fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
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19 changed files with 374 additions and 42 deletions
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@ -10,7 +10,7 @@ namespace AcDream.App.Rendering.Selection;
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/// Decodes the exact CPU geometry consumed by retail mouse selection. The broad
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/// sphere comes from the drawing-BSP root; polygons retain GfxObj DAT order.
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/// </summary>
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internal sealed class RetailSelectionGeometryCache
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internal sealed class RetailSelectionGeometryCache : IRetailSelectionGeometrySource
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{
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private readonly IDatReaderWriter _dats;
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private readonly object _datLock;
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