fix(ui): render live component counts
Port retail text-surface clipping so the 15px component count field remains visible under the 16px DAT font. Cover SetStackSize decrements and final component removal while preserving desired restock values. Co-authored-by: OpenAI Codex <codex@openai.com>
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7 changed files with 217 additions and 36 deletions
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@ -144,6 +144,41 @@ public sealed unsafe class TextRenderer : IDisposable
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/// typographic block. Handles '\n' as a line break.
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/// </summary>
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public void DrawString(BitmapFont font, string text, float x, float y, Vector4 color)
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=> DrawStringCore(
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font, text, x, y, color,
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clip: false, 0f, 0f, 0f, 0f);
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/// <summary>
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/// Draw a bitmap-font string clipped to an absolute screen-space rectangle.
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/// The retained UI uses this overload when a text element intersects its authored
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/// surface edge. Retail <c>UIElement_Text::DrawSelf @ 0x00467AA0</c> clips the
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/// individual glyph blits instead of discarding the whole line.
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/// </summary>
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internal void DrawStringClipped(
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BitmapFont font,
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string text,
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float x,
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float y,
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Vector4 color,
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float clipLeft,
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float clipTop,
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float clipRight,
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float clipBottom)
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=> DrawStringCore(
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font, text, x, y, color,
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clip: true, clipLeft, clipTop, clipRight, clipBottom);
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private void DrawStringCore(
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BitmapFont font,
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string text,
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float x,
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float y,
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Vector4 color,
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bool clip,
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float clipLeft,
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float clipTop,
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float clipRight,
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float clipBottom)
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{
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float cursorX = x;
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// The caller provides top-y; shift to baseline for glyph offset math.
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@ -170,11 +205,19 @@ public sealed unsafe class TextRenderer : IDisposable
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float gy = baseline + g.OffsetY;
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float gw = g.Width;
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float gh = g.Height;
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float u0 = g.UvMinX;
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float v0 = g.UvMinY;
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float u1 = g.UvMaxX;
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float v1 = g.UvMaxY;
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if (gw > 0 && gh > 0)
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if (gw > 0 && gh > 0
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&& (!clip || QuadClipper.TryClip(
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clipLeft, clipTop, clipRight, clipBottom,
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ref gx, ref gy, ref gw, ref gh,
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ref u0, ref v0, ref u1, ref v1)))
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{
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if (OverlayMode) { AppendQuad(_overlayTextBuf, gx, gy, gw, gh, g.UvMinX, g.UvMinY, g.UvMaxX, g.UvMaxY, color); _overlayTextVerts += 6; }
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else { AppendQuad(_textBuf, gx, gy, gw, gh, g.UvMinX, g.UvMinY, g.UvMaxX, g.UvMaxY, color); _textVerts += 6; }
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if (OverlayMode) { AppendQuad(_overlayTextBuf, gx, gy, gw, gh, u0, v0, u1, v1, color); _overlayTextVerts += 6; }
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else { AppendQuad(_textBuf, gx, gy, gw, gh, u0, v0, u1, v1, color); _textVerts += 6; }
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}
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cursorX += g.Advance;
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}
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