(update, inventory.PlayerGuid())
: null,
onTradeClose: social.Trade is { } tradeClose
? _ => tradeClose.ApplyClose()
: null,
onTradeAdd: social.Trade is { } tradeAdd
? tradeAdd.ApplyAdd
: null,
onTradeRemove: social.Trade is { } tradeRemove
? tradeRemove.ApplyRemove
: null,
onTradeAccept: social.Trade is { } tradeAccept
? whoAccepted => tradeAccept.ApplyAccept(whoAccepted, inventory.PlayerGuid())
: null,
onTradeDecline: social.Trade is { } tradeDecline
? whoDeclined => tradeDecline.ApplyDecline(whoDeclined, inventory.PlayerGuid())
: null,
onTradeReset: social.Trade is { } tradeReset
? _ => tradeReset.ApplyReset()
: null,
onTradeFailure: social.Trade is { } tradeFailure
? tradeFailure.ApplyFailure
: null,
onTradeClearAcceptance: social.Trade is { } tradeClear
? tradeClear.ApplyClearAcceptance
: null));
ConstructionCheckpoint();