fix(ui): select retained items on mouse down

Port UIElement_ListBox's press-time selection ordering through the shared retained item-list contract. Inventory, loot, paperdoll, and physical shortcuts now update canonical selection before release or drag promotion, while target-mode consumption suppresses drag and release-time activation.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 06:17:31 +02:00
parent 2dd5cb80d2
commit 043ab10b3c
18 changed files with 292 additions and 62 deletions

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@ -115,8 +115,8 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; the appraisal corrective implementation passes 3,496 App
tests / 3 skips and 7,913 complete-solution tests / 5 skips.
Release builds; the appraisal and retained-item input corrections pass 3,548
App tests / 3 skips and 7,979 complete-solution tests / 5 skips.
**Current work order:** the six-slice pre-M4 world-interaction completion
program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
@ -125,8 +125,8 @@ equipped-child picking, vendor browsing, and authoritative vendor
transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
user-accepted. Slice 3's first connected gate exposed and corrected the
monster-response flag mismatch, non-retail shared-panel mounting, and missing
inscription transaction. Its independent floaty examination window awaits the
corrective connected gate.
inscription transaction. The creature and common-item report corrections are
user-accepted; press-time retained-item selection is the current visual gate.
**Structural prerequisite before new M4 subsystem work:** all eight
behavior-preserving `GameWindow` decomposition slices and the automated

View file

@ -113,8 +113,8 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; the appraisal corrective implementation passes 3,496 App
tests / 3 skips and 7,913 complete-solution tests / 5 skips.
Release builds; the appraisal and retained-item input corrections pass 3,548
App tests / 3 skips and 7,979 complete-solution tests / 5 skips.
**Current work order:** the six-slice pre-M4 world-interaction completion
program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
@ -123,8 +123,8 @@ equipped-child picking, vendor browsing, and authoritative vendor
transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
user-accepted. Slice 3's first connected gate exposed and corrected the
monster-response flag mismatch, non-retail shared-panel mounting, and missing
inscription transaction. Its independent floaty examination window awaits the
corrective connected gate.
inscription transaction. The creature and common-item report corrections are
user-accepted; press-time retained-item selection is the current visual gate.
**Structural prerequisite before new M4 subsystem work:** all eight
behavior-preserving `GameWindow` decomposition slices and the automated

View file

@ -151,6 +151,13 @@ The separate retained ItemList path now does the same for occupied backpack,
side-bag, loot-container, paperdoll-slot, and physical shortcut cells; it
selects the item before entering the shared appraisal owner, and RMB movement
neither appraises nor lifts the item.
The adjacent input-latency correction ports
`UIElement_ListBox::MouseDown @ 0x0046E3A0`: physical retained items now update
canonical selection and their green frame on left-button down, before the
three-pixel drag threshold. Target mode is intercepted at that same press.
Bag opening, item use/equip, and shortcut activation remain completed
click/double-click actions, so a drag or target-consumed press cannot also
activate the item.
**Files:** `src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs`;
`src/AcDream.App/UI/RetailUiRuntime.cs`;
@ -176,6 +183,8 @@ Right-clicking a visible world object opens the same examination window;
right-dragging the camera does not.
Right-clicking an occupied retained item cell selects and examines it without
using, equipping, looting, or dragging it.
Left-pressing one selects it before the button is released; holding and
dragging preserves that selection without activating the item.
The Black Phyntos Hive specifically reads `Value: ???`, `Burden: Unknown`,
then its description after one retail paragraph break, without the bogus
255-item/255-container line.

View file

@ -35,7 +35,10 @@ the configurable `SelectRight` action's retail release-completed gesture,
including drag cancellation, then reuses the canonical
picker/selection/appraisal path. The parallel retained ItemList branch now
selects and appraises occupied inventory, external-container, paperdoll, and
physical-shortcut cells through the same request owner. Slice 3's first connected gate exposed
physical-shortcut cells through the same request owner. Its shared physical
left-click contract now also matches retail's press-time selection: the
selection frame updates on MouseDown before drag promotion, while completed
click/double-click remains the activation boundary. Slice 3's first connected gate exposed
three deeper defects, now corrected: the response enum mislabeled ACE's
creature bit `0x0100` and dropped monster packets while retaining the busy
cursor; the imported 310 x 400 examination layout was incorrectly hosted as

View file

@ -104,6 +104,10 @@ instead of appraising the release point.
Retail's separate retained ItemList right-click branch now covers physical
backpack, loot, paperdoll, and toolbar item cells through the same selection
and appraisal owner.
The same shared ItemList contract now ports retail's left-button-down
selection timing across inventory, loot, paperdoll, and physical shortcuts:
selection is visible before release or drag promotion, while use/open/equip
remains release-completed.
Slice 3's first connected gate found and corrected the real remaining defects:
ACE creature flag `0x0100` was mislabeled as a weapon profile and left the
appraisal busy reference held, retail's examination UI had been mounted as a

View file

@ -222,9 +222,10 @@ present in the authored base name. Empty `AddItemInfo` calls are retained as
real report fragments, restoring retail's intentional blank rows after
workmanship, before armor level, around rating/special-property blocks, and at
the later use/item-level boundaries. Focused wire, projection, object-table,
title, and boots-layout fixtures protect the full path. The Release solution
build and 3,533 App tests / 3 skips plus 7,956 complete-solution tests /
5 skips pass; the connected boots comparison is the remaining visual gate.
title, and boots-layout fixtures protect the full path. With the subsequent
right-click and press-time retained-item input ports, the Release solution
build and 3,548 App tests / 3 skips plus 7,979 complete-solution tests /
5 skips pass.
The world right-click follow-up ports
`UIElement_SmartBoxWrapper::MouseUp @ 0x004E5820` and the
@ -241,6 +242,13 @@ The retained follow-up ports the separate
backpack, side-bag, loot, paperdoll-slot, or physical toolbar cell now selects
its item and enters that same appraisal owner on a completed right-click.
Right-button movement cancels the click and can never begin an item drag.
The input-latency follow-up ports `UIElement_ListBox::MouseDown @ 0x0046E3A0`
and the physical left-click branch of
`UIElement_ItemList::ListenToElementMessage @ 0x004E4D50`. Canonical selection
and the retained green frame update during left-button down, before the
three-pixel drag threshold. Target mode is offered first. Opening, using,
equipping, looting, and shortcut activation remain completed-click or
double-click actions and are suppressed when target mode consumed the press.
## Slice 1 — spell-bar overflow arrows

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@ -190,6 +190,52 @@ procedural arrow. The indicator is persistent selection presentation. Retail
also has a separate, short-lived click confirmation owned by SmartBox; it is not
implemented in `CPhysicsPart::Draw` or `ACCWeenieObject::SetSelected`.
## Retained physical-item press, activation, and drag ordering
`UIElement_ListBox::MouseDown @ 0x0046E3A0`
```text
on left mouse down over a single-selection ListBox:
item = GetItemUnderMouse()
if item exists:
SetSelectedItem(item, notify=true)
if drag-selection is enabled:
StartDragSelect()
```
`UIElement_ItemList::ListenToElementMessage @ 0x004E4D50`
```text
on the physical-item left-button-down notice:
item = UIItem under the mouse
if a target mode is active:
HandleTargetedUseLeftClick(item)
consume the notice
else if item.itemID != 0:
if this list uses single selection:
update the list selection
SetSelectedObject(item.itemID)
on the physical-item double-click notice:
if item.itemID != 0:
UseObject(item.itemID)
```
`gmPaperDollUI::ListenToElementMessage @ 0x004A5C30` uses the same ordering
for a worn item: target mode first, otherwise set the selected object on the
left-button-down notice; right-click selects and examines.
Therefore selection is not a completed-click action. The green selection frame
appears while the left button is still held, before the three-pixel drag
threshold can promote the press into a drag. Opening a bag, using/equipping an
item, and shortcut activation remain completed click or double-click actions,
so dragging never also activates the source. A target-mode-consumed press
suppresses the rest of that physical-item click gesture.
Acdream implements that split once in `UiItemList`/`UiItemSlot`. Inventory,
external-container loot, paperdoll equipment, and physical toolbar shortcuts
only supply their selection source and release-time activation command.
## Right-click selection and examination
`UIElement_SmartBoxWrapper::MouseUp @ 0x004E5820`

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@ -83,6 +83,9 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
ConfigureList(_topContainer, ContainerCellSize, horizontalScroll: false, containerEmptySprite);
ConfigureList(_containerList, ContainerCellSize, horizontalScroll: true, containerEmptySprite);
ConfigureList(_contentsList, ItemCellSize, horizontalScroll: true, contentsEmptySprite);
_topContainer.PrimaryItemPressed = PressItem;
_containerList.PrimaryItemPressed = PressItem;
_contentsList.PrimaryItemPressed = PressItem;
_topContainer.ExamineItemRequested = ExamineItem;
_containerList.ExamineItemRequested = ExamineItem;
_contentsList.ExamineItemRequested = ExamineItem;
@ -325,7 +328,6 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
private void AddRootCell(uint guid)
{
UiItemSlot cell = CreateCell(_topContainer, guid, ItemDragSource.Ground);
cell.Clicked = () => HandlePrimaryClick(guid, () => Select(guid));
cell.DoubleClicked = RequestClose;
cell.IsOpenContainer = _openContainer == guid;
SetCapacity(cell, guid);
@ -335,7 +337,7 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
private void AddContainerCell(uint guid)
{
UiItemSlot cell = CreateCell(_containerList, guid, ItemDragSource.Ground);
cell.Clicked = () => HandlePrimaryClick(guid, () => OpenNestedContainer(guid));
cell.Clicked = () => OpenNestedContainer(guid);
SetCapacity(cell, guid);
_containerList.AddItem(cell);
}
@ -343,7 +345,6 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
private void AddContentsCell(uint guid)
{
UiItemSlot cell = CreateCell(_contentsList, guid, ItemDragSource.Ground);
cell.Clicked = () => HandlePrimaryClick(guid, () => Select(guid));
cell.DoubleClicked = () => _itemInteraction.ActivateItem(guid);
cell.DragAcceptSprite = 0x060011F9u;
cell.DragRejectSprite = 0x060011F8u;
@ -384,11 +385,12 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
_itemInteraction.ExamineSelectedOrEnterMode(guid);
}
private void HandlePrimaryClick(uint guid, Action fallback)
private bool PressItem(uint guid)
{
if (_itemInteraction.OfferPrimaryClick(guid) != ItemPrimaryClickResult.NotActive)
return;
fallback();
return true;
Select(guid);
return false;
}
private void ApplyIndicators()
@ -573,6 +575,9 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
_objects.Cleared -= OnObjectsCleared;
_selection.Changed -= OnSelectionChanged;
_itemInteraction.StateChanged -= OnInteractionStateChanged;
_topContainer.PrimaryItemPressed = null;
_containerList.PrimaryItemPressed = null;
_contentsList.PrimaryItemPressed = null;
_topContainer.ExamineItemRequested = null;
_containerList.ExamineItemRequested = null;
_contentsList.ExamineItemRequested = null;

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@ -153,9 +153,21 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
_contentsGrid?.RegisterDragHandler(this);
_containerList?.RegisterDragHandler(this);
_topContainer?.RegisterDragHandler(this);
if (_contentsGrid is not null) _contentsGrid.ExamineItemRequested = ExamineItem;
if (_containerList is not null) _containerList.ExamineItemRequested = ExamineItem;
if (_topContainer is not null) _topContainer.ExamineItemRequested = ExamineItem;
if (_contentsGrid is not null)
{
_contentsGrid.PrimaryItemPressed = PressItem;
_contentsGrid.ExamineItemRequested = ExamineItem;
}
if (_containerList is not null)
{
_containerList.PrimaryItemPressed = PressItem;
_containerList.ExamineItemRequested = ExamineItem;
}
if (_topContainer is not null)
{
_topContainer.PrimaryItemPressed = PressSelfItem;
_topContainer.ExamineItemRequested = ExamineItem;
}
// Burden meter: vertical 11×58 bar (gmBackpackUI m_burdenMeter, retail direction 4).
_burdenMeter = layout.FindElement(BurdenMeterId) as UiMeter;
@ -432,12 +444,7 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
dragIconTexture: _dragIconIds?.Invoke(
ItemType.Container, PlayerPackBaseIcon, 0u, 0u, 0u) ?? 0u);
main.DragAcceptSprite = 0x060011F7u; main.DragRejectSprite = 0x060011F8u;
main.Clicked = () =>
{
if (_itemInteraction?.OfferSelfPrimaryClick()
is not null and not ItemPrimaryClickResult.NotActive) return;
OpenContainer(p);
};
main.Clicked = () => OpenContainer(p);
main.DoubleClicked = () => _itemInteraction?.ActivateItem(p);
SetCapacityBar(main, p); // main-pack fullness (items / ItemsCapacity)
_topContainer.AddItem(main);
@ -480,22 +487,28 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
cell.DoubleClicked = () => _itemInteraction?.ActivateItem(guid);
if (isContainer)
{
cell.Clicked = () => HandlePrimaryClick(guid, () => OpenContainer(guid));
cell.Clicked = () => OpenContainer(guid);
SetCapacityBar(cell, guid);
}
else
{
cell.Clicked = () => HandlePrimaryClick(guid, () => SelectItem(guid));
}
list.AddItem(cell);
}
private void HandlePrimaryClick(uint guid, Action fallback)
private bool PressItem(uint guid)
{
if (_itemInteraction?.OfferPrimaryClick(guid)
is not null and not ItemPrimaryClickResult.NotActive)
return;
fallback();
return true;
SelectItem(guid);
return false;
}
private bool PressSelfItem(uint guid)
{
if (_itemInteraction?.OfferSelfPrimaryClick()
is not null and not ItemPrimaryClickResult.NotActive)
return true;
SelectItem(guid);
return false;
}
private void AddEmptyCell(UiItemList list)
@ -931,9 +944,21 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
_objects.ObjectUpdated -= OnObjectChanged;
_objects.Cleared -= OnObjectsCleared;
_selection.Changed -= OnSelectionChanged;
if (_contentsGrid is not null) _contentsGrid.ExamineItemRequested = null;
if (_containerList is not null) _containerList.ExamineItemRequested = null;
if (_topContainer is not null) _topContainer.ExamineItemRequested = null;
if (_contentsGrid is not null)
{
_contentsGrid.PrimaryItemPressed = null;
_contentsGrid.ExamineItemRequested = null;
}
if (_containerList is not null)
{
_containerList.PrimaryItemPressed = null;
_containerList.ExamineItemRequested = null;
}
if (_topContainer is not null)
{
_topContainer.PrimaryItemPressed = null;
_topContainer.ExamineItemRequested = null;
}
if (_itemInteraction is not null)
{
_itemInteraction.StateChanged -= OnInteractionStateChanged;

View file

@ -84,6 +84,7 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
var (element, mask, _, unlockBit) = PaperdollSlotBackgrounds.Definitions[i];
if (layout.FindElement(element) is not UiItemList list) continue;
list.RegisterDragHandler(this);
list.PrimaryItemPressed = PressItem;
list.ExamineItemRequested = ExamineItem;
list.Cell.SourceKind = ItemDragSource.Equipment;
list.Cell.SlotIndex = i; // definition position = equipped drag-payload SourceSlot
@ -91,15 +92,6 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
&& emptySlotSprites.TryGetValue(element, out uint authoredSprite)
? authoredSprite
: emptySlotSprite;
list.Cell.Clicked = () =>
{
uint itemId = list.Cell.ItemId;
if (itemId != 0 && _itemInteraction?.OfferPrimaryClick(itemId)
is not null and not ItemPrimaryClickResult.NotActive)
return;
if (itemId != 0)
_selection.Select(itemId, SelectionChangeSource.Paperdoll);
};
list.Cell.DoubleClicked = () =>
{
if (list.Cell.ItemId != 0)
@ -357,6 +349,14 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
_itemInteraction.ExamineSelectedOrEnterMode(itemId);
}
private bool PressItem(uint itemId)
{
if (_itemInteraction.OfferPrimaryClick(itemId) != ItemPrimaryClickResult.NotActive)
return true;
_selection.Select(itemId, SelectionChangeSource.Paperdoll);
return false;
}
/// <summary>Detach event handlers (idempotent).</summary>
public void Dispose()
{
@ -369,7 +369,10 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
_objects.Cleared -= OnObjectsCleared;
_selection.Changed -= OnSelectionChanged;
foreach (var (_, list) in _slots)
{
list.PrimaryItemPressed = null;
list.ExamineItemRequested = null;
}
if (_dollViewport is UiViewport doll)
doll.ClickedAt = null;
switch (_dollDragMask)

View file

@ -138,6 +138,7 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
if (_slots[i] is { } list)
{
WireClick(list);
list.PrimaryItemPressed = PressItem;
list.ExamineItemRequested = ExamineItem;
// B.1 drag-drop spine: this controller is the drop handler for every
// toolbar slot list; each cell knows its slot index + that it's a
@ -532,6 +533,19 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
};
}
private bool PressItem(uint itemId)
{
if (_itemInteraction?.OfferPrimaryClick(itemId)
is not null and not ItemPrimaryClickResult.NotActive)
return true;
if (_selectItem is not null)
_selectItem(itemId);
else
_selection?.Select(itemId, SelectionChangeSource.Toolbar);
return false;
}
private void ExamineItem(uint itemId)
{
if (_selectItem is not null)
@ -777,7 +791,10 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
_selection.Changed -= OnSelectionChanged;
foreach (UiItemList? list in _slots)
if (list is not null)
{
list.PrimaryItemPressed = null;
list.ExamineItemRequested = null;
}
_repo.ObjectAdded -= OnRepositoryObjectChanged;
_repo.ObjectUpdated -= OnRepositoryObjectChanged;
_repo.ObjectRemoved -= OnRepositoryObjectChanged;

View file

@ -73,6 +73,20 @@ public sealed class UiItemList : UiElement
/// </summary>
public Action<object, int, int>? CatalogDropped { get; set; }
/// <summary>
/// Physical-item left-button-down command supplied by the owning panel.
/// Return <see langword="true"/> when a target mode consumed the press so
/// the slot suppresses drag promotion and the completed Click/DoubleClick
/// gesture.
///
/// Retail references:
/// <c>UIElement_ListBox::MouseDown @ 0x0046E3A0</c> selects the item under
/// the pointer during MouseDown, before optional drag selection;
/// <c>UIElement_ItemList::ListenToElementMessage @ 0x004E4D50</c> handles
/// target mode before ordinary physical-item selection.
/// </summary>
public Func<uint, bool>? PrimaryItemPressed { get; set; }
/// <summary>
/// Appraisal command supplied by the owning panel controller for physical
/// item cells. Retail <c>UIElement_ItemList::ListenToElementMessage

View file

@ -99,6 +99,7 @@ public class UiItemSlot : UiElement
private bool _waiting;
internal bool WaitingVisual => _waiting;
private bool _primaryPressConsumed;
/// <summary>RenderSurface id -> (GL texture, w, h). Set by the factory/controller.</summary>
public Func<uint, (uint tex, int w, int h)>? SpriteResolve { get; set; }
@ -134,11 +135,14 @@ public class UiItemSlot : UiElement
DragIconTexture = 0;
Shortcut = null;
_waiting = false;
_primaryPressConsumed = false;
}
/// <inheritdoc/>
public override object? GetDragPayload()
=> ItemId != 0 ? new ItemDragPayload(ItemId, SourceKind, SlotIndex, this, Shortcut) : null;
=> ItemId != 0 && !_primaryPressConsumed
? new ItemDragPayload(ItemId, SourceKind, SlotIndex, this, Shortcut)
: null;
/// <inheritdoc/>
public override (uint tex, int w, int h)? GetDragGhost()
@ -251,8 +255,10 @@ public class UiItemSlot : UiElement
// ── Events / draw ─────────────────────────────────────────────────────────
/// <summary>Invoked by <see cref="OnEvent"/> when a left-button-down lands on
/// a bound slot. Wired by <c>ToolbarController</c> to the use-item callback.</summary>
/// <summary>Invoked by <see cref="OnEvent"/> when a completed left click lands
/// on a bound slot. Selection already occurred on MouseDown through the owning
/// <see cref="UiItemList"/>; this callback performs release-time activation
/// such as opening a bag or using a shortcut.</summary>
public Action? Clicked { get; set; }
/// <summary>Invoked by <see cref="OnEvent"/> when a double-click lands on a bound slot.</summary>
@ -267,12 +273,21 @@ public class UiItemSlot : UiElement
// drag (press + >3px move) does NOT also use the item. UiRoot suppresses the
// post-drag Click (UiRoot.cs FinishDrag returns before the Click emit).
case UiEventType.MouseDown:
return true; // consume the press; no use here
// UIElement_ListBox::MouseDown @ 0x0046E3A0 selects immediately,
// before StartDragSelect. UIElement_ItemList's notice handler
// intercepts target mode first. Activation remains release-time,
// so a press promoted to drag never also uses the item.
_primaryPressConsumed = ItemId != 0
&& FindList() is { PrimaryItemPressed: { } pressed }
&& pressed(ItemId);
return true;
case UiEventType.Click:
Clicked?.Invoke();
if (!_primaryPressConsumed)
Clicked?.Invoke();
return true;
case UiEventType.DoubleClick:
DoubleClicked?.Invoke();
if (!_primaryPressConsumed)
DoubleClicked?.Invoke();
return true;
case UiEventType.RightClick:
if (ItemId != 0

View file

@ -275,6 +275,61 @@ public class DragDropSpineTests
Assert.True(used);
}
[Fact]
public void PhysicalItemPress_selectsBeforeRelease_thenClickActivates()
{
var (root, list, cell) = RootWithBoundSlot(0x5001u);
var selected = new List<uint>();
bool used = false;
list.PrimaryItemPressed = item =>
{
selected.Add(item);
return false;
};
cell.Clicked = () => used = true;
root.OnMouseDown(UiMouseButton.Left, 10, 10);
Assert.Equal(new uint[] { 0x5001u }, selected);
Assert.False(used);
root.OnMouseUp(UiMouseButton.Left, 10, 10);
Assert.True(used);
}
[Fact]
public void ConsumedPhysicalItemPress_suppressesCompletedActivation()
{
var (root, list, cell) = RootWithBoundSlot(0x5001u);
bool used = false;
bool doubleUsed = false;
list.PrimaryItemPressed = _ => true;
cell.Clicked = () => used = true;
cell.DoubleClicked = () => doubleUsed = true;
root.OnMouseDown(UiMouseButton.Left, 10, 10);
root.OnMouseUp(UiMouseButton.Left, 10, 10);
root.OnMouseDown(UiMouseButton.Left, 10, 10);
root.OnMouseUp(UiMouseButton.Left, 10, 10);
Assert.False(used);
Assert.False(doubleUsed);
}
[Fact]
public void ConsumedPhysicalItemPress_cannotPromoteIntoDrag()
{
var (root, list, _) = RootWithBoundSlot(0x5001u);
list.PrimaryItemPressed = _ => true;
root.OnMouseDown(UiMouseButton.Left, 10, 10);
root.OnMouseMove(20, 10);
Assert.Null(root.DragSource);
Assert.Null(root.DragPayload);
}
[Fact]
public void RightClick_withoutDrag_requestsItemListAppraisal()
{

View file

@ -199,6 +199,20 @@ public sealed class ExternalContainerControllerTests
Assert.Empty(h.Pickups);
}
[Fact]
public void MouseDownLoot_selectsBeforeCompletedClick()
{
using var h = new Harness();
h.Open(Chest, new ContainerContentEntry(Item, 0u));
UiItemSlot cell = h.Contents.GetItem(0)!;
cell.OnEvent(new UiEvent(0u, cell, UiEventType.MouseDown));
Assert.Equal(Item, h.Selection.SelectedObjectId);
Assert.True(cell.Selected);
Assert.Empty(h.Pickups);
}
[Fact]
public void CloseAndRangeExit_SendUseOnceWithoutNoLongerViewing()
{

View file

@ -460,7 +460,7 @@ public class InventoryControllerTests
}
[Fact]
public void ClickGridItem_movesSquareOnly_noWire_keepsOpenContainer()
public void MouseDownGridItem_movesSquareImmediately_noWire_keepsOpenContainer()
{
var (layout, grid, _, top, _, _, _, _) = BuildLayout();
var objects = new ClientObjectTable();
@ -468,7 +468,8 @@ public class InventoryControllerTests
var uses = new List<uint>();
Bind(layout, objects, uses: uses);
grid.GetItem(0)!.Clicked!(); // select the loose item
UiItemSlot item = grid.GetItem(0)!;
item.OnEvent(new UiEvent(0u, item, UiEventType.MouseDown));
Assert.True(grid.GetItem(0)!.Selected); // square on the selected grid item
Assert.True(top.GetItem(0)!.IsOpenContainer); // main pack still the open container (unchanged)
@ -476,7 +477,7 @@ public class InventoryControllerTests
}
[Fact]
public void ClickGridItem_updatesSharedSelection_andExternalSelectionMovesSquare()
public void MouseDownGridItem_updatesSharedSelection_andExternalSelectionMovesSquare()
{
var (layout, grid, _, _, _, _, _, _) = BuildLayout();
var objects = new ClientObjectTable();
@ -485,7 +486,8 @@ public class InventoryControllerTests
var selection = new SelectionState();
Bind(layout, objects, selection: selection);
grid.GetItem(0)!.Clicked!();
UiItemSlot item = grid.GetItem(0)!;
item.OnEvent(new UiEvent(0u, item, UiEventType.MouseDown));
Assert.Equal(0xAu, selection.SelectedObjectId);
Assert.True(grid.GetItem(0)!.Selected);
@ -555,7 +557,8 @@ public class InventoryControllerTests
selection: new SelectionState(),
datFont: null,
itemInteraction: interaction);
grid.GetItem(0)!.Clicked!();
UiItemSlot item = grid.GetItem(0)!;
item.OnEvent(new UiEvent(0u, item, UiEventType.MouseDown));
Assert.True(grid.GetItem(0)!.Selected);
Assert.True(interaction.ActivateItem(0xAu));

View file

@ -176,7 +176,7 @@ public class PaperdollControllerTests
}
[Fact]
public void ClickEquippedItem_updatesSharedSelection()
public void MouseDownEquippedItem_updatesSharedSelection()
{
var (layout, lists) = BuildLayout();
var objects = new ClientObjectTable();
@ -184,7 +184,8 @@ public class PaperdollControllerTests
var selection = new SelectionState();
Bind(layout, objects, selection: selection);
lists[HeadSlot].Cell.Clicked!();
UiItemSlot cell = lists[HeadSlot].Cell;
cell.OnEvent(new UiEvent(0u, cell, UiEventType.MouseDown));
Assert.Equal(0xA01u, selection.SelectedObjectId);
Assert.True(lists[HeadSlot].Cell.Selected);

View file

@ -192,11 +192,19 @@ public class ToolbarControllerTests
var shortcuts = new List<ShortcutEntry>
{ new(Index: 0, ObjectId: 0x5001u, SpellId: 0) };
uint used = 0;
var selection = new SelectionState();
ToolbarController.Bind(layout, repo, () => shortcuts,
iconIds: (_,_,_,_,_) => 0x77u, useItem: g => used = g);
iconIds: (_,_,_,_,_) => 0x77u,
useItem: g => used = g,
selection: selection);
UiItemSlot cell = slots[Row1[0]].Cell;
cell.OnEvent(new UiEvent(0u, cell, UiEventType.MouseDown));
Assert.Equal(0x5001u, selection.SelectedObjectId);
Assert.Equal(0u, used);
// Use now fires on Click (mouse-up), not MouseDown — drag/click disambiguation.
slots[Row1[0]].Cell.OnEvent(new UiEvent(0u, null, UiEventType.Click));
cell.OnEvent(new UiEvent(0u, cell, UiEventType.Click));
Assert.Equal(0x5001u, used);
}