fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
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c271383714
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19 changed files with 374 additions and 42 deletions
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@ -20,6 +20,7 @@ public sealed record RetailSelectionPolygon(
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/// <summary>One part which survived the normal world-render visibility traversal.</summary>
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public readonly record struct RetailSelectionPart(
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uint ServerGuid,
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uint LocalEntityId,
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int PartIndex,
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Matrix4x4 LocalToWorld,
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RetailSelectionMesh Mesh);
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@ -27,6 +28,7 @@ public readonly record struct RetailSelectionPart(
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/// <summary>Retail picker result, including which physics part supplied the hit.</summary>
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public readonly record struct RetailSelectionHit(
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uint ServerGuid,
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uint LocalEntityId,
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int PartIndex,
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double Distance,
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bool PolygonHit);
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