feat(ui): port favorite spell bar overflow

Import the retail arrow-only spell bar scrollbar from LayoutDesc, preserve authored end-button extents and HideDisabled behavior in the shared retained widget, and bind each favorite list to its sole horizontal pixel-scroll model. Match retail selection exposure for off-screen spells and pin the behavior with real-fixture conformance tests.

Document the six-slice world-interaction completion program as the active pre-M4 work order.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 06:35:53 +02:00
parent 20e2998adb
commit 02c29e67c8
12 changed files with 582 additions and 45 deletions

View file

@ -140,8 +140,22 @@ public static class DatWidgetFactory
Horizontal = info.Width > info.Height,
};
uint incrementId = ReferencedElementId(info, 0x77u);
uint decrementId = ReferencedElementId(info, 0x78u);
ElementInfo? increment = info.Children.FirstOrDefault(child => child.Id == incrementId);
ElementInfo? decrement = info.Children.FirstOrDefault(child => child.Id == decrementId);
bar.UpSprite = decrement is null ? 0u : DefaultImage(decrement);
bar.DownSprite = increment is null ? 0u : DefaultImage(increment);
if (info.TryGetEffectiveBool(0x79u, out bool hideDisabled))
bar.HideWhenDisabled = hideDisabled;
if (bar.Horizontal)
{
if (decrement is { Width: > 0f })
bar.DecrementButtonExtent = decrement.Width;
if (increment is { Width: > 0f })
bar.IncrementButtonExtent = increment.Width;
// Retail horizontal scrollbars use structural child ids: element 1 is
// the thumb and element 4 is the optional child-authored track.
ElementInfo? scalarThumb = info.Children.FirstOrDefault(child => child.Id == 1u);
@ -193,12 +207,10 @@ public static class DatWidgetFactory
return bar;
}
uint incrementId = ReferencedElementId(info, 0x77u);
uint decrementId = ReferencedElementId(info, 0x78u);
ElementInfo? increment = info.Children.FirstOrDefault(child => child.Id == incrementId);
ElementInfo? decrement = info.Children.FirstOrDefault(child => child.Id == decrementId);
bar.UpSprite = decrement is null ? 0u : DefaultImage(decrement);
bar.DownSprite = increment is null ? 0u : DefaultImage(increment);
if (decrement is { Height: > 0f })
bar.DecrementButtonExtent = decrement.Height;
if (increment is { Height: > 0f })
bar.IncrementButtonExtent = increment.Height;
ElementInfo? thumb = info.Children.FirstOrDefault(child =>
child.Type == 1u && child.Id != incrementId && child.Id != decrementId);