fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
This commit is contained in:
parent
c271383714
commit
047a4c83b5
19 changed files with 374 additions and 42 deletions
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@ -63,6 +63,7 @@ public sealed class CombatTargetController : IDisposable
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private void OnSelectionChanged(SelectionTransition transition)
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{
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if (transition.SelectedObjectId is not null
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|| transition.Reason == SelectionChangeReason.SessionReset
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|| !_autoTarget()
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|| !CombatInputPlanner.SupportsTargetedAttack(_combat.CurrentMode))
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return;
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@ -1168,6 +1168,7 @@ public sealed class GameWindow : IDisposable
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private readonly record struct PendingPostArrivalAction(
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uint Guid,
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uint LocalEntityId,
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bool IsPickup,
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uint DestinationContainerId = 0u,
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int Placement = 0);
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@ -2982,10 +2983,11 @@ public sealed class GameWindow : IDisposable
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Objects.Clear();
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SpellBook.Clear();
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_magicRuntime?.Reset();
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_itemInteractionController?.ClearBusy();
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_itemInteractionController?.ResetSession();
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_selection.Reset();
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_outboundInteractions.Clear();
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_pendingPostArrivalAction = null;
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_retailSelectionScene?.Reset();
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_particleVisibility.Reset();
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try
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{
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@ -5490,14 +5492,15 @@ public sealed class GameWindow : IDisposable
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() => _liveEntityPresentation?.Forget(record),
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() => _entityEffects?.OnLiveEntityUnregistered(record),
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() => _remoteTeleportController?.Forget(record),
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() => incarnation.RunIfNoReplacement(() =>
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() =>
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{
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if (_pendingPostArrivalAction is { Guid: var pendingGuid }
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&& pendingGuid == serverGuid)
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&& pendingGuid == serverGuid
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&& _pendingPostArrivalAction.Value.LocalEntityId == record.LocalEntityId)
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{
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_pendingPostArrivalAction = null;
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}
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}),
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},
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};
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if (record.WorldEntity is not { } existingEntity)
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@ -13049,7 +13052,7 @@ public sealed class GameWindow : IDisposable
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{
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uint target = PickWorldGuidAt(x, y, includeSelf: true) ?? 0u;
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if (target != 0u)
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_retailSelectionScene?.BeginLightingPulse(target);
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BeginSelectionLightingPulse(target);
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_itemInteractionController?.PlaceIn3D(itemPayload, target);
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}
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}
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@ -13765,16 +13768,40 @@ public sealed class GameWindow : IDisposable
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private uint? PickWorldGuidAt(float mouseX, float mouseY, bool includeSelf)
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{
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if (_retailSelectionScene is null || _window is null)
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if (_retailSelectionScene is null
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|| _liveEntities is null
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|| _window is null)
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return null;
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var camera = GetSelectionCamera();
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return _retailSelectionScene.Pick(
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AcDream.Core.Selection.RetailSelectionHit? hit = _retailSelectionScene.Pick(
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mouseX,
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mouseY,
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camera.Viewport,
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camera.View,
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camera.Projection,
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includeSelf ? 0u : _playerServerGuid);
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if (hit is not { } found
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|| !_liveEntities.TryGetInteractionEligibleRecord(
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found.ServerGuid,
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found.LocalEntityId,
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out _))
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{
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return null;
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}
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return found.ServerGuid;
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}
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private void BeginSelectionLightingPulse(uint serverGuid)
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{
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if (_retailSelectionScene is null
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|| _liveEntities?.TryGetRecord(serverGuid, out LiveEntityRecord record) != true
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|| record.LocalEntityId is not { } localEntityId)
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{
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return;
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}
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_retailSelectionScene.BeginLightingPulse(serverGuid, localEntityId);
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}
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private void PickAndStoreSelection(bool useImmediately)
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@ -13791,7 +13818,7 @@ public sealed class GameWindow : IDisposable
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// Retail UIElement_SmartBoxWrapper::RecvNotice_SmartBoxObjectFound
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// @ 0x004E5AD0 pulses every successfully found click before it
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// branches into select/use/targeted-use behavior.
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_retailSelectionScene?.BeginLightingPulse(guid);
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BeginSelectionLightingPulse(guid);
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if (_itemInteractionController?.OfferPrimaryClick(guid)
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is not null and not AcDream.App.UI.ItemPrimaryClickResult.NotActive)
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@ -13890,6 +13917,13 @@ public sealed class GameWindow : IDisposable
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// Close-range deferral fires the wire packet ONCE on
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// MoveToComplete(None) (turn-first done), not a retry of an
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// earlier failed send. No re-send path.
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if (_liveEntities?.TryGetInteractionEligibleRecord(guid, out LiveEntityRecord useTarget)
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!= true
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|| useTarget.LocalEntityId is not { } useTargetLocalId)
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{
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return;
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}
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bool closeRange = IsCloseRangeTarget(guid);
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InstallSpeculativeTurnToTarget(guid);
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@ -13897,7 +13931,10 @@ public sealed class GameWindow : IDisposable
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{
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// Defer the wire packet — OnAutoWalkArrivedSendDeferredAction
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// will fire it after rotation completes.
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_pendingPostArrivalAction = new PendingPostArrivalAction(guid, IsPickup: false);
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_pendingPostArrivalAction = new PendingPostArrivalAction(
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guid,
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useTargetLocalId,
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IsPickup: false);
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if (AcDream.Core.Physics.PhysicsDiagnostics.ProbeAutoWalkEnabled)
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Console.WriteLine($"[B.4b] use deferred (close-range, turn-first) guid=0x{guid:X8}");
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return;
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@ -13979,6 +14016,14 @@ public sealed class GameWindow : IDisposable
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// overlay reports arrival.
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//
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// 2026-05-16: simplified — FIRST send on arrival, not a retry.
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if (_liveEntities?.TryGetInteractionEligibleRecord(
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itemGuid,
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out LiveEntityRecord pickupTarget) != true
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|| pickupTarget.LocalEntityId is not { } pickupTargetLocalId)
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{
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return;
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}
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bool closeRange = IsCloseRangeTarget(itemGuid);
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InstallSpeculativeTurnToTarget(itemGuid);
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@ -13986,6 +14031,7 @@ public sealed class GameWindow : IDisposable
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{
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_pendingPostArrivalAction = new PendingPostArrivalAction(
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itemGuid,
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pickupTargetLocalId,
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IsPickup: true,
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destinationContainerId,
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placement);
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@ -14031,6 +14077,13 @@ public sealed class GameWindow : IDisposable
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if (_liveSession is null
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|| _liveSession.CurrentState != AcDream.Core.Net.WorldSession.State.InWorld)
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return;
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if (_liveEntities?.TryGetInteractionEligibleRecord(
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pending.Guid,
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pending.LocalEntityId,
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out _) != true)
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{
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return;
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}
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var seq = _liveSession.NextGameActionSequence();
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if (pending.IsPickup)
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@ -0,0 +1,12 @@
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using AcDream.Core.Selection;
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namespace AcDream.App.Rendering.Selection;
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/// <summary>
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/// Supplies the immutable DAT geometry used by retail's render-coupled picker.
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/// The seam keeps frame publication and incarnation tests independent of DAT IO.
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/// </summary>
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internal interface IRetailSelectionGeometrySource
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{
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RetailSelectionMesh? Resolve(uint gfxObjId);
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}
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@ -13,5 +13,8 @@ internal interface IRetailSelectionLightingSource
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/// Returns the current CMaterial luminosity/diffuse replacement for an
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/// object, or false when its authored material values must be restored.
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/// </summary>
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bool TryGetLighting(uint serverGuid, out RetailSelectionLighting lighting);
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bool TryGetLighting(
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uint serverGuid,
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uint localEntityId,
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out RetailSelectionLighting lighting);
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}
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@ -10,7 +10,7 @@ namespace AcDream.App.Rendering.Selection;
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/// Decodes the exact CPU geometry consumed by retail mouse selection. The broad
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/// sphere comes from the drawing-BSP root; polygons retain GfxObj DAT order.
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/// </summary>
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internal sealed class RetailSelectionGeometryCache
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internal sealed class RetailSelectionGeometryCache : IRetailSelectionGeometrySource
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{
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private readonly IDatReaderWriter _dats;
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private readonly object _datLock;
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@ -27,6 +27,7 @@ internal sealed class RetailSelectionLightingPulse
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private readonly Func<double> _now;
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private uint _serverGuid;
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private uint _localEntityId;
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private int _flipCount;
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private double _nextFlip;
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private RetailSelectionLighting _lighting;
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@ -34,15 +35,16 @@ internal sealed class RetailSelectionLightingPulse
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public RetailSelectionLightingPulse(Func<double>? now = null)
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=> _now = now ?? MonotonicSeconds;
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public void Start(uint serverGuid)
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public void Start(uint serverGuid, uint localEntityId)
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{
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if (serverGuid == 0u)
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if (serverGuid == 0u || localEntityId == 0u)
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{
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Clear();
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return;
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}
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_serverGuid = serverGuid;
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_localEntityId = localEntityId;
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_flipCount = 1;
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_lighting = RetailSelectionLighting.High;
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_nextFlip = _now() + FlipIntervalSeconds;
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@ -76,9 +78,16 @@ internal sealed class RetailSelectionLightingPulse
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_nextFlip = now + FlipIntervalSeconds;
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}
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public bool TryGet(uint serverGuid, out RetailSelectionLighting lighting)
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public bool TryGet(
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uint serverGuid,
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uint localEntityId,
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out RetailSelectionLighting lighting)
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{
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if (_flipCount != 0 && serverGuid != 0u && serverGuid == _serverGuid)
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if (_flipCount != 0
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&& serverGuid != 0u
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&& localEntityId != 0u
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&& serverGuid == _serverGuid
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&& localEntityId == _localEntityId)
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{
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lighting = _lighting;
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return true;
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@ -91,6 +100,7 @@ internal sealed class RetailSelectionLightingPulse
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public void Clear()
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{
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_serverGuid = 0u;
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_localEntityId = 0u;
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_flipCount = 0;
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_nextFlip = 0d;
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_lighting = default;
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@ -11,7 +11,7 @@ namespace AcDream.App.Rendering.Selection;
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/// </summary>
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internal sealed class RetailSelectionScene : IRetailSelectionRenderSink, IRetailSelectionLightingSource
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{
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private readonly RetailSelectionGeometryCache _geometry;
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private readonly IRetailSelectionGeometrySource _geometry;
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private readonly RetailSelectionLightingPulse _lightingPulse;
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private List<RetailSelectionPart> _building = new();
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private List<RetailSelectionPart> _published = new();
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@ -21,7 +21,7 @@ internal sealed class RetailSelectionScene : IRetailSelectionRenderSink, IRetail
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private readonly record struct PartKey(uint LocalEntityId, int PartIndex, uint GfxObjId);
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public RetailSelectionScene(
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RetailSelectionGeometryCache geometry,
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IRetailSelectionGeometrySource geometry,
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RetailSelectionLightingPulse? lightingPulse = null)
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{
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_geometry = geometry ?? throw new ArgumentNullException(nameof(geometry));
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@ -32,14 +32,27 @@ internal sealed class RetailSelectionScene : IRetailSelectionRenderSink, IRetail
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/// Starts retail's SmartBox click pulse independently of persistent target
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/// selection. Examine, use, and targeted-use clicks receive the same pulse.
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/// </summary>
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public void BeginLightingPulse(uint serverGuid)
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=> _lightingPulse.Start(serverGuid);
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public void BeginLightingPulse(uint serverGuid, uint localEntityId)
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=> _lightingPulse.Start(serverGuid, localEntityId);
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public void TickLighting()
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=> _lightingPulse.Tick();
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public bool TryGetLighting(uint serverGuid, out RetailSelectionLighting lighting)
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=> _lightingPulse.TryGet(serverGuid, out lighting);
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public bool TryGetLighting(
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uint serverGuid,
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uint localEntityId,
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out RetailSelectionLighting lighting)
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=> _lightingPulse.TryGet(serverGuid, localEntityId, out lighting);
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/// <summary>Clears every session-owned frame and material pulse.</summary>
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public void Reset()
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{
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_building.Clear();
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_published.Clear();
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_buildingKeys.Clear();
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_viewFrustum = null;
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_lightingPulse.Clear();
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}
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public void BeginFrame()
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{
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@ -76,6 +89,7 @@ internal sealed class RetailSelectionScene : IRetailSelectionRenderSink, IRetail
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_building.Add(new RetailSelectionPart(
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entity.ServerGuid,
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entity.Id,
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partIndex,
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partWorld,
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mesh));
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@ -86,7 +100,7 @@ internal sealed class RetailSelectionScene : IRetailSelectionRenderSink, IRetail
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(_published, _building) = (_building, _published);
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}
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public uint? Pick(
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public RetailSelectionHit? Pick(
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float mouseX,
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float mouseY,
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Vector2 viewport,
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@ -99,7 +113,7 @@ internal sealed class RetailSelectionScene : IRetailSelectionRenderSink, IRetail
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var ray = WorldPicker.BuildRay(
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mouseX, mouseY, viewport.X, viewport.Y, view, projection);
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return RetailWorldPicker.Pick(
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ray.Origin, ray.Direction, _published, skipServerGuid)?.ServerGuid;
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ray.Origin, ray.Direction, _published, skipServerGuid);
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}
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internal static bool DrawingSphereIntersectsFrustum(
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@ -1527,7 +1527,10 @@ public sealed unsafe class WbDrawDispatcher : IDisposable
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// bounding sphere — camera-INDEPENDENT (minimize_object_lighting).
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ComputeEntityLightSet(entity);
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_currentEntitySelectionLighting =
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_selectionLighting?.TryGetLighting(entity.ServerGuid, out var lighting) == true
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_selectionLighting?.TryGetLighting(
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entity.ServerGuid,
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entity.Id,
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out var lighting) == true
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? new Vector2(lighting.Luminosity, lighting.Diffuse)
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: new Vector2(0f, 1f);
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@ -587,6 +587,24 @@ public sealed class ItemInteractionController : IDisposable
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StateChanged?.Invoke();
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}
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/// <summary>
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/// Ends all session-scoped ItemHolder state. Target modes, click
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/// suppression, and use throttles must not survive a reconnect where the
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/// same numeric GUID can identify a different object.
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/// </summary>
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public void ResetSession()
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{
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bool busyChanged = _busyCount != 0;
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bool modeChanged = IsAnyTargetModeActive;
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_busyCount = 0;
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_lastUseMs = long.MinValue / 2;
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_consumedPrimaryClickTarget = 0u;
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_consumedPrimaryClickMs = long.MinValue / 2;
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_interactionState.Clear();
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if (busyChanged && !modeChanged)
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StateChanged?.Invoke();
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}
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private bool ConsumeUseThrottle()
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{
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long now = _nowMs();
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@ -964,6 +964,46 @@ public sealed class LiveEntityRuntime
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out WorldEntity entity) =>
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_visibleWorldEntitiesByGuid.TryGetValue(serverGuid, out entity!);
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public bool TryGetInteractionEligibleRecord(
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uint serverGuid,
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out LiveEntityRecord record)
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{
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if (_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? found)
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&& found.WorldEntity is { } entity
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&& _visibleWorldEntitiesByGuid.TryGetValue(serverGuid, out WorldEntity? visible)
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&& ReferenceEquals(entity, visible))
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{
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record = found;
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return true;
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}
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record = null!;
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return false;
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}
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/// <summary>
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/// Resolves a render-published interaction candidate only while the same
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/// logical WorldEntity incarnation still owns the server GUID. A stale
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/// frame must never retarget a replacement which reused that GUID.
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/// </summary>
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public bool TryGetInteractionEligibleRecord(
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uint serverGuid,
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uint localEntityId,
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out LiveEntityRecord record)
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{
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if (serverGuid != 0u
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&& localEntityId != 0u
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&& TryGetInteractionEligibleRecord(serverGuid, out LiveEntityRecord found)
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&& found.WorldEntity!.Id == localEntityId)
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{
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record = found;
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return true;
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}
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record = null!;
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return false;
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}
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public bool ContainsWorldEntity(uint serverGuid) =>
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_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record)
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&& record.WorldEntity is not null;
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@ -20,6 +20,7 @@ public sealed record RetailSelectionPolygon(
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/// <summary>One part which survived the normal world-render visibility traversal.</summary>
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public readonly record struct RetailSelectionPart(
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uint ServerGuid,
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uint LocalEntityId,
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int PartIndex,
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Matrix4x4 LocalToWorld,
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RetailSelectionMesh Mesh);
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@ -27,6 +28,7 @@ public readonly record struct RetailSelectionPart(
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/// <summary>Retail picker result, including which physics part supplied the hit.</summary>
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public readonly record struct RetailSelectionHit(
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uint ServerGuid,
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uint LocalEntityId,
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int PartIndex,
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double Distance,
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bool PolygonHit);
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@ -53,7 +53,7 @@ public static class RetailWorldPicker
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if (closestSphere is null || sphereT < closestSphere.Value.Distance)
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closestSphere = new RetailSelectionHit(
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part.ServerGuid, part.PartIndex, sphereT, PolygonHit: false);
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part.ServerGuid, part.LocalEntityId, part.PartIndex, sphereT, PolygonHit: false);
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// Retail stops at the FIRST hit polygon in this part's stored flat order.
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foreach (var polygon in part.Mesh.Polygons)
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@ -63,7 +63,7 @@ public static class RetailWorldPicker
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if (closestPolygon is null || polygonT < closestPolygon.Value.Distance)
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closestPolygon = new RetailSelectionHit(
|
||||
part.ServerGuid, part.PartIndex, polygonT, PolygonHit: true);
|
||||
part.ServerGuid, part.LocalEntityId, part.PartIndex, polygonT, PolygonHit: true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue