fix(items): finish corpse pickup and combat switching

Port retail's first-slot ShowPendingInPlayer path for double-click loot and carry the current owned-container destination through deferred pickup. Retire the previous ground-container view as soon as a replacement is requested so its range close cannot cancel ACE's active MoveTo chain.

Preserve active-combat weapon intent across ACE's authoritative wand-to-missile stance tail while leaving peace-mode switches unchanged.

Release build succeeds and all 5,885 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 18:35:29 +02:00
parent d51a0fc825
commit 0392c6d721
17 changed files with 631 additions and 81 deletions

View file

@ -246,6 +246,18 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
private void OnExternalContainerChanged(ExternalContainerTransition transition)
{
if (transition.Kind == ExternalContainerTransitionKind.ReplacementRequested)
{
// Retail SetGroundObject(new) first publishes SetGroundObject(0)
// to the panel and only repopulates it when the new root's
// ViewContents is accepted.
_openContainer = 0u;
_closeRequested = false;
_window.Hide();
ClearLists();
return;
}
if (transition.ContainerId == 0u)
{
_openContainer = 0u;