fix(rendering): isolate world selection transactions
Keep shared private entity viewports outside the normal-world picking product and make the injected spatial-pin retry test independent of the production frame clock. Co-Authored-By: OpenAI Codex <codex@openai.com>
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3 changed files with 54 additions and 1 deletions
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@ -900,7 +900,8 @@ public sealed class LandblockPresentationPipelineTests
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nearRadius: 0,
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farRadius: 0,
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onLandblockLoaded: _ => liveRecoveryCalls++,
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ensureEnvCellMeshes: _ => replayCalls++);
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ensureEnvCellMeshes: _ => replayCalls++,
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workBudgetOptions: GenerousWorkBudget());
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Assert.Throws<InvalidOperationException>(() => controller.Tick(0x60, 0x60));
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Assert.True(state.IsNearTier(landblockId));
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