fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
Commit 1/3: chargen-scoped, low blast-radius fixes. - New DatRichText helper: escape-normalize + word-wrap + per-segment palette color, porting UIElement_Text::SetStringInfoWithFont / AppendStringInfoWithFont's composition model. Routes the Heritage (GF-2), Town (GF-11a), and Profession (GF-3) description boxes through it instead of a raw unwrapped single-Line LinesProvider. Heritage headers use font-color palette index 1 (green), bodies index 0 (white), matching AppendStringInfoWithFont's own font-index argument. Town's diagnosed GF-11a root cause: a single un-wrapped line meant the town-specific suffix rendered past the clipped viewport, so switching towns looked like "text never changes" even though the underlying composed string genuinely differed. - GF-3: bind the Profession page's description textbox (0x100003e0, gmCGProfessionPage::InitializePage @0x00483068) and compose its per-template text (UpdateProfession @0x004821b0's CustomText/ BowText/SwashText/LifeText/WarText/WayText/SoldierText, plain SetStringInfo — no palette). - GF-4: UiButton gains a coexisting ValueLabel/ValueBox/ValueFont/ ValueColor slot alongside Label. Retail's chargen display buttons (avail/health/stamina/mana credits, 0x100003e2-e5/0x100003f9) author their caption directly on P0x17 AND carry a separate, media-less Type-12 value child that UiButton.ConsumesDatChildren used to drop entirely — pages substituted the button's own Label, destroying the caption. DatWidgetFactory.BuildButton now surfaces that child (gated on ReferenceEquals(labelInfo, info) — own-caption buttons only) instead. The six Profession slider name labels (0x100002ed, CharGenState::GetAttributeName @0x005C3A20's six hardcoded literals) resolve as UiButton in this port (live-DAT- measured Type 1 — retail's UIElement_Button is DynamicCast(0xc)- compatible with UIElement_Text) and are written once at construction, matching retail's own single InitializePage write. - GF-6/AP-218: gmCGAppearancePage::Update writes a heritage-flavored STATIC caption to the Hair/Eyes/Skin spins (plain / GearText_* / OlthoiText_* variants) — never an index. Removed the prior 1-based- ordinal/gear-name substitution entirely; the other six spins keep their DAT-authored caption untouched, matching retail exactly. - Root 1d: wire the Heritage (0x100003be, 13 states) and Profession (0x100003d8, 7 states) backdrop SetState cascades (gmCGHeritagePage::Update / gmCGProfessionPage::UpdateProfession). - AP-216/AP-217 (partial, register updated honestly): swatches beyond the current part's real color count now hide (DoColorSpots' blank- blit half); the GradCircle now blanks for Eyes (DoGradDisk's blank- plug half). The "paint with the actual represented/current color" halves stay open — they need a PalSet/Palette-id -> RGB pipeline no chargen page reads at runtime yet, judged disproportionate to add alongside this batch's other ~10 fixes. Register: AP-215 rewritten (item 2's "ordinal" framing is stale after GF-6; restated as the icon-thumbnail gap), AP-216/AP-217 rewritten (partially closed), AP-218 retired, AD-103 retired (the swallowed- child Label substitution AD-103 tracked is replaced by ValueLabel's own-geometry surfacing). 22 new tests (DatRichText unit tests, UiButton/DatWidgetFactory ValueLabel tests, live-DAT structural pins, controller behavioral tests) — all green. Full App suite (Release, live-DAT): 5300 passed / 1 pre-existing unrelated flake (PortalProjectionTests allocation test, passes in isolation) / 3 skipped, up from the baseline 5282/3. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
7d09821fdc
commit
0591b9a026
13 changed files with 1018 additions and 66 deletions
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@ -1,4 +1,3 @@
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using System.Globalization;
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using AcDream.App.Rendering;
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using AcDream.Core.CharGen;
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using AcDream.Runtime;
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@ -175,6 +174,7 @@ internal sealed class CharacterCreationAppearancePage : IDisposable
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private readonly UiButton? _rotateCounterClockwise;
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private readonly UiButton? _zoomIn;
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private readonly UiButton? _zoomOut;
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private readonly UiElement? _gradCircle;
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private Choice _currentChoice = Choice.Face;
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private Part _currentPart = Part.Hair;
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@ -242,6 +242,8 @@ internal sealed class CharacterCreationAppearancePage : IDisposable
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if (_shadeScroll is not null)
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_shadeScroll.ScalarChanged = SetShadeFromScalar;
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_gradCircle = Find<UiElement>(pageRoot, GradCircleId);
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Viewport = Find<UiViewport>(pageRoot, ViewportId);
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_rotateClockwise = Find<UiButton>(pageRoot, RotateClockwiseId);
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@ -327,8 +329,8 @@ internal sealed class CharacterCreationAppearancePage : IDisposable
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}
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ApplyChoiceVisibility();
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if (TryGetGender(view, snapshot, out ChargenGenderOptions? gender))
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RefreshSpins(gender, snapshot.Appearance);
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// GF-6: heritage-flavored, index-independent — no gender needed.
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RefreshSpinCaptions(snapshot.HeritageId);
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RefreshColorAndShadeControls(view, snapshot);
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RebuildPreview(view, snapshot);
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@ -677,6 +679,37 @@ internal sealed class CharacterCreationAppearancePage : IDisposable
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overlay.Visible = colorSlot is not null && currentColor == (uint)i;
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}
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// AP-216 (Campaign CC gate round 1 Batch C, PARTIAL): retail's
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// DoColorSpots @0x0047d850 blits ACTUAL-color art for each valid
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// swatch and BLANK art for any swatch beyond the current part's
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// real color count. Painting each swatch with its own represented
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// color needs a PalSet/Palette-id -> RGB resolution pipeline this
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// batch does not add (no chargen page currently reads DAT palette
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// pixels at runtime) — register AP-216 stays open for that half.
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// This ships the cheap, fully-evidenced half: hiding a swatch a
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// part's color list doesn't actually have (closest faithful
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// rendering the existing pipeline supports — Visible=false is the
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// acdream equivalent of "blit nothing").
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int colorCount = colorSlot is not null
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&& TryGetGender(view, snapshot, out ChargenGenderOptions? swatchGender)
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? ColorCount(_currentPart, swatchGender)
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: 0;
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for (int i = 0; i < _swatches.Length; i++)
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{
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if (_swatches[i] is { } swatch)
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swatch.Visible = colorSlot is not null && i < colorCount;
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}
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// AP-217 (PARTIAL): gmCGAppearancePage::DoGradDisk @0x0047da90
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// blits the blank "grad plug" for Eyes (DoGradDisk(this, 1),
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// called from SetSelection @0x0047e85d) and a gradient graphic
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// TINTED with the current part's color otherwise — the tinted
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// repaint needs the same palette-to-RGB pipeline AP-216's open
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// half needs, so it stays open too. This ships the evidenced
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// Eyes-blank half only.
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if (_gradCircle is not null)
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_gradCircle.Visible = _currentPart != Part.Eyes;
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ChargenShadeSlot? shadeSlot = ShadeSlotFor(_currentPart);
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if (_shadeScroll is null)
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return;
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@ -694,36 +727,57 @@ internal sealed class CharacterCreationAppearancePage : IDisposable
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}
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}
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// ── Spin labels ──────────────────────────────────────────────────
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// ── Spin captions ────────────────────────────────────────────────
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private void RefreshSpins(ChargenGenderOptions gender, RuntimeCharacterCreationAppearance a)
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/// <summary>
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/// GF-6/AP-218 (Campaign CC gate round 1 Batch C):
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/// <c>gmCGAppearancePage::Update @ 0x0047e8f0</c> writes the Hair/Eyes/
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/// Skin spins' caption to a heritage-flavored STATIC string via
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/// <c>UIElement_Text::SetStringInfoWithFont</c> — never an index or a
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/// style name. Normal heritage: <c>ID_CharGen_HairStyle</c>/
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/// <c>_Eyes</c>/<c>_Skin</c> (@0x0047ebad/0x0047ebe3/0x0047ec6a).
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/// Gearknight (heritage 6): <c>ID_CharGen_GearText_HairButton</c>/
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/// <c>_EyesButton</c>/<c>_SkinButton</c> (@0x0047e9ef/0x0047ea25/
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/// 0x0047eaa9). Olthoi/OlthoiAcid (heritage 0xc/0xd):
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/// <c>ID_CharGen_OlthoiText_HairButton</c>/<c>_EyesButton</c>/
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/// <c>_SkinButton</c> (@0x0047ed5b/0x0047ed91/0x0047ee15). The other
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/// six spins (Nose/Mouth/Headgear/Shirt/Trousers/Footwear) are NEVER
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/// touched by <c>Update</c> — their DAT-authored static caption
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/// (already resolved at build time by
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/// <c>DatWidgetFactory.BuildButton</c>'s own P0x17 lift) is left
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/// alone. Retail shows NO per-style index or name anywhere on this
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/// page — the live 3D preview is the player's only feedback for which
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/// style/gear is currently selected; acdream's own prior "1-based
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/// ordinal"/gear-name substitution here was never a retail behavior
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/// (register AP-218, retired by this fix; AP-215's own icon-thumbnail
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/// item stays open — a DIFFERENT gap, see that row's own text).
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/// </summary>
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private void RefreshSpinCaptions(uint heritageId)
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{
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SetStyleSpinLabel(Part.Hair, gender.HairStyles.Count, a.HairStyle);
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SetStyleSpinLabel(Part.Eyes, gender.EyeStrips.Count, a.EyesStrip);
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SetStyleSpinLabel(Part.Nose, gender.NoseStrips.Count, a.NoseStrip);
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SetStyleSpinLabel(Part.Mouth, gender.MouthStrips.Count, a.MouthStrip);
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SetGearSpinLabel(Part.Headgear, gender.Headgears, a.HeadgearStyle);
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SetGearSpinLabel(Part.Shirt, gender.Shirts, a.ShirtStyle);
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SetGearSpinLabel(Part.Trousers, gender.Pants, a.TrousersStyle);
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SetGearSpinLabel(Part.Footwear, gender.Footwear, a.FootwearStyle);
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(string hairKey, string eyesKey, string skinKey) = heritageId switch
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{
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(uint)ChargenHeritageGroup.Gearknight => (
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"ID_CharGen_GearText_HairButton",
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"ID_CharGen_GearText_EyesButton",
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"ID_CharGen_GearText_SkinButton"),
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(uint)ChargenHeritageGroup.Olthoi or (uint)ChargenHeritageGroup.OlthoiAcid => (
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"ID_CharGen_OlthoiText_HairButton",
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"ID_CharGen_OlthoiText_EyesButton",
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"ID_CharGen_OlthoiText_SkinButton"),
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_ => ("ID_CharGen_HairStyle", "ID_CharGen_Eyes", "ID_CharGen_Skin"),
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};
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SetSpinCaption(Part.Hair, hairKey);
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SetSpinCaption(Part.Eyes, eyesKey);
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SetSpinCaption(Part.Skin, skinKey);
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}
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private void SetStyleSpinLabel(Part part, int count, uint index)
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private void SetSpinCaption(Part part, string key)
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{
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if (!_spins.TryGetValue(part, out UiButton? spin))
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return;
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spin.Label = index != Unset && index < (uint)count
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? (index + 1).ToString(CultureInfo.InvariantCulture)
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: "-";
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}
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private void SetGearSpinLabel(Part part, IReadOnlyList<ChargenGearOption> options, uint index)
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{
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if (!_spins.TryGetValue(part, out UiButton? spin))
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return;
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spin.Label = index != Unset && index < (uint)options.Count
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? options[(int)index].Name
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: "None";
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if (_bindings.ResolveText?.Invoke(key) is { } text)
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spin.Label = text;
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}
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// ── Preview rebuild ──────────────────────────────────────────────
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@ -1,3 +1,4 @@
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using System.Numerics;
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using AcDream.Core.CharGen;
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using AcDream.Runtime;
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using AcDream.Runtime.Session;
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@ -72,10 +73,38 @@ internal sealed class CharacterCreationHeritagePage : IDisposable
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[(uint)ChargenHeritageGroup.Undead] = "ID_CharGen_UndText_BonusSkills_Trained",
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};
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/// <summary>
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/// Root 1d (Campaign CC gate round 1 Batch C): the page's own backdrop
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/// element (<c>0x100003be</c>, live-DAT-measured 13 authored states)
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/// switches per selected heritage — <c>gmCGHeritagePage::Update
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/// @0x00483210</c>'s per-case <c>m_pBackground->SetState(...)</c>
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/// calls (heritages 5/Shadowbound and 10/Penumbraen share literals
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/// <c>0x10000058</c>/<c>0x10000059</c> via a shared jump target, every
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/// other heritage has its own distinct state).
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/// </summary>
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private static readonly IReadOnlyDictionary<uint, uint> BackdropStateByHeritage =
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new Dictionary<uint, uint>
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{
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[(uint)ChargenHeritageGroup.Aluvian] = 0x10000021u,
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[(uint)ChargenHeritageGroup.Gharundim] = 0x10000022u,
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[(uint)ChargenHeritageGroup.Sho] = 0x10000023u,
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[(uint)ChargenHeritageGroup.Viamontian] = 0x10000024u,
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[(uint)ChargenHeritageGroup.Shadowbound] = 0x10000058u,
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[(uint)ChargenHeritageGroup.Gearknight] = 0x1000005Au,
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[(uint)ChargenHeritageGroup.Tumerok] = 0x1000005Fu,
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[(uint)ChargenHeritageGroup.Lugian] = 0x10000060u,
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[(uint)ChargenHeritageGroup.Empyrean] = 0x1000005Cu,
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[(uint)ChargenHeritageGroup.Penumbraen] = 0x10000059u,
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[(uint)ChargenHeritageGroup.Undead] = 0x1000005Bu,
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[(uint)ChargenHeritageGroup.Olthoi] = 0x1000005Du,
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[(uint)ChargenHeritageGroup.OlthoiAcid] = 0x1000005Eu,
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};
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private readonly CharacterCreationRuntimeBindings _bindings;
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private readonly Action<uint> _onButtonClicked;
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private readonly Dictionary<UiButton, uint> _buttons = [];
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private readonly UiText? _description;
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private readonly UiElement? _backdrop;
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private bool _disposed;
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/// <param name="onButtonClicked">Review fix round F3 (2026-08-15):
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}
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_description = UiElement.FindDescendant(pageRoot, 0x100003C4u) as UiText;
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_backdrop = UiElement.FindDescendant(pageRoot, 0x100003BEu);
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}
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internal void Refresh(
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foreach ((UiButton button, uint heritageId) in _buttons)
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button.Selected = heritageId == snapshot.HeritageId;
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// Root 1d: switch the backdrop art per selected heritage. Retail
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// runs this unconditionally alongside the button highlight/text
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// composition below — no heritage-unset guard exists in the decomp
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// beyond the dictionary lookup itself (heritageId 0 simply has no
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// entry, so TryGetValue leaves the backdrop at whatever state it
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// last held, matching retail's own "no case 0" switch shape).
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if (_backdrop is IUiDatStateful backdropStateful
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&& BackdropStateByHeritage.TryGetValue(snapshot.HeritageId, out uint backdropState))
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{
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backdropStateful.TrySetRetailState(backdropState);
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}
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if (_description is null)
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return;
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string composed = ComposeDescription(view, snapshot.HeritageId, _bindings.ResolveText);
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_description.LinesProvider = () =>
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[new UiText.Line(composed, _description.DefaultColor)];
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IReadOnlyList<DatRichText.Segment> segments = ComposeSegments(
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_description, view, snapshot.HeritageId, _bindings.ResolveText);
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_description.LinesProvider = () => DatRichText.Compose(_description, segments);
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}
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internal void Randomize(RuntimeCharacterCreationSnapshot snapshot)
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/// body, the bonus-skills header, then — only once a heritage is
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/// selected — that heritage's own bonus-skills line (absent for
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/// Lugian/Olthoi/OlthoiAcid; see <see cref="BonusSkillsKeyByHeritage"/>).
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/// <paramref name="resolveText"/> is the DAT string lookup
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/// (<c>RetailUiRuntime</c>'s <c>DatStringResolver</c> over table
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/// <c>0x23000002</c>) threaded through the bindings record; a missing
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/// resolver or a missing key degrades to skipping that segment rather
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/// than throwing.
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/// Header segments use <c>SetStringInfoWithFont</c>'s own font-index
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/// argument (<c>1</c> — palette index 1, live-DAT-measured GREEN);
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/// body/bonus-body segments use index <c>0</c> (white). <paramref
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/// name="resolveText"/> is the DAT string lookup (<c>RetailUiRuntime</c>'s
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/// <c>DatStringResolver</c> over table <c>0x23000002</c>) threaded
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/// through the bindings record; a missing resolver or a missing key
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/// degrades to skipping that segment rather than throwing.
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/// </summary>
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private static string ComposeDescription(
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private static IReadOnlyList<DatRichText.Segment> ComposeSegments(
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UiText description,
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IRuntimeCharacterCreationView view,
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uint heritageId,
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Func<string, string?>? resolveText)
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{
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Vector4 headerColor = DatRichText.PaletteColor(description, 1, new Vector4(0f, 1f, 0f, 1f));
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Vector4 bodyColor = DatRichText.PaletteColor(description, 0, Vector4.One);
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if (resolveText is null)
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{
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return view.Options.TryGetHeritage(heritageId, out ChargenHeritageOptions? named)
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string name = view.Options.TryGetHeritage(heritageId, out ChargenHeritageOptions? named)
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? named.Name
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: string.Empty;
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return [new DatRichText.Segment(name, bodyColor)];
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}
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var parts = new List<string>();
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var segments = new List<DatRichText.Segment>();
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if (resolveText("ID_CharGen_Heritage_StartingSkills_Header") is { } header)
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parts.Add(header);
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segments.Add(new(header, headerColor));
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if (resolveText("ID_CharGen_Heritage_StartingSkills") is { } body)
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parts.Add(body);
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segments.Add(new(body, bodyColor));
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if (resolveText("ID_CharGen_Heritage_BonusSkills_Trained_Header") is { } bonusHeader)
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parts.Add(bonusHeader);
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segments.Add(new(bonusHeader, headerColor));
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if (heritageId != 0
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&& BonusSkillsKeyByHeritage.TryGetValue(heritageId, out string? bonusKey)
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&& resolveText(bonusKey) is { } bonusBody)
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{
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parts.Add(bonusBody);
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segments.Add(new(bonusBody, bodyColor));
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}
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return string.Join("\n\n", parts);
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return segments;
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}
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public void Dispose()
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private sealed record SliderWidgets(UiButton? Lock, UiScrollbar? Slider, UiField? Value);
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/// <summary>
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/// GF-4b: the six slider containers' name-label CHILD, relative id
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/// <c>0x100002ed</c> — <c>gmCGProfessionPage::InitializePage
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/// @0x00482e1a-0x00482f1d</c> writes <c>CharGenState::GetAttributeName
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/// @0x005C3A20</c>'s literal ONCE at page construction (no per-refresh
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/// rewrite anywhere in the decomp — <c>UpdateAttributeValues</c> only
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/// touches <c>pSlider</c>/<c>pAttribValue</c>, never this id). Live-DAT-
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/// measured: this child resolves as Type 1 (<c>UIElement_Button</c>),
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/// matching retail's own declared <c>UIElement_Button*</c> field type
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/// that still accepts <c>UIElement_Text::SetText</c> — retail's button
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/// class carries the same text-rendering capability
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/// <see cref="UiButton.Label"/> already is in this port.
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/// </summary>
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private const uint SliderNameRelativeId = 0x100002EDu;
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/// <summary>
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/// GF-3: the description textbox — <c>gmCGProfessionPage::InitializePage
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/// @0x00483068</c>'s <c>m_pTextBox</c>.
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/// </summary>
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private const uint DescriptionTextId = 0x100003E0u;
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/// <summary>
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/// Root 1d: the page's own backdrop (<c>0x100003d8</c>, live-DAT-
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/// measured 7 authored states) switches per selected template —
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/// <c>gmCGProfessionPage::UpdateProfession @ 0x004821b0</c>'s per-case
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/// <c>eax_2->SetState(...)</c> calls, keyed by <c>ChargenTemplate</c>
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/// index (0=Custom..6=Soldier), NOT the button-id map above.
|
||||
/// </summary>
|
||||
private static readonly IReadOnlyDictionary<uint, uint> BackdropStateByTemplate =
|
||||
new Dictionary<uint, uint>
|
||||
{
|
||||
[0u] = 0x1000002Bu, // Custom / Adventurer
|
||||
[1u] = 0x1000002Cu, // Bow Hunter
|
||||
[2u] = 0x10000031u, // Swashbuckler
|
||||
[3u] = 0x1000002Du, // Life Caster
|
||||
[4u] = 0x1000002Eu, // War Caster
|
||||
[5u] = 0x1000002Fu, // Wayfarer
|
||||
[6u] = 0x10000030u, // Soldier
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// GF-3: per-template description string id —
|
||||
/// <c>gmCGProfessionPage::UpdateProfession @0x00482203-0048233d</c>'s
|
||||
/// per-case <c>var_a4_1</c> literal, resolved through
|
||||
/// <c>UIElement_Text::SetStringInfo</c> (NOT ...WithFont — a single
|
||||
/// plain string, no per-run palette color).
|
||||
/// </summary>
|
||||
private static readonly IReadOnlyDictionary<uint, string> DescriptionKeyByTemplate =
|
||||
new Dictionary<uint, string>
|
||||
{
|
||||
[0u] = "ID_CharGen_CustomText",
|
||||
[1u] = "ID_CharGen_BowText",
|
||||
[2u] = "ID_CharGen_SwashText",
|
||||
[3u] = "ID_CharGen_LifeText",
|
||||
[4u] = "ID_CharGen_WarText",
|
||||
[5u] = "ID_CharGen_WayText",
|
||||
[6u] = "ID_CharGen_SoldierText",
|
||||
};
|
||||
|
||||
private readonly CharacterCreationRuntimeBindings _bindings;
|
||||
private readonly Dictionary<UiButton, uint> _templateButtons = [];
|
||||
private readonly Dictionary<ChargenAttributeId, SliderWidgets> _sliders = [];
|
||||
|
|
@ -76,6 +135,8 @@ internal sealed class CharacterCreationProfessionPage : IDisposable
|
|||
private readonly UiButton? _healthValue;
|
||||
private readonly UiButton? _staminaValue;
|
||||
private readonly UiButton? _manaValue;
|
||||
private readonly UiText? _description;
|
||||
private readonly UiElement? _backdrop;
|
||||
private bool _disposed;
|
||||
|
||||
internal CharacterCreationProfessionPage(
|
||||
|
|
@ -118,22 +179,29 @@ internal sealed class CharacterCreationProfessionPage : IDisposable
|
|||
value.OnSubmit = text => SetAttributeFromText(capturedAttribute, text);
|
||||
}
|
||||
|
||||
// GF-4b: the name-label child is static per attribute — retail
|
||||
// writes it exactly once (InitializePage), never on refresh.
|
||||
if (UiElement.FindDescendant(container, SliderNameRelativeId) is UiButton nameLabel)
|
||||
nameLabel.Label = AttributeName(attribute);
|
||||
|
||||
_sliders[attribute] = new SliderWidgets(lockButton, slider, value);
|
||||
}
|
||||
|
||||
// Live-DAT probe (CharacterCreationLiveDatTests): every one of the
|
||||
// four display containers (0x100003e2..e5) authors as a Button
|
||||
// whose Type-12 value child (0x100002f1/0x100002f3) is swallowed by
|
||||
// UiButton.ConsumesDatChildren — the same "consumed child -> use
|
||||
// the button's own Label" substitution the Skills page's credits
|
||||
// meter needed (see CharacterCreationSkillsPage's ctor comment).
|
||||
// Retail's own DynamicCast(0xc) on the CHILD (not the container)
|
||||
// still stands as ground truth for the container's ROLE; only
|
||||
// acdream's widget-level addressability differs (register AD-103).
|
||||
// GF-4a (Campaign CC gate round 1 Batch C): every one of the four
|
||||
// display buttons (0x100003e2..e5) authors its CAPTION directly as
|
||||
// its own P0x17 and carries a SEPARATE, media-less Type-12 value
|
||||
// child (0x100002f1/0x100002f3 — gmCGProfessionPage::InitializePage
|
||||
// @0x00482f90-0x00483062). DatWidgetFactory.BuildButton now surfaces
|
||||
// that child as UiButton.ValueLabel, coexisting with the authored
|
||||
// Label caption — see that method's own doc comment. Retiring the
|
||||
// prior Label-clobber substitution (register AD-103).
|
||||
_availableValue = UiElement.FindDescendant(pageRoot, 0x100003E2u) as UiButton;
|
||||
_healthValue = UiElement.FindDescendant(pageRoot, 0x100003E3u) as UiButton;
|
||||
_staminaValue = UiElement.FindDescendant(pageRoot, 0x100003E4u) as UiButton;
|
||||
_manaValue = UiElement.FindDescendant(pageRoot, 0x100003E5u) as UiButton;
|
||||
|
||||
_description = UiElement.FindDescendant(pageRoot, DescriptionTextId) as UiText;
|
||||
_backdrop = UiElement.FindDescendant(pageRoot, 0x100003D8u);
|
||||
}
|
||||
|
||||
internal void Refresh(
|
||||
|
|
@ -173,6 +241,23 @@ internal sealed class CharacterCreationProfessionPage : IDisposable
|
|||
SetDisplay(_healthValue, endurance / 2);
|
||||
SetDisplay(_staminaValue, endurance);
|
||||
SetDisplay(_manaValue, snapshot.Attributes.Self);
|
||||
|
||||
// Root 1d: backdrop art per selected template.
|
||||
if (_backdrop is IUiDatStateful backdropStateful
|
||||
&& BackdropStateByTemplate.TryGetValue(snapshot.Template, out uint backdropState))
|
||||
{
|
||||
backdropStateful.TrySetRetailState(backdropState);
|
||||
}
|
||||
|
||||
// GF-3: description textbox — one plain segment (SetStringInfo,
|
||||
// not ...WithFont), so a single DefaultColor run.
|
||||
if (_description is not null
|
||||
&& DescriptionKeyByTemplate.TryGetValue(snapshot.Template, out string? key))
|
||||
{
|
||||
string? text = _bindings.ResolveText?.Invoke(key);
|
||||
var segments = new[] { new DatRichText.Segment(text, _description.DefaultColor) };
|
||||
_description.LinesProvider = () => DatRichText.Compose(_description, segments);
|
||||
}
|
||||
}
|
||||
|
||||
internal void Randomize(RuntimeCharacterCreationSnapshot snapshot)
|
||||
|
|
@ -205,9 +290,27 @@ internal sealed class CharacterCreationProfessionPage : IDisposable
|
|||
{
|
||||
if (display is null)
|
||||
return;
|
||||
display.Label = value.ToString(CultureInfo.InvariantCulture);
|
||||
// GF-4a: the button's OWN P0x17 caption ("Attribute Credits" etc.)
|
||||
// stays in Label; the live number goes in the coexisting value
|
||||
// slot DatWidgetFactory.BuildButton surfaced from the button's
|
||||
// media-less Type-12 child.
|
||||
display.ValueLabel = value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
/// <summary>Ports <c>CharGenState::GetAttributeName @ 0x005C3A20</c>
|
||||
/// verbatim — retail hardcodes these six literals directly (not a
|
||||
/// DAT/localization lookup), so this port does too.</summary>
|
||||
private static string AttributeName(ChargenAttributeId id) => id switch
|
||||
{
|
||||
ChargenAttributeId.Strength => "Strength",
|
||||
ChargenAttributeId.Endurance => "Endurance",
|
||||
ChargenAttributeId.Quickness => "Quickness",
|
||||
ChargenAttributeId.Coordination => "Coordination",
|
||||
ChargenAttributeId.Focus => "Focus",
|
||||
ChargenAttributeId.Self => "Self",
|
||||
_ => string.Empty,
|
||||
};
|
||||
|
||||
private void SelectTemplate(uint templateIndex)
|
||||
{
|
||||
if (_disposed)
|
||||
|
|
|
|||
|
|
@ -126,10 +126,13 @@ internal sealed class CharacterCreationSkillsPage : IDisposable
|
|||
// the mechanism our factory already uses to surface a consumed
|
||||
// Type-12 child's text (register AD-103).
|
||||
//
|
||||
// GF-5 note: this clobbers the button's authored "Available Skill
|
||||
// Credits" caption (retail's own m_pCreditsMeter is a SEPARATE
|
||||
// widget from any caption text) — left as-is per the gate-round
|
||||
// scope (Batch C owns the caption fix).
|
||||
// GF-4a (Campaign CC gate round 1 Batch C): this used to clobber
|
||||
// the button's authored "Available Skill Credits" caption (retail's
|
||||
// own m_pCreditsMeter, 0x100002f3, is a SEPARATE widget from the
|
||||
// caption text — gmCGSkillsPage::InitializePage @0x00481e1c).
|
||||
// DatWidgetFactory.BuildButton now surfaces that media-less Type-12
|
||||
// child as UiButton.ValueLabel, coexisting with Label — see
|
||||
// Refresh below.
|
||||
_credits = UiElement.FindDescendant(pageRoot, 0x100003F9u) as UiButton;
|
||||
_infoTitle = UiElement.FindDescendant(pageRoot, 0x100003FBu) as UiText;
|
||||
_infoText = UiElement.FindDescendant(pageRoot, 0x100003FCu) as UiText;
|
||||
|
|
@ -150,7 +153,7 @@ internal sealed class CharacterCreationSkillsPage : IDisposable
|
|||
RefreshRowValues(row, view, snapshot);
|
||||
|
||||
if (_credits is { } credits)
|
||||
credits.Label = snapshot.RemainingSkillCredits.ToString(CultureInfo.InvariantCulture);
|
||||
credits.ValueLabel = snapshot.RemainingSkillCredits.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
private void RebuildRows(IRuntimeCharacterCreationView view, uint heritageId)
|
||||
|
|
|
|||
|
|
@ -103,9 +103,22 @@ internal sealed class CharacterCreationTownPage : IDisposable
|
|||
if (_description is null)
|
||||
return;
|
||||
|
||||
// GF-11a: gmCGTownPage::SetTownString @ 0x0047c1f0 concatenates
|
||||
// howTo + a compiled "\n\n%s\n" literal format around the town
|
||||
// text (the ONE composition site in this batch where retail's OWN
|
||||
// code — not the authored DAT string content — inserts the blank
|
||||
// line, confirmed via the format string's raw bytes,
|
||||
// 0x0079c2d2 = u"\n\n%s\n") into ONE plain SetText — no per-run
|
||||
// font/color argument, unlike Heritage's WithFont calls. The
|
||||
// string composition itself was already byte-correct before this
|
||||
// fix; what was missing was routing it through the same
|
||||
// escape-normalize + word-wrap path every other description box
|
||||
// needed (a single un-wrapped line meant the town-specific suffix
|
||||
// rendered past the clipped viewport, which is why switching towns
|
||||
// looked like the text never changed).
|
||||
string composed = ComposeDescription(snapshot.StartArea, _bindings.ResolveText);
|
||||
_description.LinesProvider = () =>
|
||||
[new UiText.Line(composed, _description.DefaultColor)];
|
||||
var segments = new[] { new DatRichText.Segment(composed, _description.DefaultColor) };
|
||||
_description.LinesProvider = () => DatRichText.Compose(_description, segments);
|
||||
}
|
||||
|
||||
internal void Randomize(IRuntimeCharacterCreationView view)
|
||||
|
|
|
|||
98
src/AcDream.App/UI/Layout/DatRichText.cs
Normal file
98
src/AcDream.App/UI/Layout/DatRichText.cs
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace AcDream.App.UI.Layout;
|
||||
|
||||
/// <summary>
|
||||
/// Shared multi-segment rich-text composer for the chargen description
|
||||
/// boxes (Campaign CC gate round 1 Batch C — GF-2/GF-3/GF-11a, and the
|
||||
/// Summary how-to text). Ports retail's
|
||||
/// <c>UIElement_Text::SetStringInfoWithFont</c> /
|
||||
/// <c>AppendStringInfoWithFont @ 0x00469D70</c> composition model: a text
|
||||
/// box is built from an ORDERED list of string segments, each carrying its
|
||||
/// OWN font-color palette index
|
||||
/// (<c>UIElement_Text::AppendStringInfoWithFont</c>'s
|
||||
/// <c>SetFontColorHelper</c> -> <c>InqProperty(0x1B)</c> array lookup —
|
||||
/// see <see cref="AcDream.App.UI.UiText.FontColorPalette"/>).
|
||||
///
|
||||
/// <para>
|
||||
/// The description pages used to bypass this entirely: they assigned a raw
|
||||
/// <c>LinesProvider</c> lambda returning ONE unwrapped <see cref="AcDream.App.UI.UiText.Line"/>
|
||||
/// per composed string, with no escape-normalize and no word-wrap. Two
|
||||
/// concrete symptoms this caused: literal two-character <c>"\n"</c>
|
||||
/// escapes rendered as backslash-n instead of a real line break (the DAT
|
||||
/// stores that literal escape — <c>DatWidgetFactory.BuildText</c>'s own
|
||||
/// authored-string path already normalizes it for single-element authored
|
||||
/// captions; this helper reproduces the SAME normalize for
|
||||
/// runtime-composed multi-segment text), and — for the Town page
|
||||
/// specifically — an unwrapped single line meant the town-specific SUFFIX
|
||||
/// of the composed string rendered far outside the box's clipped viewport,
|
||||
/// so switching towns looked like "the text never changes" even though the
|
||||
/// underlying string genuinely did (only its INVISIBLE tail differed).
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal static class DatRichText
|
||||
{
|
||||
/// <summary>One composed segment: text plus the color it should render
|
||||
/// in. A null or empty <see cref="Text"/> is silently skipped (mirrors
|
||||
/// retail's own null-string-info no-op guards throughout this text
|
||||
/// composition family).</summary>
|
||||
public readonly record struct Segment(string? Text, Vector4 Color);
|
||||
|
||||
/// <summary>
|
||||
/// Escape-normalizes and word-wraps every segment (independently, so
|
||||
/// each segment's wrapped lines keep ITS OWN color), then concatenates
|
||||
/// the results in order. No separator is inserted between segments —
|
||||
/// retail's own composition calls concatenate directly
|
||||
/// (<c>AppendStringInfoWithFont</c>/<c>append_n_chars</c> with no
|
||||
/// interposed literal), so any blank-line spacing between sections
|
||||
/// comes from the authored DAT string content itself, not from code
|
||||
/// here.
|
||||
/// </summary>
|
||||
public static IReadOnlyList<UiText.Line> Compose(
|
||||
UiText target,
|
||||
IReadOnlyList<Segment> segments)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(target);
|
||||
ArgumentNullException.ThrowIfNull(segments);
|
||||
|
||||
var lines = new List<UiText.Line>();
|
||||
float maximumWidth = MathF.Max(1f, target.Width - 2f * target.Padding);
|
||||
Func<string, float> measure = target.DatFont is { } font
|
||||
? font.MeasureWidth
|
||||
: static value => value.Length * 8f;
|
||||
|
||||
foreach (Segment segment in segments)
|
||||
{
|
||||
if (string.IsNullOrEmpty(segment.Text))
|
||||
continue;
|
||||
|
||||
// The installed DAT stores the LITERAL two-character escape
|
||||
// "\n" (0x5C 0x6E), not a real line break — same normalize
|
||||
// DatWidgetFactory.BuildText's authored-string path already
|
||||
// applies for single-element authored captions.
|
||||
string normalized = segment.Text
|
||||
.Replace("\\n", "\n")
|
||||
.Replace("\r", string.Empty);
|
||||
|
||||
foreach (string wrapped in UiText.WrapWords(normalized, measure, maximumWidth))
|
||||
lines.Add(new UiText.Line(wrapped, segment.Color));
|
||||
}
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolves <paramref name="target"/>'s own authored font-color
|
||||
/// palette (dat property <c>0x1B</c>) entry at <paramref name="index"/>,
|
||||
/// falling back to <paramref name="fallback"/> when the palette is
|
||||
/// absent or too short. Mirrors the same fallback shape
|
||||
/// <c>CharacterStatController.BuildSelectedTitleRuns</c> already uses
|
||||
/// for its own palette-indexed colors.
|
||||
/// </summary>
|
||||
public static Vector4 PaletteColor(UiText target, int index, Vector4 fallback) =>
|
||||
index >= 0 && index < target.FontColorPalette.Count
|
||||
? target.FontColorPalette[index]
|
||||
: fallback;
|
||||
}
|
||||
|
|
@ -933,6 +933,39 @@ public static class DatWidgetFactory
|
|||
ElementReader.BuildPerStateColorMap(labelInfo, 0x1Bu),
|
||||
ElementReader.BuildPerStateBoolMap(labelInfo, 0x21u));
|
||||
|
||||
// GF-4a (Campaign CC gate round 1 Batch C): retail's chargen
|
||||
// display buttons author the caption directly as THEIR OWN P0x17
|
||||
// (so `label` above resolved from `info` itself, not a lifted
|
||||
// child) AND carry a SEPARATE, media-less Type-12 child for the
|
||||
// live value (gmCGProfessionPage::InitializePage
|
||||
// @0x00482f90-0x00483062, gmCGSkillsPage::InitializePage
|
||||
// @0x00481e1c — live-DAT-measured: exactly one Type-12 child, zero
|
||||
// StateMedia entries). Gated tightly to that exact shape so this
|
||||
// stays a no-op for every other button (a lifted-caption button
|
||||
// never reaches here with labelInfo==info; a button with an icon/
|
||||
// face child instead of a value child has no media-less Type-12
|
||||
// child to find).
|
||||
if (ReferenceEquals(labelInfo, info) && label is not null)
|
||||
{
|
||||
ElementInfo? valueChild = info.Children.FirstOrDefault(
|
||||
child => child.Type == 12u && child.StateMedia.Count == 0);
|
||||
if (valueChild is not null)
|
||||
{
|
||||
button.ValueBox = (valueChild.X, valueChild.Y, valueChild.Width, valueChild.Height);
|
||||
button.ValueFont = valueChild.FontDid != 0u && fontResolve is not null
|
||||
? fontResolve(valueChild.FontDid) ?? elementFont
|
||||
: elementFont;
|
||||
button.ValueColor = valueChild.FontColor ?? System.Numerics.Vector4.One;
|
||||
button.ValueAlign = valueChild.HJustify == HJustify.Left
|
||||
? UiButton.LabelAlignment.Left
|
||||
: UiButton.LabelAlignment.Center;
|
||||
// Seed with whatever the child itself authors (typically
|
||||
// blank) so an unbound button doesn't draw stray leftover
|
||||
// text before a controller writes a real value.
|
||||
button.ValueLabel = ResolveAuthoredString(valueChild, stringResolve);
|
||||
}
|
||||
}
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -179,6 +179,43 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
|
|||
/// </summary>
|
||||
public (float X, float Y, float Width, float Height)? LabelBox { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// GF-4a (Campaign CC gate round 1 Batch C): optional secondary VALUE
|
||||
/// text, coexisting with <see cref="Label"/> (the authored CAPTION).
|
||||
/// Retail's chargen display buttons (Attribute/Skill Credits, Health,
|
||||
/// Stamina, Mana — <c>0x100003e2-e5</c>, <c>0x100003f9</c>) author the
|
||||
/// caption directly as this element's own dat property <c>0x17</c>
|
||||
/// AND carry a SEPARATE, media-less Type-12 child for the live value
|
||||
/// (<c>gmCGProfessionPage::InitializePage @0x00482f90-0x00483062</c>,
|
||||
/// <c>gmCGSkillsPage::InitializePage @0x00481e1c</c>) —
|
||||
/// <see cref="UiButton"/> consumes ALL of its dat children
|
||||
/// (<see cref="ConsumesDatChildren"/>), which used to mean a page
|
||||
/// controller had nowhere faithful to put the value except
|
||||
/// overwriting <see cref="Label"/> itself, destroying the caption.
|
||||
/// <see cref="Layout.DatWidgetFactory.BuildButton"/> now surfaces that
|
||||
/// child's geometry/font/color here instead. Null (default) draws
|
||||
/// nothing extra — every pre-existing button that only ever wrote
|
||||
/// <see cref="Label"/> is unaffected.
|
||||
/// </summary>
|
||||
public string? ValueLabel { get; set; }
|
||||
|
||||
/// <summary>Dat font for <see cref="ValueLabel"/>.</summary>
|
||||
public UiDatFont? ValueFont { get; set; }
|
||||
|
||||
/// <summary>Color for <see cref="ValueLabel"/> (default white).</summary>
|
||||
public Vector4 ValueColor { get; set; } = Vector4.One;
|
||||
|
||||
/// <summary>Authored rectangle for <see cref="ValueLabel"/>, LOCAL to
|
||||
/// this button — the lifted value child's own rect
|
||||
/// (<see cref="Layout.DatWidgetFactory.BuildButton"/> sets this). Null
|
||||
/// (no value child found) means <see cref="ValueLabel"/> is never set
|
||||
/// either, so this is never read in that case.</summary>
|
||||
public (float X, float Y, float Width, float Height)? ValueBox { get; set; }
|
||||
|
||||
/// <summary>Horizontal alignment of <see cref="ValueLabel"/> within
|
||||
/// <see cref="ValueBox"/> — the lifted child's own authored justify.</summary>
|
||||
public LabelAlignment ValueAlign { get; set; } = LabelAlignment.Center;
|
||||
|
||||
/// <summary>Label horizontal alignment options.</summary>
|
||||
public enum LabelAlignment { Center, Left }
|
||||
|
||||
|
|
@ -453,6 +490,19 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
|
|||
ctx.DrawStringDat(lf, label, tx, ty, LabelColor, Outline, OutlineColor);
|
||||
}
|
||||
|
||||
if (ValueLabel is { Length: > 0 } value && ValueFont is { } vf)
|
||||
{
|
||||
float boxX = ValueBox?.X ?? 0f;
|
||||
float boxY = ValueBox?.Y ?? 0f;
|
||||
float boxWidth = ValueBox?.Width ?? Width;
|
||||
float boxHeight = ValueBox?.Height ?? Height;
|
||||
float vx = ValueAlign == LabelAlignment.Left
|
||||
? boxX + LabelOffsetX
|
||||
: boxX + (boxWidth - vf.MeasureWidth(value)) * 0.5f;
|
||||
float vy = boxY + (boxHeight - vf.LineHeight) * 0.5f;
|
||||
ctx.DrawStringDat(vf, value, vx, vy, ValueColor, Outline, OutlineColor);
|
||||
}
|
||||
|
||||
uint dragSprite = _itemDragAcceptance switch
|
||||
{
|
||||
ItemDragAcceptance.Accept => ItemDragAcceptSprite,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue