fix(ui): select retained items on mouse down
Port UIElement_ListBox's press-time selection ordering through the shared retained item-list contract. Inventory, loot, paperdoll, and physical shortcuts now update canonical selection before release or drag promotion, while target-mode consumption suppresses drag and release-time activation. Co-authored-by: Codex <codex@openai.com>
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18 changed files with 292 additions and 62 deletions
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@ -104,6 +104,10 @@ instead of appraising the release point.
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Retail's separate retained ItemList right-click branch now covers physical
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backpack, loot, paperdoll, and toolbar item cells through the same selection
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and appraisal owner.
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The same shared ItemList contract now ports retail's left-button-down
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selection timing across inventory, loot, paperdoll, and physical shortcuts:
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selection is visible before release or drag promotion, while use/open/equip
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remains release-completed.
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Slice 3's first connected gate found and corrected the real remaining defects:
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ACE creature flag `0x0100` was mislabeled as a weapon profile and left the
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appraisal busy reference held, retail's examination UI had been mounted as a
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