docs(render): Phase A8.F — sync plan Task 2 moverFlags to shipped 0x5c
The plan's Task 2 code block still showed moverFlags: ObjectInfoState.None; the
shipped code (fcea05f) and spec §5.1 use IsViewer|PathClipped|FreeRotate|
PerfectClip (retail init_object(player, 0x5c)). Update the stale snippet so the
plan matches reality (this stale block was the likely source of a re-report).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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1 changed files with 8 additions and 3 deletions
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@ -216,9 +216,14 @@ public sealed class PhysicsCameraCollisionProbe : ICameraCollisionProbe
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stepDownHeight: 0f, // no step-down / ground snap
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isOnGround: false, // no contact-plane / walkable semantics
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body: null, // no cross-frame persistence
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moverFlags: ObjectInfoState.None, // all targets collide; also keeps
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// camera sweeps out of the #98
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// IsPlayer capture filter
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// Retail init_object(player, 0x5c) = IsViewer|PathClipped|FreeRotate|
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// PerfectClip (pseudo-C :92864). PathClipped = hard-stop at first contact
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// (the spring arm, not edge-slide); IsViewer = eye passes through creatures,
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// colliding only with world geometry. NOT IsPlayer -> stays out of the #98
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// capture filter. (Updated from ObjectInfoState.None during implementation
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// per the Task-10 code-quality review; shipped in fcea05f / spec §5.1.)
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moverFlags: ObjectInfoState.IsViewer | ObjectInfoState.PathClipped
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| ObjectInfoState.FreeRotate | ObjectInfoState.PerfectClip,
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movingEntityId: selfEntityId); // skip the player's own ShadowEntry
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return FromSpherePath(r.Position, ViewerSphereRadius);
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