fix(rendering): isolate world selection transactions

Keep shared private entity viewports outside the normal-world picking product and make the injected spatial-pin retry test independent of the production frame clock.

Co-Authored-By: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 22:31:15 +02:00
parent 0eb6648589
commit 056bbd4efd
3 changed files with 54 additions and 1 deletions

View file

@ -900,7 +900,8 @@ public sealed class LandblockPresentationPipelineTests
nearRadius: 0,
farRadius: 0,
onLandblockLoaded: _ => liveRecoveryCalls++,
ensureEnvCellMeshes: _ => replayCalls++);
ensureEnvCellMeshes: _ => replayCalls++,
workBudgetOptions: GenerousWorkBudget());
Assert.Throws<InvalidOperationException>(() => controller.Tick(0x60, 0x60));
Assert.True(state.IsNearTier(landblockId));