fix(CT-GF1): review fix round — literal DrawHere clip shape, empty-clip cull, popup input routing
Applies all 11 items from the Opus dual-lens review of989f6652(0 blockers, 7 SHOULD-FIX, 4 NOTE): - S2: UiElement.DrawSelfAndChildren now pushes the ambient clip right after PushAlpha and wraps OnDraw + the children walk + OnDrawAfterChildren in ONE block — the literal UIRegion::DrawHere @0x0069FA30 shape, which clips an element's OWN DrawSelf too, not just its children (UIElement_Text::DrawSelf @0x00467AA0 locks glyph blits to its own clipped surface rect; UIRegion::DrawSelf @0x0069F1A0 blits per clip rect). Deleted the two now-redundant ad-hoc self-clips this supersedes: UiText.DrawText and UiField.DrawMultiLine both pushed their own (0,0,Width,Height) — exactly what the new ambient clip already provides one level up. Kept UiButton.DrawBlockLabel's clip: it clips to LabelBox/ValueBox, an authored INNER sub-rect that can be smaller than and offset from the button's own full rect — a genuine narrower viewport, not a redundant duplicate. - S3: deleted UiItemList's `ClipsChildren => CellWidth > 0f` override — correct under the old opt-in-false default, inverted under the new default-true (an unconfigured list would stop clipping instead of clipping like everything else). - S4: pinned the escaped-popup input path end to end. New UiAncestorClipTests test mounts a menu inside a short window on a real UiRoot, opens it, and proves a click in the escaped popup region reaches the menu through UiRoot.PopupHit (a plain top-down walk is proven to reject the same point first). UiRoot.WantsMouse now also checks PopupHit — it previously only checked Captured/ HitTestTopDown, so a game action could fire underneath an open dropdown's escaped region. OnMouseDown/OnScroll already routed through PopupHit first (#374); unchanged. - S5: strengthened the Titles-divider regression test's positive half. The old assertion only checked SOME quad's Y fell in a band — vacuously true given other same-band content. Now asserts the divider's exact rect (X and Y), then diffs against the same rect with the divider hidden (Visible=false) to prove the quad was actually attributable to it. - S1: added UiWindowDrawCaptureSweepTests — Character/Chat/Vendor/ Options mounted through their real production Bind entry points with a non-zero sprite resolver, drawn via RecordingGpuDevice, asserting a per-window vertex floor (~40-45% of this session's observed baseline: Character 588, Chat 162, Vendor 54, Options 240) plus one key sprite id read LIVE off the bound controller/element (never hardcoded). Character's key sprite (RetailChromeSprites. TopEdge) specifically exercises OnDrawAfterChildren, the exact path S2's caution note flagged. Inventory/Paperdoll/social/map-house skipped — no single fixture-driven top-level Bind entry point. - S6: added the CT-GF1 subsection to the campaign plan's ledger (989f6652+ this fix round; CT7 re-gate still owed). - S7: UiRenderContext.PushClipUnbounded now resets to the CANVAS rect (0,0,ScreenSize), not null — retail's own popup region is SCREEN-clipped (UIElement_Menu::MakePopup spawns a top-level region bounded by the screen), not truly unbounded. AD-113 amended. - N1: UiRoot overrides ClipsChildren => false — the root's own region IS the screen (the viewport already scissors it), so this is a safety net against a momentarily zero-sized root silently blanking the whole UI tree under the new ancestor-clip default. - N2: added the empty-clip subtree cull (retail's var_24 gate @0x0069FB8E) to DrawSelfAndChildren only — DrawOverlays is a wholly separate traversal untouched by this change. New test proves a menu inside a fully-clipped (zero-width) window still draws its open popup via the overlay pass while the main pass draws nothing. - N3: CT7 script §5 now names the collapsed-toolbar check and the four highest-overflow windows (combat/vitals bar, Options bottom-button row, map/house page, floaty chat) as explicit eyeball items for the re-gate. - N4: verification below covers both the working tree and the clean committed tree. Decomp anchors: UIRegion::DrawHere @0x0069FA30 (var_24 gate @0x0069FB8E); UIElement_Text::DrawSelf @0x00467AA0 (self-clip); UIRegion::DrawSelf @0x0069F1A0; UIElement_Menu::MakePopup (screen- clipped popup region). Verification (both runs green, --filter "Lane!=InstalledDat& Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing& Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic& Status!=KnownFailure"): full Release solution build green; working tree 14,900+ tests across every project (one LandblockPresentation PipelineTests flake reproduced ONLY under full-solution parallel load, passes standalone and on rerun — unrelated to this change, streaming domain); InstalledDat lane green (ACDREAM_RUN_INSTALLED_DAT _TESTS=1, Status!=KnownFailure, 205+34+3+172 App/Content/Bake/Core tests). Clean committed tree (git stash push -u the uncommitted owner probe + docs files, rerun, stash pop) reported in the session summary. src/AcDream.App/UI/UiRoot.cs carries an unrelated, pre-existing uncommitted owner probe (ACDREAM_PROBE_UI_HOVER) — staged selectively (git add -p) so only this commit's own two hunks (ClipsChildren override, WantsMouse) landed; the probe hunk is untouched and stays uncommitted, same as before this fix round. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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parent
989f665214
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13 changed files with 717 additions and 120 deletions
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@ -33,6 +33,19 @@ public sealed class UiRoot : UiElement
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/// <summary>Single owner for named retained-window lifecycle and raise policy.</summary>
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public RetailWindowManager WindowManager { get; }
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/// <summary>
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/// CT-GF1 fix round (N1): the root's own region IS the screen — the viewport
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/// itself already scissors everything drawn to it, so retail has no analog of
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/// clipping the root to its OWN tracked (Width,Height) the way
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/// <see cref="UiElement.ClipsChildren"/>'s new client-wide default would.
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/// Overriding false here is a safety net, not a cosmetic choice: without it, a
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/// root momentarily reporting a zero (or stale, pre-first-resize) size would
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/// silently blank the ENTIRE UI tree — every top-level window culled by the new
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/// ancestor-clip default's empty-intersection gate — rather than the intended
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/// "root passes its full extent through to its children uninterpreted."
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/// </summary>
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protected override bool ClipsChildren => false;
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/// <summary>
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/// Campaign LA gate round 2 (register AD-98): when set, the retained tree
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/// is laid out in this fixed authored canvas (the char-select screen's
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@ -189,8 +202,27 @@ public sealed class UiRoot : UiElement
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/// The host ORs this into the InputDispatcher's WantCaptureMouse gate so game
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/// actions (movement, world-pick) are suppressed while the user interacts with
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/// a retail window — mirrors ImGui's WantCaptureMouse.
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///
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/// <para>
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/// CT-GF1 fix round (S4): also checks <see cref="PopupHit"/> — an open UiMenu
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/// dropdown's escaped region (the part of the popup that extends outside its
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/// owning window's own ancestor-clipped bounds, e.g. a channel menu opened
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/// upward past a short chat window's top edge) is reachable by
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/// <see cref="OnMouseDown"/>/<see cref="OnScroll"/> through <see cref="PopupHit"/>
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/// specifically BECAUSE it bypasses the ordinary top-down <see cref="HitTest"/>
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/// walk's ancestor clip gate (CT-GF1's new client-wide
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/// <see cref="UiElement.ClipsChildren"/> default would otherwise reject that
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/// point before ever reaching the popup's own out-of-bounds <c>OnHitTest</c>
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/// union — see #374's popup routing doc above). Without this,
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/// <see cref="HitTestTopDown"/> alone would report "no widget here" for a point
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/// the pointer visibly sits over, letting a world click/movement action slip
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/// through underneath the open popup.
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/// </para>
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/// </summary>
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public bool WantsMouse => Captured is not null || HitTestTopDown(MouseX, MouseY).element is not null;
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public bool WantsMouse =>
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Captured is not null
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|| PopupHit(MouseX, MouseY) is not null
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|| HitTestTopDown(MouseX, MouseY).element is not null;
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/// <summary>True when a widget holds keyboard focus (e.g. a focused chat input).</summary>
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public bool WantsKeyboard => KeyboardFocus is not null;
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@ -1386,6 +1418,23 @@ public sealed class UiRoot : UiElement
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Data1: (int)(x - screen.X),
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Data2: (int)(y - screen.Y));
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w.OnEvent(in enter);
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if (UiDiagnostics.ProbeHover)
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{
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string detail = w is UiScrollbar sb
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? $" start=0x{sb.ActiveStartSpriteForTest:X8}"
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+ $" end=0x{sb.ActiveEndSpriteForTest:X8}"
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+ $" thumb=0x{sb.ActiveThumbSpriteForTest:X8}"
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+ $" disabled={sb.IsModelDisabled}"
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: "";
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Console.WriteLine(
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$"[ui-hover] widget={w.GetType().Name}"
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+ $" dat=0x{w.DatElementId:X8}"
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+ $" local=({(int)(x - screen.X)},{(int)(y - screen.Y)}){detail}");
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}
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}
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else if (UiDiagnostics.ProbeHover)
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{
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Console.WriteLine("[ui-hover] widget=<none>");
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}
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}
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