fix(interaction): bind selection to live incarnations

Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
This commit is contained in:
Erik 2026-07-21 07:07:58 +02:00
parent c271383714
commit 047a4c83b5
19 changed files with 374 additions and 42 deletions

View file

@ -587,6 +587,24 @@ public sealed class ItemInteractionController : IDisposable
StateChanged?.Invoke();
}
/// <summary>
/// Ends all session-scoped ItemHolder state. Target modes, click
/// suppression, and use throttles must not survive a reconnect where the
/// same numeric GUID can identify a different object.
/// </summary>
public void ResetSession()
{
bool busyChanged = _busyCount != 0;
bool modeChanged = IsAnyTargetModeActive;
_busyCount = 0;
_lastUseMs = long.MinValue / 2;
_consumedPrimaryClickTarget = 0u;
_consumedPrimaryClickMs = long.MinValue / 2;
_interactionState.Clear();
if (busyChanged && !modeChanged)
StateChanged?.Invoke();
}
private bool ConsumeUseThrottle()
{
long now = _nowMs();