fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
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19 changed files with 374 additions and 42 deletions
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@ -79,4 +79,21 @@ public sealed class CombatTargetControllerTests
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Assert.Equal(0x50000002u, selection.SelectedObjectId);
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}
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[Fact]
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public void SessionReset_DoesNotAcquireTargetFromDepartingWorld()
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{
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var combat = new CombatState();
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combat.SetCombatMode(CombatMode.Missile);
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var selection = new SelectionState();
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selection.Select(0x50000002u, SelectionChangeSource.World);
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int calls = 0;
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using var controller = new CombatTargetController(
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combat, selection, () => true, () => { calls++; return null; });
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selection.Reset();
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Assert.Equal(0, calls);
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Assert.Null(selection.SelectedObjectId);
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}
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}
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