fix(ui): select retained items on mouse down
Port UIElement_ListBox's press-time selection ordering through the shared retained item-list contract. Inventory, loot, paperdoll, and physical shortcuts now update canonical selection before release or drag promotion, while target-mode consumption suppresses drag and release-time activation. Co-authored-by: Codex <codex@openai.com>
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18 changed files with 292 additions and 62 deletions
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@ -115,8 +115,8 @@ and the final two-client portal-out/materialization observer flow are
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user-gated. Deterministic world-lifecycle automation protects fresh login,
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outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
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disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
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Release builds; the appraisal corrective implementation passes 3,496 App
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tests / 3 skips and 7,913 complete-solution tests / 5 skips.
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Release builds; the appraisal and retained-item input corrections pass 3,548
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App tests / 3 skips and 7,979 complete-solution tests / 5 skips.
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**Current work order:** the six-slice pre-M4 world-interaction completion
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program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
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@ -125,8 +125,8 @@ equipped-child picking, vendor browsing, and authoritative vendor
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transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
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user-accepted. Slice 3's first connected gate exposed and corrected the
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monster-response flag mismatch, non-retail shared-panel mounting, and missing
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inscription transaction. Its independent floaty examination window awaits the
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corrective connected gate.
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inscription transaction. The creature and common-item report corrections are
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user-accepted; press-time retained-item selection is the current visual gate.
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**Structural prerequisite before new M4 subsystem work:** all eight
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behavior-preserving `GameWindow` decomposition slices and the automated
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