fix(interaction): bind selection to live incarnations

Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
This commit is contained in:
Erik 2026-07-21 07:07:58 +02:00
parent c271383714
commit 047a4c83b5
19 changed files with 374 additions and 42 deletions

View file

@ -1418,4 +1418,20 @@ public sealed class ItemInteractionControllerTests
Assert.True(h.Controller.ActivateItem(0x50000A0Au));
Assert.Equal(2, h.Uses.Count);
}
[Fact]
public void ResetSession_ClearsTargetBusyThrottleAndConsumedClickState()
{
var h = new Harness();
const uint kit = 0x50000A0Cu;
h.AddContained(kit, item => item.Useability = HealthKitUseability);
Assert.True(h.Controller.ActivateItem(kit));
h.Controller.IncrementBusyCount();
h.Controller.ResetSession();
Assert.False(h.Controller.IsAnyTargetModeActive);
Assert.Equal(0, h.Controller.BusyCount);
Assert.Equal(InteractionModeKind.None, h.Controller.InteractionState.Current.Kind);
}
}