fix(ui): select retained items on mouse down

Port UIElement_ListBox's press-time selection ordering through the shared retained item-list contract. Inventory, loot, paperdoll, and physical shortcuts now update canonical selection before release or drag promotion, while target-mode consumption suppresses drag and release-time activation.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-24 06:17:31 +02:00
parent 2dd5cb80d2
commit 043ab10b3c
18 changed files with 292 additions and 62 deletions

View file

@ -153,9 +153,21 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
_contentsGrid?.RegisterDragHandler(this);
_containerList?.RegisterDragHandler(this);
_topContainer?.RegisterDragHandler(this);
if (_contentsGrid is not null) _contentsGrid.ExamineItemRequested = ExamineItem;
if (_containerList is not null) _containerList.ExamineItemRequested = ExamineItem;
if (_topContainer is not null) _topContainer.ExamineItemRequested = ExamineItem;
if (_contentsGrid is not null)
{
_contentsGrid.PrimaryItemPressed = PressItem;
_contentsGrid.ExamineItemRequested = ExamineItem;
}
if (_containerList is not null)
{
_containerList.PrimaryItemPressed = PressItem;
_containerList.ExamineItemRequested = ExamineItem;
}
if (_topContainer is not null)
{
_topContainer.PrimaryItemPressed = PressSelfItem;
_topContainer.ExamineItemRequested = ExamineItem;
}
// Burden meter: vertical 11×58 bar (gmBackpackUI m_burdenMeter, retail direction 4).
_burdenMeter = layout.FindElement(BurdenMeterId) as UiMeter;
@ -432,12 +444,7 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
dragIconTexture: _dragIconIds?.Invoke(
ItemType.Container, PlayerPackBaseIcon, 0u, 0u, 0u) ?? 0u);
main.DragAcceptSprite = 0x060011F7u; main.DragRejectSprite = 0x060011F8u;
main.Clicked = () =>
{
if (_itemInteraction?.OfferSelfPrimaryClick()
is not null and not ItemPrimaryClickResult.NotActive) return;
OpenContainer(p);
};
main.Clicked = () => OpenContainer(p);
main.DoubleClicked = () => _itemInteraction?.ActivateItem(p);
SetCapacityBar(main, p); // main-pack fullness (items / ItemsCapacity)
_topContainer.AddItem(main);
@ -480,22 +487,28 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
cell.DoubleClicked = () => _itemInteraction?.ActivateItem(guid);
if (isContainer)
{
cell.Clicked = () => HandlePrimaryClick(guid, () => OpenContainer(guid));
cell.Clicked = () => OpenContainer(guid);
SetCapacityBar(cell, guid);
}
else
{
cell.Clicked = () => HandlePrimaryClick(guid, () => SelectItem(guid));
}
list.AddItem(cell);
}
private void HandlePrimaryClick(uint guid, Action fallback)
private bool PressItem(uint guid)
{
if (_itemInteraction?.OfferPrimaryClick(guid)
is not null and not ItemPrimaryClickResult.NotActive)
return;
fallback();
return true;
SelectItem(guid);
return false;
}
private bool PressSelfItem(uint guid)
{
if (_itemInteraction?.OfferSelfPrimaryClick()
is not null and not ItemPrimaryClickResult.NotActive)
return true;
SelectItem(guid);
return false;
}
private void AddEmptyCell(UiItemList list)
@ -931,9 +944,21 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
_objects.ObjectUpdated -= OnObjectChanged;
_objects.Cleared -= OnObjectsCleared;
_selection.Changed -= OnSelectionChanged;
if (_contentsGrid is not null) _contentsGrid.ExamineItemRequested = null;
if (_containerList is not null) _containerList.ExamineItemRequested = null;
if (_topContainer is not null) _topContainer.ExamineItemRequested = null;
if (_contentsGrid is not null)
{
_contentsGrid.PrimaryItemPressed = null;
_contentsGrid.ExamineItemRequested = null;
}
if (_containerList is not null)
{
_containerList.PrimaryItemPressed = null;
_containerList.ExamineItemRequested = null;
}
if (_topContainer is not null)
{
_topContainer.PrimaryItemPressed = null;
_topContainer.ExamineItemRequested = null;
}
if (_itemInteraction is not null)
{
_itemInteraction.StateChanged -= OnInteractionStateChanged;