fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
BuildCellSetAndPickContaining discarded the bool from TryGetTerrainOrigin — when the current landblock's terrain hadn't been applied yet (priority-apply in flight after a teleport or dungeon exit), blockOrigin was silently set to (0,0,0). The AdjustToOutside/GetOutsideLcoord math treated world-frame sphere coordinates as block-local and marched the cell one landblock per tick in the direction of movement until lbX or lbY underflowed to 0x00. ACE rejected every subsequent move as a failed transition. Fix: honor the bool return. When terrain is unregistered for an OUTDOOR seed (low < 0x0100), return currentCellId verbatim — "no block-local frame → preserve". This mirrors the NO-LANDBLOCK verbatim contract in PhysicsEngine.Resolve and is correct: the cell stays last-known-correct until terrain registers. Indoor seeds are explicitly excluded (blockOrigin is never consumed by the indoor pick path; outdoorPickAllowed=false for indoor seeds). Reproduce + verify via CellMarchLandblockPreservationTests (two new FAILING-before tests: WestEdge and SouthEdge with empty cache, no anchor → lbX/lbY preserved). TeleportFarTownRunawayTests updated: no-anchor path now also preserves (pre-fix it marched south to 0x59; post-fix returns currentCell unchanged). CellTransitFindCellSetTests, Issue112MembershipTests, PhysicsEngineTests: added RegisterTerrain for the streaming-center block (in production it is always resident before outdoor resolves run; tests that used blockOrigin=(0,0,0) as an implicit fallback now register the block explicitly). All 1567 tests pass. Divergence AD-30 added to retail-divergence-register.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -34,6 +34,12 @@ public sealed class Issue112MembershipTests
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try { ConformanceDats.LoadEnvCell(dats, cache, lbPrefix | low); }
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catch { }
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}
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// #145 D: register terrain for the block so TryGetTerrainOrigin succeeds for
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// outdoor seeds (in production the streaming-center landblock is always resident
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// before outdoor physics resolves run). Tests use block-local coordinates, so
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// origin is (0,0,0). Without this, Component D's early-return for unregistered
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// terrain would prevent the building-portal walk that promotes outdoor→indoor.
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cache.CellGraph.RegisterTerrain(lbPrefix, new TerrainSurface(new byte[81], new float[256]), Vector3.Zero);
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return cache;
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}
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