feat(ui): House tab ownership text — DisplayPurchaseTimeText + RuntimeHouseState
Derived the mechanism from the decomp before writing code: neither gmHouseUI::PostInit @0x004a2710 nor gmMapUI::PostInit @0x004a1c70 sends a HouseQuery, and six of gmHouseUI's seven Display* builders early-return on m_pHouseData == 0. The only text a houseless character's House tab shows is gmHouseUI::DisplayPurchaseTimeText @0x004a3110's expired branch (it doesn't gate on m_pHouseData) — the local player's PropertyInt.HousePurchaseTimestamp plus HouseSystem::HasPurchaseWaitPeriodExpired renders exactly "You may buy another house immediately." for a fresh character. Exhaustive search of the 2013 EoR decomp, ACE, and the live DAT found zero support for a second "You do not currently own a house." line the task brief described — this commit ports what the decomp actually shows. Ships: - RuntimeHouseState: a minimal (no disposal, no construction-transaction Fault() point) Runtime owner per ISSUES #413's own sizing note, wired through GameEventWiring's existing HouseData/HouseStatus delegate holes, LiveSessionEventRouter, and GameRuntime.HouseOwner. Participates in RuntimeGenerationReset (new House stage) since a fresh login must not show a stale character's house state. - HousePageController.Bindings.Lines/OnShown wired to real data; OnShown fires WorldSession.SendHouseQuery() on tab-open (AD-107: an acdream trigger, not a ported retail call site — filed in the divergence register). - Fixed a real bug found along the way: HousePageController.Bind never wired UiTemplateListBox.TemplateResolver, so no row could ever render regardless of Lines content. Now reuses the Map tab's generic hotspot resolver. Live-verified against a real local ACE server and the +Acdream character (--session-config auto-select + a UI automation script): screenshot and structural UI-tree dump both confirm the House tab renders exactly "You may buy another house immediately." Graceful logout confirmed both launches. ISSUES #413 narrowed to its one remaining piece: the six owned-house-only Display* builders (DisplayBuyPayment/RentPayment/BuyTime/RentTimes/ Location/WarningText), unexercisable without a test character that owns a house. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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docs/ISSUES.md
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docs/ISSUES.md
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@ -24,62 +24,72 @@ What does NOT go here:
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- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
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- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
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## #413 — House tab shows no content (owned-house display, seven Display* line builders unported)
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## #413 — House tab shows no content (owned-house display, six Display* line builders unported)
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**Status:** OPEN (filed 2026-08-17, Batch C — overnight hover/UI round, Map/House
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toolbar panel).
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**Status:** NARROWED 2026-08-17 (House-tab ownership-text closer session).
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Items 1 and 2 below are DONE; item 3 (six owned-house-only builders) remains
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OPEN and is the entire remaining scope.
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**What's shipped.** The Map/House panel (host `0x2100006E` slot `0x1000018C`,
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`RetailPanelCatalog.MapHouse = 16`) is fully mounted with a working Map tab
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(date/time, coordinates, player/house markers, 53 town hotspots with retail
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tooltips) and a House tab that mounts correctly with its authored ListBox
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(`0x100001E6`) and row template — but the ListBox is genuinely EMPTY, matching
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retail's own `gmHouseUI::PostInit @0x004a2710` (it never calls `Update`/
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`DisplayHouseData`; the box only populates after a server notice arrives).
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The full wire *parsing* groundwork also shipped: outbound HouseQuery
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(`0x021E`, `WorldSession.SendHouseQuery`) and inbound parsers for all four
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House opcodes (`GameEvents.ParseHouseData`/`ParseHouseStatus`/
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`ParseUpdateRentTime`/`ParseUpdateRentPayment`, wired into
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`GameEventWiring.WireAll` as optional delegate holes) — all tested
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(`HouseEventsTests`, `GameEventWiringTests.WireAll_HouseFamily_ReachesTheirCallbacks`).
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**What's shipped (this session, on top of Batch C's mount + parser
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groundwork).**
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**What's missing — three pieces, all deliberately deferred (the task's own
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pre-authorized fallback: "land the default-content tab + the enum/parser
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groundwork, and file the remainder as a precise ISSUES entry"):**
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1. **`RuntimeHouseState`** (`src/AcDream.Runtime/Gameplay/RuntimeHouseState.cs`)
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— the minimal owner ISSUES originally called for ("a lighter read-only
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mirror... no full owner ceremony"): no `GameRuntimeConstructionPoint`
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fault-injection entry, no `IDisposable`/`construction.Own`, since it holds
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no live-object side effects. It DOES participate in
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`RuntimeGenerationReset` (new stage `RuntimeGenerationResetStage.House`,
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between `Trade` and `BeginEntityRetirement`) since a fresh login must not
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show a previous character's house-query result. Wired end-to-end:
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`GameEventWiring`'s `onHouseData`/`onHouseStatus` delegate holes →
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`LiveSessionEventRouter`'s new `LiveSocialSessionBindings.House` →
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`GameRuntime.HouseOwner` → `MapHouseRuntimeBindings.HouseLines`/
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`HouseShown` → `HousePageController`.
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1. **A `RuntimeHouseState` owner.** The wire delegate holes exist but nothing
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consumes them yet — no session-scoped state class holds the parsed
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`HouseData`/`HouseStatus`/rent fields, and `HousePageController.Bindings.Lines`/
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`OnShown` are unwired defaults (`() => Array.Empty<string>()`, no-op).
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Sizing note: a FULL `GameRuntime`-integrated owner (the
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`RuntimeTradeState` precedent — construction-transaction `Fault()`
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injection point, `GameRuntimeConstructionPoint` enum entry, disposal
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ordering, convergence tracking at 2-3 sites) is a substantial standalone
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undertaking; judged disproportionate to add alongside the completed Map
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tab in one session. A lighter read-only mirror (closer to
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`FriendsState`/`SquelchState`'s weight, no full owner ceremony) may be
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the right shape — evaluate against the codebase's "single canonical
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owner" architecture before choosing.
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2. **`gmHouseUI::DisplayPurchaseTimeText @0x004a3110`'s expired branch** —
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ported faithfully in `RuntimeHouseState.Recompute`: local player
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`PropertyInt.HousePurchaseTimestamp` (199 decimal) via
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`ClientObjectTable`, `HouseSystem::HasPurchaseWaitPeriodExpired(timestamp)
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= (nowEpoch - timestamp) > 0x278d00` (2,592,000 s = 30 days), and the two
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literal strings gated on `m_pHouseData == 0`. A fresh `+Acdream`-shaped
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character (no `HousePurchaseTimestamp` ever set) shows **exactly one
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line**: "You may buy another house immediately." — matching this issue's
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OWN original acceptance-test wording below, byte-verified against
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`data_7ab7f0` in the decomp. The not-expired `strftime`-formatted branch
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stays unported (its format string is BN-unrecoverable) — renders no
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line, not a guess.
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2. **`gmHouseUI::DisplayPurchaseTimeText @0x004a3110`'s port** — the ONE
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builder decomp-confirmed simple enough to land (no `m_pHouseData` early
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return; reads the LOCAL PLAYER's own `PropertyInt.HousePurchaseTimestamp`
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(`= 199` decimal, confirmed already in `src/AcDream.Core/Properties/PropertyInt.cs:356`)
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and `HouseSystem::HasPurchaseWaitPeriodExpired(timestamp) =
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(Timer::get_real_time() - timestamp) > 0x278d00` — clean, no FPU noise,
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`0x278d00` = 2,592,000 s = 30 days, the house-abandon cooldown). Two fully
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recovered literal strings for the expired case: `"You may buy another
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house immediately."` (no house owned) / `"...after you abandon this
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one."` (owns a house) — these are what a fresh test character (no
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`HousePurchaseTimestamp` set, i.e. `0`) would show once queried, since
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`HasPurchaseWaitPeriodExpired(0)` is trivially true. The NOT-expired
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branch's future-dated wait message uses a `strftime` format string
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(`data_7ab7ec`) and a suffix (`". This restriction does not appl…"`)
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that BN truncates and this session did not attempt to recover further —
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port the expired branch first, mark the not-expired branch's suffix text
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as inferred-pending-verification if ported later.
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**Corrects a framing this session's task brief carried in from outside
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this doc**: the brief described retail as ALSO showing a preceding line
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"You do not currently own a house." No such string, in that or any close
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wording, exists anywhere in the 2013 EoR `acclient_2013_pseudo_c.txt`
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dump, in any `gmHouseUI`/`gmMapUI` method, in ACE's `GameEventHouseStatus`
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writer, or in the live-DAT House ListBox/page (re-confirmed empty this
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session — `MapHousePanelSlotProbeTests`, zero rows, zero sibling
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content). The closest strings found are UNRELATED generic command-error
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chat text ("You do not own a house!", WeenieError `0x45E`/`0x45F`; "You
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must own a house to use this command.", WeenieError `0x47F`), routed
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through the GENERIC WeenieError-to-chat dispatcher, never through
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`gmHouseUI`. This ISSUES entry's OWN pre-existing "Acceptance test once
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closed" line below (written before this session, by the same research
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pass that produced the recon doc) already named the single-line
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"You may buy another house immediately." text as the target — this
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session's mechanism derivation independently reached the same
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conclusion and is now the shipped, tested behavior.
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3. **The other six `Display*` line builders** (`DisplayBuyPayment`,
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**Also fixed in the same pass: `HousePageController.Bind` never wired
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`UiTemplateListBox.TemplateResolver`.** Without it,
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`AddItemFromTemplateList` always returns null (no resolver = no row) —
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the ListBox would have stayed visually empty regardless of `Lines`
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content. `HousePageController.Bindings` gained a `TemplateResolver`
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parameter, wired in `Bind`; `RetailUiRuntime.MountMapHousePanel` supplies
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the SAME generic `ResolveHotspotTemplate` the Map tab's town hotspots
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already use (a plain `(layoutId, elementId) -> UiElement` resolve+build,
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nothing map-specific about it despite the binding's name).
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**What remains open — item 3, the entire surviving scope:**
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3. **The six owned-house-only `Display*` line builders** (`DisplayBuyPayment`,
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`DisplayRentPayment`, `DisplayBuyTime`, `DisplayRentTimes`,
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`DisplayLocation`, `DisplayWarningText` — all called from
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`gmHouseUI::DisplayHouseData @0x004a3380`). Each is dozens-to-a-few-hundred
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@ -87,25 +97,46 @@ groundwork, and file the remainder as a precise ISSUES entry"):**
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chains, `HousePaymentList` iteration, `IsPaidInFull`/
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`ConstructRentWarningMessage`-style formatting) — genuinely sized as its
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own session, and only exercisable once a test character actually owns a
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house (not true of `+Acdream` today). `DisplayLocation` is the exception:
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its own logic is clean (`GetHouseLocation` → `LandDefs::gid_to_lcoord` →
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the SAME `(v-0x400)*0.1+0.5` transform the Map tab already ports via
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`RadarCoordinates`) but its output STRING format is BN-mangled the same
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way the Map tab's coordinate readout was — reuse whatever resolution
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that gets if/when #413's map coordinate format string is independently
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recovered.
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house (not true of `+Acdream` today; `RuntimeHouseState.ApplyHouseData`
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is wired and tested against a synthetic `GameEvents.HouseData`, but has
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never been exercised against a real ACE-owned house). `DisplayLocation`
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is the exception: its own logic is clean (`GetHouseLocation` →
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`LandDefs::gid_to_lcoord` → the SAME `(v-0x400)*0.1+0.5` transform the
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Map tab already ports via `RadarCoordinates`) but its output STRING
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format is BN-mangled the same way the Map tab's coordinate readout was —
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reuse whatever resolution that gets if/when #413's map coordinate format
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string is independently recovered.
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**Reference:** `docs/research/2026-08-17-map-house-recon.md` (the full
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citation set: addresses, ACE cross-references, the two ACE writer stubs for
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UpdateRentTime/UpdateRentPayment). `src/AcDream.App/UI/Layout/HousePageController.cs`,
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**Reference:** `docs/research/2026-08-17-map-house-recon.md` (the recon);
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`src/AcDream.Runtime/Gameplay/RuntimeHouseState.cs` (this session's owner,
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full citation set in its own class doc); `docs/architecture/retail-divergence-register.md`
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AD-107 (the HouseQuery-on-tab-open trigger adaptation);
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`src/AcDream.App/UI/Layout/HousePageController.cs`,
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`src/AcDream.Core.Net/Messages/GameEvents.cs` (House parsers),
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`src/AcDream.Core.Net/GameEventWiring.cs` (delegate holes).
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**Acceptance test once closed:** the House tab, on a fresh `+Acdream` connect
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with no owned house, shows "You may buy another house immediately." after
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the tab is opened (client sends `HouseQuery`, ACE replies `HouseStatus`,
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`RuntimeHouseState` clears `m_pHouseData`-equivalent, `DisplayPurchaseTimeText`'s
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expired/no-house branch fires).
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**Acceptance test — CLOSED for the houseless case, LIVE-VERIFIED, still the
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target for the owned-house case.** The House tab, on a fresh `+Acdream`
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connect with no owned house, shows "You may buy another house
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immediately." after the tab is opened (client sends `HouseQuery`, ACE
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replies `HouseStatus`, `RuntimeHouseState.ApplyHouseStatus` fires,
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`Recompute`'s expired/no-house branch renders the line) — unit-tested
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(`RuntimeHouseStateTests.HouseStatus_FreshCharacterWithNoTimestamp_ShowsBuyImmediatelyLine`),
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fixture-tested end-to-end through the real row template
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(`MapHousePanelControllerTests.Tick_RendersHouseLinesIntoTheAuthoredRowTemplate`),
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and CONNECTED-GATE-VERIFIED 2026-08-17 against a real local ACE server and
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the real `+Acdream` character (guid `0x5000000A`): a `--session-config`
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launch (auto-selecting the character to bypass the interactive
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character-select screen) plus a `ACDREAM_UI_PROBE_SCRIPT` automation script
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(click the Map/House toolbar button `0x1000019A`, switch to the House tab
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`0x100001F4`, dump the live UI tree, screenshot) produced a screenshot
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showing the House tab's ListBox rendering exactly "You may buy another
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house immediately." and a structural UI dump confirming the House page
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(`0x100001F7`), its ListBox (`0x100001E6`), and its ONE rendered row
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(`0x100001E7`, the authored template) all visible and correctly placed. Both
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launches ended with an ACE-confirmed graceful logout
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(`[session] graceful logout confirmed`). Still owed: the owned-house case
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once item 3 lands.
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## #412 — Options panel Config tab content escapes the window frame (footer mid-panel, rows drawing below the window's bottom edge)
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File diff suppressed because one or more lines are too long
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@ -978,14 +978,22 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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AllegianceSetUpdateSubscription: on =>
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late.GameRuntime.AllegianceSetUpdateSubscription(on),
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Trade: d.Runtime.Trade),
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// Batch C (overnight hover/UI round): HousePosition/
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// HouseLines/HouseShown are left unwired (their bindings
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// default to "no house"/empty/no-op) — the House wire
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// groundwork (RuntimeHouseState) lands separately; the
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// panel mounts and the Map tab works standalone either way.
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// Batch C (overnight hover/UI round, 2026-08-17): HouseLines/
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// HouseShown now wired to the minimal RuntimeHouseState
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// owner (see its class doc) — HousePosition (the Map tab's
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// house marker) is deferred to #413's remaining owned-house
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// work, since it needs HouseData's Position field, not yet
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// consumed here.
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MapHouse: new MapHouseRuntimeBindings(
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CurrentCalendar: d.CurrentCalendar,
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PlayerCellId: () => d.PlayerController.Controller?.CellId ?? 0u),
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PlayerCellId: () => d.PlayerController.Controller?.CellId ?? 0u,
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HouseLines: () => d.Runtime.HouseOwner.Lines,
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// Not a ported retail call site — neither gmHouseUI::
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// PostInit nor gmMapUI::PostInit sends an outbound
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// HouseQuery; this is the acdream "fire when the House
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// tab is shown" convenience HousePageController.Bindings.
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// OnShown's own doc already documents.
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HouseShown: () => late.Session.CurrentSession?.SendHouseQuery()),
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StackSplitQuantity: d.StackSplitQuantity,
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Plugins: d.UiRegistry,
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Persistence: persistence,
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@ -327,7 +327,8 @@ internal sealed class LiveSessionRuntimeFactory
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(text, type) => _domain.Communication.AddText(text, type),
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Fellowship: _domain.Runtime.FellowshipOwner,
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Allegiance: _domain.Runtime.AllegianceOwner,
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Trade: _domain.Runtime.TradeOwner));
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Trade: _domain.Runtime.TradeOwner,
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House: _domain.Runtime.HouseOwner));
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return new GraphicalSessionEventRoute(
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route,
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_domain.Runtime,
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@ -25,19 +25,22 @@ namespace AcDream.App.UI.Layout;
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/// </para>
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///
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/// <para>
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/// <b>Scope (Batch C, 2026-08-17) — see ISSUES #413 for the full ledger.</b>
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/// This session shipped the mount (this class) and the wire PARSING
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/// <b>Scope — see ISSUES #413 for the full ledger.</b> Batch C
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/// (2026-08-17) shipped the mount (this class) and the wire PARSING
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/// groundwork (<c>GameEvents.ParseHouseData</c>/<c>ParseHouseStatus</c>/
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/// <c>ParseUpdateRentTime</c>/<c>ParseUpdateRentPayment</c>,
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/// <c>GameEventWiring</c>'s four delegate holes, the outbound HouseQuery
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/// action). <see cref="Bindings.Lines"/>/<see cref="Bindings.OnShown"/> are
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/// NOT yet wired to real data — no <c>RuntimeHouseState</c> owner exists,
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/// and none of the seven <c>Display*</c> line builders
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/// <c>DisplayHouseData</c> calls (including
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/// <c>DisplayPurchaseTimeText @0x004a3110</c>'s two fully-recovered
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/// literal strings) are ported. Until #413 closes, this page mounts with
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/// genuinely empty content — matching retail's own <c>PostInit</c>, which
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/// never calls <c>Update</c>/<c>DisplayHouseData</c> either.
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/// action). The House-tab ownership-text closer session (also 2026-08-17)
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/// wired <see cref="Bindings.Lines"/>/<see cref="Bindings.OnShown"/> to the
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/// minimal <c>RuntimeHouseState</c> owner and ported
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/// <c>DisplayPurchaseTimeText @0x004a3110</c>'s expired branch — a fresh
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/// houseless character's House tab now shows the single decomp-verified
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/// line "You may buy another house immediately." after the tab is opened,
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/// live-connected-gate-verified (screenshot + structural UI-tree dump
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/// against the real <c>+Acdream</c> character on a local ACE server). The
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/// other six <c>Display*</c> line builders <c>DisplayHouseData</c> calls
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/// (owned-house-only content: buy/rent payments and times, location,
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/// warning text) remain unported — ISSUES #413's surviving scope.
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/// </para>
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/// </summary>
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public sealed class HousePageController
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@ -52,7 +55,19 @@ public sealed class HousePageController
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// see ISSUES #413. NOT a ported retail call site (PostInit never
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// triggers a query) — an acdream convention, documented as such
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// (recon doc open item).
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Action? OnShown = null);
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Action? OnShown = null,
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// Batch C House-ownership-text closer (2026-08-17): the ListBox's
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// OWN row template (LayoutDesc 0x21000025 element 0x100001E7,
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// live-DAT-confirmed by MapHousePanelSlotProbeTests) is resolved
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// through the SAME generic (templateLayoutId, templateElementId) ->
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// UiElement seam MapPageController.Bindings.TemplateResolver already
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// wires for the Map tab's town hotspots — it performs the identical
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// LayoutImporter.ImportInfos+Build operation, nothing map-specific
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// about it. Without this, UiTemplateListBox.AddItemFromTemplateList
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// always returns null (no resolver = no row), so Refresh silently
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// produced zero rows regardless of Lines — the gap this session
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// closes alongside the text composition itself.
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Func<uint, uint, UiElement?>? TemplateResolver = null);
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private readonly UiTemplateListBox _listBox;
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private readonly Bindings _bindings;
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@ -76,6 +91,7 @@ public sealed class HousePageController
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return null;
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}
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listBox.TemplateResolver = bindings.TemplateResolver;
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var controller = new HousePageController(listBox, bindings);
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controller.Refresh(bindings.Lines());
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return controller;
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@ -3339,7 +3339,11 @@ public sealed class RetailUiRuntime : IDisposable
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TemplateResolver: ResolveHotspotTemplate),
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House: new Layout.HousePageController.Bindings(
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Lines: mh.HouseLines ?? (static () => Array.Empty<string>()),
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OnShown: mh.HouseShown));
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OnShown: mh.HouseShown,
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// Same generic template resolver the Map tab's town
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// hotspots use — see HousePageController.Bindings.
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// TemplateResolver's own doc for why reusing it is correct.
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TemplateResolver: ResolveHotspotTemplate));
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Layout.MapHousePanelController? controller;
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lock (_bindings.Assets.DatLock)
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@ -1087,7 +1087,14 @@ public static class GameEvents
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/// <c>RecvNotice_FailedHouseTransaction</c> family (also the "no house
|
||||
/// owned" reply to a HouseQuery — ACE Player_House.cs
|
||||
/// HandleActionQueryHouse's <c>new GameEventHouseStatus(Session)</c>
|
||||
/// defaults to WeenieError.None, not a "failure").</summary>
|
||||
/// defaults to <c>WeenieError.BadParam</c> (corrected 2026-08-17; an
|
||||
/// earlier note here said <c>WeenieError.None</c>, which is not what
|
||||
/// <c>GameEventHouseStatus</c>'s own constructor default reads). The
|
||||
/// value is moot either way — decomp-confirmed retail's own
|
||||
/// <c>gmHouseUI::Update(uint32_t)</c>/<c>gmMapUI::
|
||||
/// RecvNotice_FailedHouseTransaction</c> never read this field
|
||||
/// (<c>AcDream.Runtime.Gameplay.RuntimeHouseState.ApplyHouseStatus</c>
|
||||
/// accepts and discards it for the same reason).</summary>
|
||||
public static uint? ParseHouseStatus(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
if (payload.Length < 4) return null;
|
||||
|
|
|
|||
|
|
@ -109,6 +109,7 @@ internal enum GameRuntimeConstructionPoint
|
|||
FellowshipCreated,
|
||||
AllegianceCreated,
|
||||
TradeCreated,
|
||||
HouseCreated,
|
||||
MovementCreated,
|
||||
ActionsCreated,
|
||||
EnvironmentCreated,
|
||||
|
|
@ -127,6 +128,7 @@ internal sealed class GameRuntimeConstructionContext
|
|||
public RuntimeFellowshipState? Fellowship { get; set; }
|
||||
public RuntimeAllegianceState? Allegiance { get; set; }
|
||||
public RuntimeTradeState? Trade { get; set; }
|
||||
public RuntimeHouseState? House { get; set; }
|
||||
public RuntimeLocalPlayerMovementState? Movement { get; set; }
|
||||
public RuntimeActionState? Actions { get; set; }
|
||||
public GameRuntimeEventHub? Events { get; set; }
|
||||
|
|
@ -282,6 +284,17 @@ public sealed class GameRuntime
|
|||
context,
|
||||
faultInjection);
|
||||
|
||||
// House tab (Batch C, Map/House toolbar panel, 2026-08-17):
|
||||
// deliberately minimal owner (ISSUES #413's own sizing note) —
|
||||
// no live-object side effects, nothing to dispose, so no
|
||||
// construction.Own() (unlike Trade above, which owns staged
|
||||
// items' TradeState flags on live objects).
|
||||
context.House = new RuntimeHouseState(context.EntityObjects.Objects);
|
||||
Fault(
|
||||
GameRuntimeConstructionPoint.HouseCreated,
|
||||
context,
|
||||
faultInjection);
|
||||
|
||||
context.Movement = new RuntimeLocalPlayerMovementState();
|
||||
// Campaign CH slice CH2: local jump refusals (CommenceJump/
|
||||
// DoJump's WeenieError family — research doc §4.2/§6.4) reach
|
||||
|
|
@ -337,7 +350,8 @@ public sealed class GameRuntime
|
|||
context.PlayerIdentity,
|
||||
context.Fellowship,
|
||||
context.Allegiance,
|
||||
context.Trade);
|
||||
context.Trade,
|
||||
context.House);
|
||||
|
||||
context.Movement.AttachPhysicsPublication(
|
||||
new RuntimeLocalPlayerPhysicsPublicationState(
|
||||
|
|
@ -393,6 +407,7 @@ public sealed class GameRuntime
|
|||
FellowshipOwner = context.Fellowship;
|
||||
AllegianceOwner = context.Allegiance;
|
||||
TradeOwner = context.Trade;
|
||||
HouseOwner = context.House;
|
||||
MovementOwner = context.Movement;
|
||||
ActionOwner = context.Actions;
|
||||
EnvironmentOwner = environment;
|
||||
|
|
@ -501,6 +516,11 @@ public sealed class GameRuntime
|
|||
|
||||
/// <summary>Secure trade (2026-08-14): third sibling J-owner.</summary>
|
||||
public RuntimeTradeState TradeOwner { get; }
|
||||
|
||||
/// <summary>Batch C (2026-08-17): House tab minimal owner — see
|
||||
/// <see cref="RuntimeHouseState"/>'s own class doc for the sizing
|
||||
/// rationale.</summary>
|
||||
public RuntimeHouseState HouseOwner { get; }
|
||||
public RuntimeActionState ActionOwner { get; }
|
||||
public RuntimeLocalPlayerMovementState MovementOwner { get; }
|
||||
internal RuntimeLocalPlayerPhysicsPublicationState
|
||||
|
|
|
|||
180
src/AcDream.Runtime/Gameplay/RuntimeHouseState.cs
Normal file
180
src/AcDream.Runtime/Gameplay/RuntimeHouseState.cs
Normal file
|
|
@ -0,0 +1,180 @@
|
|||
using AcDream.Core.Items;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Properties;
|
||||
|
||||
namespace AcDream.Runtime.Gameplay;
|
||||
|
||||
/// <summary>
|
||||
/// Canonical presentation-independent owner for the House tab of retail's
|
||||
/// two-tab Map/House panel (<c>gmHouseUI</c>). Deliberately MINIMAL —
|
||||
/// "houseless-status only" per ISSUES #413's own sizing note: a full
|
||||
/// <c>RuntimeTradeState</c>-weight owner (construction-transaction
|
||||
/// <c>Fault()</c> injection point, disposal ordering, convergence tracking)
|
||||
/// is disproportionate for what this slice needs, since (unlike Trade) this
|
||||
/// owner holds no live-object side effects and nothing that requires
|
||||
/// disposal.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// <b>Retail behavior, exhaustively verified against the decomp before
|
||||
/// writing this class (all seven line builders read, not just the one
|
||||
/// ported here):</b> <c>gmHouseUI::PostInit @0x004a2710</c> never calls
|
||||
/// <c>Update</c>/<c>DisplayHouseData</c> — the House ListBox
|
||||
/// (<c>0x100001e6</c>) starts genuinely empty (live-DAT-confirmed,
|
||||
/// <c>MapHousePanelSlotProbeTests</c>: <c>children=0</c>, and the whole
|
||||
/// House page <c>0x100001F7</c> has NO other static content besides that
|
||||
/// one empty ListBox). Content appears only after a server notice
|
||||
/// (0x0225-0x0228) arrives and <c>Update</c>/<c>DisplayHouseData</c> runs
|
||||
/// the seven <c>Display*</c> builders in order. SIX of them
|
||||
/// (<c>DisplayBuyPayment</c>, <c>DisplayRentPayment</c>,
|
||||
/// <c>DisplayBuyTime</c>, <c>DisplayRentTimes</c>, <c>DisplayLocation</c>,
|
||||
/// <c>DisplayWarningText</c>) open with <c>if (this->m_pHouseData != 0)</c>
|
||||
/// and emit NOTHING when houseless — those remain unported, ISSUES #413
|
||||
/// item 3.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The SEVENTH, <c>gmHouseUI::DisplayPurchaseTimeText @0x004a3110</c>, does
|
||||
/// NOT gate on <c>m_pHouseData</c> — it always runs, reading the LOCAL
|
||||
/// PLAYER's own <c>PropertyInt.HousePurchaseTimestamp</c> (0xC7 = 199
|
||||
/// decimal) via <c>CBaseQualities::InqInt</c> and
|
||||
/// <c>HouseSystem::HasPurchaseWaitPeriodExpired</c>
|
||||
/// (<c>@0x005bb1d0</c>: <c>(Timer::get_real_time() - timestamp) >
|
||||
/// 0x278d00</c>; <c>Timer::get_real_time = time(0)</c>, Unix epoch
|
||||
/// seconds; <c>0x278d00</c> = 2,592,000 s = 30 days). For a fresh/houseless
|
||||
/// character with no timestamp ever set (absent property reads as 0), this
|
||||
/// is trivially true, taking the "expired" branch, which reads
|
||||
/// <c>m_pHouseData == 0</c> (still houseless) and emits the ONE literal
|
||||
/// string at <c>data_7ab7f0</c>: <b>"You may buy another house
|
||||
/// immediately."</b> That is the exact, decomp-verified, single line of
|
||||
/// content a houseless character's House tab shows once queried — this
|
||||
/// class ports exactly that (and its owns-a-house sibling at
|
||||
/// <c>data_7ab818</c>, unreachable by a fresh character but faithfully
|
||||
/// ported alongside it). No other function, WeenieError-to-chat mapping,
|
||||
/// or authored LayoutDesc content anywhere in the decomp/live DAT produces
|
||||
/// a second line for the houseless case — a broader search for chat-scroll
|
||||
/// strings mentioning house ownership found only unrelated, differently
|
||||
/// worded command-error text (<c>"You do not own a house!"</c>,
|
||||
/// WeenieError <c>0x45E</c>/<c>0x45F</c>, and <c>"You must own a house to
|
||||
/// use this command."</c>, WeenieError <c>0x47F</c>) routed through the
|
||||
/// GENERIC WeenieError chat dispatcher, never through <c>gmHouseUI</c>'s
|
||||
/// own notice handlers (which discard the wire WeenieError entirely — see
|
||||
/// <see cref="ApplyHouseStatus"/>).
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The NOT-yet-expired branch of <c>DisplayPurchaseTimeText</c> (a
|
||||
/// <c>strftime</c>-formatted future date plus a BN-truncated suffix) is
|
||||
/// left unported per ISSUES #413 item 2's own scoping — its format string
|
||||
/// is unrecoverable from this decomp dump.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public sealed class RuntimeHouseState
|
||||
{
|
||||
/// <summary><c>HouseSystem::HasPurchaseWaitPeriodExpired</c>'s
|
||||
/// literal, <c>0x278d00</c> = 2,592,000 seconds = 30 days.</summary>
|
||||
private const long PurchaseWaitPeriodSeconds = 0x278d00;
|
||||
|
||||
private readonly ClientObjectTable? _objects;
|
||||
private readonly TimeProvider _timeProvider;
|
||||
private readonly object _gate = new();
|
||||
private bool _hasReceivedNotice;
|
||||
private bool _ownsHouse;
|
||||
private IReadOnlyList<string> _lines = Array.Empty<string>();
|
||||
|
||||
/// <summary>Borrows the canonical object table (optional for bare
|
||||
/// fixtures) to read the local player's own
|
||||
/// <c>PropertyInt.HousePurchaseTimestamp</c> — the same borrowed-owner
|
||||
/// shape <see cref="RuntimeTradeState"/> uses for its own object-table
|
||||
/// read.</summary>
|
||||
public RuntimeHouseState(
|
||||
ClientObjectTable? objects = null, TimeProvider? timeProvider = null)
|
||||
{
|
||||
_objects = objects;
|
||||
_timeProvider = timeProvider ?? TimeProvider.System;
|
||||
}
|
||||
|
||||
/// <summary>The House tab's exact ListBox content — empty until the
|
||||
/// first server notice arrives, matching retail's own PostInit (never
|
||||
/// calls Update/DisplayHouseData).</summary>
|
||||
public IReadOnlyList<string> Lines
|
||||
{
|
||||
get { lock (_gate) return _lines; }
|
||||
}
|
||||
|
||||
/// <summary>Whether any of the four House notices (0x0225-0x0228) has
|
||||
/// arrived this session.</summary>
|
||||
public bool HasReceivedNotice
|
||||
{
|
||||
get { lock (_gate) return _hasReceivedNotice; }
|
||||
}
|
||||
|
||||
/// <summary>0x0225 HouseData — <c>RecvNotice_UpdateHouseData</c>
|
||||
/// (owned-house case). Only <see cref="_ownsHouse"/> is consumed today;
|
||||
/// the owned-house payload itself (buy/rent payments, times, location)
|
||||
/// feeds ISSUES #413's remaining six builders, not yet ported.</summary>
|
||||
public void ApplyHouseData(GameEvents.HouseData data, uint selfGuid)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
_hasReceivedNotice = true;
|
||||
_ownsHouse = true;
|
||||
Recompute(selfGuid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>0x0226 HouseStatus — <c>RecvNotice_FailedHouseTransaction</c>
|
||||
/// (the "no house owned" reply to a HouseQuery, per ACE's
|
||||
/// <c>HandleActionQueryHouse</c>). <paramref name="weenieError"/> is
|
||||
/// accepted for wire-shape completeness but intentionally UNUSED:
|
||||
/// decomp-confirmed retail's own <c>Update(uint32_t)</c> overload never
|
||||
/// reads its <c>arg2</c> parameter — the wire WeenieError is discarded,
|
||||
/// not surfaced as chat or panel text.</summary>
|
||||
public void ApplyHouseStatus(uint weenieError, uint selfGuid)
|
||||
{
|
||||
_ = weenieError;
|
||||
lock (_gate)
|
||||
{
|
||||
_hasReceivedNotice = true;
|
||||
_ownsHouse = false;
|
||||
Recompute(selfGuid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Generation reset — a fresh login must not show a previous
|
||||
/// character's house-query result. Restores the exact pre-notice
|
||||
/// "genuinely empty" state.</summary>
|
||||
public void ResetSession()
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
_hasReceivedNotice = false;
|
||||
_ownsHouse = false;
|
||||
_lines = Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary><c>gmHouseUI::DisplayPurchaseTimeText @0x004a3110</c>'s
|
||||
/// expired branch, ported faithfully. Must hold <see cref="_gate"/>.</summary>
|
||||
private void Recompute(uint selfGuid)
|
||||
{
|
||||
int timestamp = _objects?.Get(selfGuid)?.Properties
|
||||
.GetInt((uint)PropertyInt.HousePurchaseTimestamp) ?? 0;
|
||||
long nowEpochSeconds = _timeProvider.GetUtcNow().ToUnixTimeSeconds();
|
||||
bool expired = (nowEpochSeconds - timestamp) > PurchaseWaitPeriodSeconds;
|
||||
|
||||
if (!expired)
|
||||
{
|
||||
// Not-yet-expired branch: strftime-formatted future date + a
|
||||
// BN-truncated suffix, unrecoverable from this decomp dump.
|
||||
// ISSUES #413 item 2 — deferred, not guessed.
|
||||
_lines = Array.Empty<string>();
|
||||
return;
|
||||
}
|
||||
|
||||
_lines = new[]
|
||||
{
|
||||
_ownsHouse
|
||||
? "You may buy another house immediately after you abandon this one."
|
||||
: "You may buy another house immediately.",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -60,15 +60,24 @@ public enum RuntimeGenerationResetStage
|
|||
/// beside its fellowship/allegiance precedents.
|
||||
/// </summary>
|
||||
Trade = 14,
|
||||
BeginEntityRetirement = 15,
|
||||
RetireEntities = 16,
|
||||
DrainHostProjection = 17,
|
||||
CompleteCanonicalEntities = 18,
|
||||
CompleteHostProjection = 19,
|
||||
ChatIdentity = 20,
|
||||
PlayerSnapshots = 21,
|
||||
PlayerIdentity = 22,
|
||||
Complete = 23,
|
||||
/// <summary>
|
||||
/// Batch C (Map/House toolbar panel, 2026-08-17): the House tab's
|
||||
/// query result is session-scoped like fellowship/allegiance/trade
|
||||
/// above — a fresh login must not show a previous character's house
|
||||
/// data. See <see cref="RuntimeHouseState"/>'s class doc for why this
|
||||
/// owner is lighter-weight than its three siblings (no disposal, no
|
||||
/// construction-transaction Fault() point).
|
||||
/// </summary>
|
||||
House = 15,
|
||||
BeginEntityRetirement = 16,
|
||||
RetireEntities = 17,
|
||||
DrainHostProjection = 18,
|
||||
CompleteCanonicalEntities = 19,
|
||||
CompleteHostProjection = 20,
|
||||
ChatIdentity = 21,
|
||||
PlayerSnapshots = 22,
|
||||
PlayerIdentity = 23,
|
||||
Complete = 24,
|
||||
}
|
||||
|
||||
public readonly record struct RuntimeGenerationResetSnapshot(
|
||||
|
|
@ -119,6 +128,7 @@ public sealed class RuntimeGenerationReset
|
|||
private readonly RuntimeFellowshipState _fellowship;
|
||||
private readonly RuntimeAllegianceState _allegiance;
|
||||
private readonly RuntimeTradeState _trade;
|
||||
private readonly RuntimeHouseState _house;
|
||||
private ResetState? _state;
|
||||
private RuntimeGenerationToken _lastCompletedGeneration;
|
||||
private bool _hasCompletedGeneration;
|
||||
|
|
@ -136,7 +146,8 @@ public sealed class RuntimeGenerationReset
|
|||
RuntimeLocalPlayerIdentityState identity,
|
||||
RuntimeFellowshipState fellowship,
|
||||
RuntimeAllegianceState allegiance,
|
||||
RuntimeTradeState trade)
|
||||
RuntimeTradeState trade,
|
||||
RuntimeHouseState house)
|
||||
{
|
||||
_transit = transit ?? throw new ArgumentNullException(nameof(transit));
|
||||
_communication = communication
|
||||
|
|
@ -157,6 +168,7 @@ public sealed class RuntimeGenerationReset
|
|||
_allegiance = allegiance
|
||||
?? throw new ArgumentNullException(nameof(allegiance));
|
||||
_trade = trade ?? throw new ArgumentNullException(nameof(trade));
|
||||
_house = house ?? throw new ArgumentNullException(nameof(house));
|
||||
}
|
||||
|
||||
public RuntimeGenerationToken? ActiveRetiringGeneration =>
|
||||
|
|
@ -333,6 +345,9 @@ public sealed class RuntimeGenerationReset
|
|||
case RuntimeGenerationResetStage.Trade:
|
||||
Advance(state, _trade.Clear);
|
||||
break;
|
||||
case RuntimeGenerationResetStage.House:
|
||||
Advance(state, _house.ResetSession);
|
||||
break;
|
||||
case RuntimeGenerationResetStage.BeginEntityRetirement:
|
||||
_ = _entityObjects.BeginSessionClear();
|
||||
state.Retirements = _entityObjects
|
||||
|
|
|
|||
|
|
@ -88,7 +88,11 @@ public sealed record LiveSocialSessionBindings(
|
|||
RuntimeAllegianceState? Allegiance = null,
|
||||
// Secure trade (2026-08-14): the third sibling J-owner, same
|
||||
// trailing/optional compatibility convention.
|
||||
RuntimeTradeState? Trade = null);
|
||||
RuntimeTradeState? Trade = null,
|
||||
// Batch C (Map/House toolbar panel, 2026-08-17): same trailing/optional
|
||||
// compatibility convention — a minimal owner (RuntimeHouseState's own
|
||||
// class doc), not a full sibling J-owner.
|
||||
RuntimeHouseState? House = null);
|
||||
|
||||
/// <summary>
|
||||
/// Owns every inbound subscription for one exact live session. Domain state
|
||||
|
|
@ -322,6 +326,14 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
|
|||
: null,
|
||||
onTradeClearAcceptance: social.Trade is { } tradeClear
|
||||
? tradeClear.ApplyClearAcceptance
|
||||
: null,
|
||||
// Batch C (Map/House toolbar panel, 2026-08-17): same
|
||||
// conditional delegate-hole discipline as trade above.
|
||||
onHouseData: social.House is { } houseData
|
||||
? data => houseData.ApplyHouseData(data, inventory.PlayerGuid())
|
||||
: null,
|
||||
onHouseStatus: social.House is { } houseStatus
|
||||
? weenieError => houseStatus.ApplyHouseStatus(weenieError, inventory.PlayerGuid())
|
||||
: null));
|
||||
ConstructionCheckpoint();
|
||||
|
||||
|
|
|
|||
|
|
@ -37,6 +37,14 @@ public sealed class MapHousePanelControllerTests
|
|||
DatElementId = elementId,
|
||||
};
|
||||
|
||||
/// <summary>The House ListBox's own row template resolves to a
|
||||
/// <see cref="UiText"/> in the live DAT (<c>MapHousePanelSlotProbeTests</c>:
|
||||
/// "row template type=12" — <c>UIElement_Text</c>), unlike the Map tab's
|
||||
/// UiButton hotspots above — a fresh instance per call, matching
|
||||
/// production's real resolver.</summary>
|
||||
private static UiElement? FakeHouseRowTemplate(uint layoutId, uint elementId)
|
||||
=> new UiText { Width = 280f, Height = 28f };
|
||||
|
||||
private static MapHousePanelController.Callbacks MakeCallbacks(
|
||||
List<string>? calls = null,
|
||||
Func<DerethDateTime.Calendar>? currentCalendar = null,
|
||||
|
|
@ -54,7 +62,8 @@ public sealed class MapHousePanelControllerTests
|
|||
TemplateResolver: FakeHotspotTemplate),
|
||||
House: new HousePageController.Bindings(
|
||||
Lines: houseLines ?? (static () => Array.Empty<string>()),
|
||||
OnShown: () => calls.Add("house-shown")));
|
||||
OnShown: () => calls.Add("house-shown"),
|
||||
TemplateResolver: FakeHouseRowTemplate));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -186,4 +195,41 @@ public sealed class MapHousePanelControllerTests
|
|||
var listBox = Assert.IsType<UiTemplateListBox>(box);
|
||||
Assert.Equal(0, listBox.ContentHeight);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Batch C House-ownership-text closer (2026-08-17): the ONE
|
||||
/// decomp-verified <c>gmHouseUI::DisplayPurchaseTimeText @0x004a3110</c>
|
||||
/// line a houseless character's HouseQuery response renders — proves
|
||||
/// <see cref="HousePageController"/>'s revision-gated
|
||||
/// <see cref="MapHousePanelController.Tick"/> poll actually rebuilds the
|
||||
/// authored row template with real text end-to-end, the same way
|
||||
/// <see cref="RuntimeHouseStateTests"/> proves the text composition in
|
||||
/// isolation.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void Tick_RendersHouseLinesIntoTheAuthoredRowTemplate()
|
||||
{
|
||||
ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
|
||||
ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
|
||||
string[] lines = ["You may buy another house immediately."];
|
||||
MapHousePanelController? controller = MapHousePanelController.Bind(
|
||||
rootInfo, layout, MakeCallbacks(houseLines: () => lines));
|
||||
Assert.NotNull(controller);
|
||||
|
||||
controller!.Tick(0.016);
|
||||
|
||||
UiElement? box = UiElement.FindDescendant(controller.Root, HousePageController.TextBoxId);
|
||||
var listBox = Assert.IsType<UiTemplateListBox>(box);
|
||||
// Rows land in the ListBox's internal scrollable viewport (AddChild
|
||||
// there, not directly on the ListBox itself — UiTemplateListBox's
|
||||
// own #372/#412 dormancy machinery), exposed to tests via
|
||||
// ViewportForTest.
|
||||
UiScrollablePanel viewport = Assert.IsType<UiScrollablePanel>(
|
||||
listBox.ViewportForTest);
|
||||
Assert.Single(viewport.Children);
|
||||
var row = Assert.IsType<UiText>(viewport.Children[0]);
|
||||
Assert.Equal(
|
||||
"You may buy another house immediately.",
|
||||
Assert.Single(row.LinesProvider()).Text);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
161
tests/AcDream.Runtime.Tests/Gameplay/RuntimeHouseStateTests.cs
Normal file
161
tests/AcDream.Runtime.Tests/Gameplay/RuntimeHouseStateTests.cs
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
using AcDream.Core.Items;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Properties;
|
||||
using AcDream.Runtime.Gameplay;
|
||||
|
||||
namespace AcDream.Runtime.Tests.Gameplay;
|
||||
|
||||
/// <summary>
|
||||
/// House-tab conformance (Batch C, 2026-08-17): the ONE decomp-verified
|
||||
/// line <c>gmHouseUI::DisplayPurchaseTimeText @0x004a3110</c> emits for a
|
||||
/// houseless/fresh character, and the wait-period-not-expired case that
|
||||
/// stays empty (unrecoverable strftime format, ISSUES #413 item 2).
|
||||
/// </summary>
|
||||
public sealed class RuntimeHouseStateTests
|
||||
{
|
||||
private const uint Self = 0x50000001u;
|
||||
|
||||
[Fact]
|
||||
public void EmptyBeforeAnyNoticeArrives()
|
||||
{
|
||||
// gmHouseUI::PostInit never calls Update/DisplayHouseData — the
|
||||
// ListBox starts genuinely empty (live-DAT-confirmed: the House
|
||||
// page's ListBox children=0, no other page content).
|
||||
var house = new RuntimeHouseState();
|
||||
|
||||
Assert.Empty(house.Lines);
|
||||
Assert.False(house.HasReceivedNotice);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HouseStatus_FreshCharacterWithNoTimestamp_ShowsBuyImmediatelyLine()
|
||||
{
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
|
||||
// No PropertyInt.HousePurchaseTimestamp set — absent reads as 0,
|
||||
// matching a fresh character that has never purchased or abandoned
|
||||
// a house. HasPurchaseWaitPeriodExpired(0) is trivially true.
|
||||
var house = new RuntimeHouseState(objects);
|
||||
|
||||
house.ApplyHouseStatus(weenieError: 0u, Self);
|
||||
|
||||
Assert.True(house.HasReceivedNotice);
|
||||
Assert.Equal(["You may buy another house immediately."], house.Lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HouseStatus_WeenieErrorValueIsDiscarded()
|
||||
{
|
||||
// Decomp-confirmed: gmHouseUI::Update(uint32_t)/gmMapUI::
|
||||
// RecvNotice_FailedHouseTransaction never read their arg2. The
|
||||
// rendered text must not depend on the wire WeenieError value.
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
|
||||
var houseA = new RuntimeHouseState(objects);
|
||||
var houseB = new RuntimeHouseState(objects);
|
||||
|
||||
houseA.ApplyHouseStatus(weenieError: 0u, Self);
|
||||
houseB.ApplyHouseStatus(weenieError: 0x45Fu /* HouseEvicted */, Self);
|
||||
|
||||
Assert.Equal(houseA.Lines, houseB.Lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HouseData_OwnedHouseWithExpiredWaitPeriod_ShowsAbandonFirstLine()
|
||||
{
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
|
||||
var house = new RuntimeHouseState(objects);
|
||||
|
||||
house.ApplyHouseData(SampleHouseData(), Self);
|
||||
|
||||
Assert.Equal(
|
||||
["You may buy another house immediately after you abandon this one."],
|
||||
house.Lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HouseStatus_TimestampWithinThirtyDayWindow_RendersNoLine()
|
||||
{
|
||||
// HouseSystem::HasPurchaseWaitPeriodExpired: (now - timestamp) >
|
||||
// 0x278d00 (2,592,000 s = 30 days). Inside the window, retail takes
|
||||
// the strftime-formatted branch this session leaves unported
|
||||
// (ISSUES #413 item 2) — must render nothing, not a guess.
|
||||
var clock = new ManualTimeProvider();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
|
||||
var bundle = new PropertyBundle();
|
||||
bundle.Ints[(uint)PropertyInt.HousePurchaseTimestamp] =
|
||||
(int)clock.GetUtcNow().ToUnixTimeSeconds();
|
||||
objects.UpsertProperties(Self, bundle);
|
||||
var house = new RuntimeHouseState(objects, clock);
|
||||
|
||||
clock.Advance(TimeSpan.FromDays(29));
|
||||
house.ApplyHouseStatus(weenieError: 0u, Self);
|
||||
|
||||
Assert.Empty(house.Lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HouseStatus_TimestampPastThirtyDayWindow_ShowsBuyImmediatelyLine()
|
||||
{
|
||||
var clock = new ManualTimeProvider();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
|
||||
var bundle = new PropertyBundle();
|
||||
bundle.Ints[(uint)PropertyInt.HousePurchaseTimestamp] =
|
||||
(int)clock.GetUtcNow().ToUnixTimeSeconds();
|
||||
objects.UpsertProperties(Self, bundle);
|
||||
var house = new RuntimeHouseState(objects, clock);
|
||||
|
||||
clock.Advance(TimeSpan.FromDays(31));
|
||||
house.ApplyHouseStatus(weenieError: 0u, Self);
|
||||
|
||||
Assert.Equal(["You may buy another house immediately."], house.Lines);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResetSession_RestoresGenuinelyEmptyPreNoticeState()
|
||||
{
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject { ObjectId = Self, Type = ItemType.Creature });
|
||||
var house = new RuntimeHouseState(objects);
|
||||
house.ApplyHouseStatus(weenieError: 0u, Self);
|
||||
Assert.NotEmpty(house.Lines);
|
||||
|
||||
house.ResetSession();
|
||||
|
||||
Assert.Empty(house.Lines);
|
||||
Assert.False(house.HasReceivedNotice);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MissingObjectTable_DefaultsTimestampToZero()
|
||||
{
|
||||
// Bare-fixture callers (no ClientObjectTable) must not throw — the
|
||||
// same optional-borrow discipline RuntimeTradeState uses.
|
||||
var house = new RuntimeHouseState();
|
||||
|
||||
house.ApplyHouseStatus(weenieError: 0u, Self);
|
||||
|
||||
Assert.Equal(["You may buy another house immediately."], house.Lines);
|
||||
}
|
||||
|
||||
private static GameEvents.HouseData SampleHouseData() => new(
|
||||
BuyTime: 0u,
|
||||
RentTime: 0u,
|
||||
Type: 0u,
|
||||
MaintenanceFree: false,
|
||||
Buy: Array.Empty<GameEvents.HousePayment>(),
|
||||
Rent: Array.Empty<GameEvents.HousePayment>(),
|
||||
Position: new CreateObject.ServerPosition(0u, 0f, 0f, 0f, 1f, 0f, 0f, 0f));
|
||||
|
||||
private sealed class ManualTimeProvider : TimeProvider
|
||||
{
|
||||
private DateTimeOffset _now = new(2026, 8, 17, 0, 0, 0, TimeSpan.Zero);
|
||||
|
||||
public override DateTimeOffset GetUtcNow() => _now;
|
||||
|
||||
public void Advance(TimeSpan elapsed) => _now += elapsed;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue