fix(rendering): isolate world selection transactions
Keep shared private entity viewports outside the normal-world picking product and make the injected spatial-pin retry test independent of the production frame clock. Co-Authored-By: OpenAI Codex <codex@openai.com>
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0eb6648589
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3 changed files with 54 additions and 1 deletions
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@ -94,6 +94,32 @@ public sealed class RetailSelectionSceneTests
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Assert.Empty(oracle.SelectionParts);
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}
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[Fact]
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public void PrivateViewportPartsOutsideWorldFrame_DoNotEnterPickingOrReferee()
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{
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var oracle = new CurrentRenderSceneOracle();
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var scene = CreateScene();
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scene.SetCurrentRenderSceneObserver(oracle);
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var world = Entity(localId: 49u, serverGuid: 0x5000_0049u);
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var privateViewport =
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Entity(localId: 50u, serverGuid: 0x5000_0050u);
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Publish(scene, world);
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scene.AddVisiblePart(
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privateViewport,
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partIndex: 0,
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gfxObjId: 0x0100_0001u,
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Matrix4x4.CreateTranslation(0f, 0f, -5f));
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RetailSelectionHit? hit = PickCenter(scene);
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Assert.NotNull(hit);
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Assert.Equal(world.Id, hit.Value.LocalEntityId);
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CurrentRenderSelectionFingerprint fingerprint =
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Assert.Single(oracle.SelectionParts);
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Assert.Equal(world.Id, fingerprint.LocalEntityId);
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Assert.Equal(1, oracle.Snapshot.SelectionPartCount);
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}
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private static RetailSelectionScene CreateScene(
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RetailSelectionLightingPulse? pulse = null)
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{
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@ -900,7 +900,8 @@ public sealed class LandblockPresentationPipelineTests
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nearRadius: 0,
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farRadius: 0,
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onLandblockLoaded: _ => liveRecoveryCalls++,
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ensureEnvCellMeshes: _ => replayCalls++);
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ensureEnvCellMeshes: _ => replayCalls++,
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workBudgetOptions: GenerousWorkBudget());
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Assert.Throws<InvalidOperationException>(() => controller.Tick(0x60, 0x60));
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Assert.True(state.IsNearTier(landblockId));
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