feat(core/slice-1): TeleportAnimSequencer — Begin(), IsActive, enter-sound edge event

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-21 19:56:56 +02:00
parent 4f7e8ec30a
commit 0468df21f5
2 changed files with 189 additions and 0 deletions

View file

@ -40,4 +40,32 @@ public sealed class TeleportAnimSequencerTests
Assert.False(snap.ShowTunnel);
Assert.False(snap.ShowPleaseWait);
}
// --- Task 1.2: Begin(), IsActive, initial state ---
[Theory]
[InlineData(TeleportEntryKind.Portal, TeleportAnimState.Tunnel)]
[InlineData(TeleportEntryKind.Login, TeleportAnimState.Tunnel)]
[InlineData(TeleportEntryKind.Death, TeleportAnimState.Tunnel)]
[InlineData(TeleportEntryKind.Logout, TeleportAnimState.WorldFadeOut)]
public void Begin_SetsCorrectStartState(TeleportEntryKind kind, TeleportAnimState expectedStart)
{
var seq = new TeleportAnimSequencer();
Assert.False(seq.IsActive);
seq.Begin(kind);
Assert.True(seq.IsActive);
Assert.Equal(expectedStart, seq.State);
}
[Fact]
public void Begin_EmitsPlayEnterSoundOnFirstTick()
{
// PlayEnterSound is edge-triggered on the first Tick after Begin.
var seq = new TeleportAnimSequencer();
seq.Begin(TeleportEntryKind.Portal);
var (_, events) = seq.Tick(dt: 0f, worldReady: false);
Assert.Contains(TeleportAnimEvent.PlayEnterSound, events);
}
}