feat(A.5 T12): inject mesh-build dependency into LandblockStreamer
Replaces the T7-temporary default! MeshData placeholder. Streamer now takes Func<uint, LoadedLandblock?, LandblockMeshData?> at construction; the worker calls it after _loadLandblock succeeds and passes the pre-built mesh into LandblockStreamResult.Loaded. GameWindow's buildMeshOrNull factory takes the already-loaded LoadedLandblock (lb.Heightmap is the LandBlock dat object), so no additional dat read is needed — _heightTable and _blendCtx are read-only after init, _surfaceCache is ConcurrentDictionary (T9). Zero dat lock needed inside the mesh-build closure. StreamingController._applyTerrain delegate signature widened to Action<LoadedLandblock, LandblockMeshData> so the pre-built mesh flows render-thread-side via the Loaded result. ApplyLoadedTerrainLocked now accepts meshData and calls _terrain.AddLandblock directly, skipping the per-frame LandblockMesh.Build that previously ran on the render thread (~5ms per LB at radius=12 first traversal). StreamingControllerTests updated: all four applyTerrain lambdas adapted to the two-arg Action signature. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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3 changed files with 43 additions and 27 deletions
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@ -34,7 +34,7 @@ public class StreamingControllerTests
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enqueueLoad: fake.EnqueueLoad,
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enqueueUnload: fake.EnqueueUnload,
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drainCompletions: fake.DrainCompletions,
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applyTerrain: _ => { },
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applyTerrain: (_, _) => { },
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state: state,
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radius: 2);
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@ -53,7 +53,7 @@ public class StreamingControllerTests
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var fake = new FakeStreamer();
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var controller = new StreamingController(
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fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
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_ => { }, state, radius: 2);
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(_, _) => { }, state, radius: 2);
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controller.Tick(50, 50);
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fake.Loads.Clear();
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@ -72,7 +72,7 @@ public class StreamingControllerTests
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var applied = new List<LoadedLandblock>();
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var controller = new StreamingController(
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fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
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applied.Add, state, radius: 2);
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(lb, _) => applied.Add(lb), state, radius: 2);
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// Note: LoadedLandblock's actual fields are LandblockId, Heightmap,
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// Entities (positional record). Adjust if the first positional arg
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@ -93,7 +93,7 @@ public class StreamingControllerTests
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var fake = new FakeStreamer();
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var controller = new StreamingController(
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fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
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_ => { }, state, radius: 2);
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(_, _) => { }, state, radius: 2);
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var lb = new LoadedLandblock(0x32320FFEu, new LandBlock(), System.Array.Empty<WorldEntity>());
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state.AddLandblock(lb);
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