#112 CLOSED: threshold tick-skip absorbing state fixed by the retail growing-walk port (user-gated 2026-06-12)
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1 changed files with 27 additions and 7 deletions
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@ -3767,13 +3767,33 @@ stable now; this is a draw-order/depth oscillation localized to the door surface
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## #112 — A9B3 hill cottage: containment gap inside the house demotes to outdoor with no re-promotion (transparent interior while walking)
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**Status:** OPEN — user re-confirmed at the 2026-06-11 re-gate: "that
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hill house also sometimes when entering, all walls turn transparent.
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Only that house." NOTE: the #120 reciprocal ping-pong fired at exactly
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A9B3 `0103↔010F` during that session — the runaway duplicate views are a
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plausible alternate mechanism for the transparent frames. Re-check this
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symptom AFTER the #120 fix (`dede7e4`) before resuming the membership
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investigation.
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**Status:** CLOSED 2026-06-12 (`be03146`) — user gate "OK seems to work"
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after run-speed in/out cycles; live capture shows threshold promotions +
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room tracking + clean exits, zero errors.
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**ROOT CAUSE (instrumented capture `cottage-112-capture1.log` + dat
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replay):** the cottage's entry cell 0x104 is a 0.22 m-wide THRESHOLD
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band; a running player crosses it between two physics ticks. Our
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membership pick's outdoor-seed branch ran `CheckBuildingTransit` over a
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landcell snapshot and STOPPED — building entry cells were never
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expanded — so the tick after the skip (centre in deep room 0x100) found
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no containing candidate and the pick kept the outdoor landcell
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FOREVER (absorbing state): the render faithfully drew an outdoor frame
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= transparent walls; promotion fired only on touching portal-adjacent
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0x102's own volume. Retail's `CObjCell::find_cell_list` (0x0052b4e0)
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runs ONE growing-array walk for EVERY seed (0052b576: vtable
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`find_transit_cells` over the GROWING array) — recovery fires one tick
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after any skip. Fix = the unified retail walk ported verbatim; pins in
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`Issue112MembershipTests` (tick-skip recovery RED pre-fix; run-speed
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phase-swept entry replay; gap over-fix guard; full promotion-chain
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replay diagnostic). The earlier legs (escape-hatch removal `2d6954e`,
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straddle gate `414c3de`) remain correct — they fixed the demote side;
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this closes the promotion side.
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(History below predates the close.) NOTE: the #120 reciprocal ping-pong
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fired at exactly A9B3 `0103↔010F` during the 2026-06-11 session — the
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runaway duplicate views were a plausible alternate mechanism for the
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transparent frames; #120's fix (`dede7e4`) landed first.
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**Severity:** MEDIUM-HIGH (any house with interior containment gaps; user-observed
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"sometimes transparent" while walking around inside)
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**Filed:** 2026-06-10 (late — user exploration after #111 closed)
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