feat(ui): Campaign CT slice CT3 — Titles page live via standard GUI classes
Titles tab (AP-109's known-inert gap) now switches to a real page and CharacterTitlesController binds it entirely through UiTemplateListBox/ UiScrollbar/UiButton — zero bespoke widgets, matching every other social/options row-list page in this codebase. Retail anchors: gmCharacterTitleUI::PostInit @0x0049A610; AddTitleToList @0x0049A840 + FindSortedInsertPosition @0x0049A760 (rows sorted by resolved display text — this port rebuilds the full sorted set on every change rather than a positional splice, since UiTemplateListBox has no insert-at-index primitive and no other consumer needs one either); InfoRegion::SetState(selected?6:1) (row Highlight/DirectState swap, the same mechanism CT1's SEALED VERDICT confirmed for the stat rows); UpdateButtons @0x0049A500 CORRECTED direction (Ghosted unless a row is selected whose id differs from the current display title — no selection IS the Ghosted case); Refresh @0x0049abc0 (display-title text, including the hardcoded "Unknown" fallback, refreshed on both TableReplaced and DisplayTitleChanged per CT2's review anchor 1); Event_SetDisplayCharacterTitle @0x006a5720 (wire-only TitleSet 0x002C send, no local mutation). CharacterStatController.Bind now three-way switches Attributes/Skills/ Titles — Titles is a genuinely separate, non-duplicated page container (CT1 ground truth §3), unlike Attributes/Skills which share one mounted page and only rebind content. The two page captions (0x1000052E/0x10000531) are left untouched: LayoutImporter.BuildText already resolves every element's authored StringInfo caption at import time, so no controller-side string lookup was added. New IGameRuntimeCommands.SetTitle seam on DeferredGameRuntimeStateCommands (InteractionUiRuntimeSources.cs) mirrors the existing Advance() shape. CharacterRuntimeBindings gains Titles/TitleResolver/SendSetTitle; CharacterTitleResolver (CT2) is constructed once at composition time and its .Resolve method group is passed to the controller as a delegate (not the concrete DAT-backed type) so the controller stays hermetically testable without a live IDatReaderWriter. Tests (tests/AcDream.App.Tests/UI/Layout/CharacterTitlesControllerTests.cs): binding-seam coverage against the REAL committed character_2100002E.json fixture (verified this session to already carry the Titles page subtree, including the ListBox's own authored TemplateList=[(0x2100005E, 0x10000536)] entry — RowTemplateResolver_ReceivesTheFixturesOwnAuthoredTemplateIds proves the controller reads that authored pair, not a hardcoded one); a hand-authored ElementInfo standing in only for the row template itself (a separate LayoutDesc with no committed fixture yet — CT1 was a live-DAT probe only); sorted-row order, Unknown fallback, row selection/highlight, the ghost truth table (no selection / selected==display / selected!= display), click-sends-exactly-one-SetTitle-and-mutates-nothing, click-while-ghosted-sends-nothing, TableReplaced rebuild (including selection survival when the id is still earned), TitleAdded single-row growth, DisplayTitleChanged text+ghost refresh, and Dispose unsubscription. CharacterStatControllerTests updated for the Titles tab no longer being ClickThrough, plus a new tab-switch visibility test. Register: amends AP-109 (docs/architecture/retail-divergence-register.md) to record the Titles-page half as LIVE; the header identity block and luminance fields remain open for CT4. Suites: full solution 15,405 tests / 0 skips (App 6,130) green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 913 additions and 14 deletions
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@ -156,7 +156,22 @@ public sealed record ToolbarRuntimeBindings(
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// vendor-owned split-exempt-seed predicate (research doc §C.1).
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Func<uint, bool> IsVendorSplitExempt);
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public sealed record CharacterRuntimeBindings(CharacterSheetProvider Provider);
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/// <param name="Provider">The sheet + raise-request flow (pre-existing).</param>
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/// <param name="Titles">Campaign CT slice CT2's <c>RuntimeCharacterTitleState</c>
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/// owner — CT3's <see cref="Layout.CharacterTitlesController"/> binds
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/// directly against it.</param>
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/// <param name="TitleResolver">CT2's DAT id->string chain
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/// (<c>CharacterTitleTable::GetCharacterTitleFromID</c>). Constructed once at
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/// composition time — its own constructor does no DAT I/O.</param>
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/// <param name="SendSetTitle">Retail <c>TitleSet (0x002C)</c> — wire only, no
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/// local mutation (CT2's <c>IRuntimeCharacterCommands.SetTitle</c> via the
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/// late-bound game-runtime command seam, same shape as every fellowship/
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/// allegiance command above).</param>
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public sealed record CharacterRuntimeBindings(
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CharacterSheetProvider Provider,
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RuntimeCharacterTitleState Titles,
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CharacterTitleResolver TitleResolver,
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Func<uint, RuntimeCommandResult> SendSetTitle);
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/// <summary>
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/// Campaign OP slice OP3 (2026-08-11): bindings the retail Options panel
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@ -532,6 +547,7 @@ public sealed class RetailUiRuntime : IDisposable
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private CharacterManagementUiMountCoordinator? _characterManagementMount;
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private CharacterCreationUiMountCoordinator? _characterCreationMount;
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private IDisposable? _characterSheetSubscription;
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private Layout.CharacterTitlesController? _characterTitlesController;
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private ResourceShutdownTransaction? _shutdown;
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private bool _disposed;
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@ -4040,6 +4056,37 @@ public sealed class RetailUiRuntime : IDisposable
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currentSheet = provider.BuildSheet();
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refreshRows();
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});
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// CT3 (2026-08-24): the Titles page's row template lives in a
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// SEPARATE LayoutDesc (0x2100005E, element 0x10000536 — CT1 ground
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// truth §3), reachable only through the targeted single-root
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// ImportInfos overload — same caching resolver shape the social
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// panel's Friends/Fellowship/Allegiance row families already use.
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var titleRowTemplates = new Layout.RowTemplateResolver(
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(layoutId, elementId) => LayoutImporter.ImportInfos(
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_bindings.Assets.Dats, layoutId, elementId),
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info =>
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{
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var strings = new DatStringResolver(_bindings.Assets.Dats);
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return LayoutImporter.Build(
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info,
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_bindings.Assets.ResolveSprite,
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_bindings.Assets.DefaultFont,
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_bindings.Assets.ResolveFont,
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strings.Resolve).Root;
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});
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UiElement? TitleTemplateResolver(uint templateLayoutId, uint templateElementId)
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{
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lock (_bindings.Assets.DatLock)
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return titleRowTemplates.Resolve(templateLayoutId, templateElementId);
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}
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_characterTitlesController = Layout.CharacterTitlesController.Bind(
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layout.Root,
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_bindings.Character.Titles,
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_bindings.Character.TitleResolver.Resolve,
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TitleTemplateResolver,
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_bindings.Character.SendSetTitle);
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RetailWindowHandle handle = RetailWindowFrame.Mount(
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Host.Root,
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layout.Root,
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@ -4799,6 +4846,7 @@ public sealed class RetailUiRuntime : IDisposable
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() =>
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{
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_characterSheetSubscription?.Dispose();
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_characterTitlesController?.Dispose();
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Host.WindowManager.WindowVisibilityChanged -= OnWindowVisibilityChanged;
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WindowLockPresentation.Dispose();
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WindowOpacity.Dispose();
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